Search found 133 matches

by The Overlord
20 Feb 2016, 01:24
Forum: Game related Discussions
Topic: Why was rank removed? Many problems!
Replies: 32
Views: 15250

Re: Why was rank removed? Many problems!

The units killed : units lost ratio is really cool. I would hope it won't be like the old system and be comparable to the old gold medal that was a 8:1 win:loss. For example 5 units killed:1 lost is like killing 5 people at once with the same resources which is rather impossible with even teams.
by The Overlord
18 Feb 2016, 02:14
Forum: Ideas and suggestions
Topic: Armory structure - Tanks need to resupply ammo?
Replies: 1
Views: 1922

Re: Armory structure - Tanks need to resupply ammo?

MIH-XTC wrote:but it replenishes ammo instead of HP's
Why not both? :D
by The Overlord
12 Feb 2016, 04:18
Forum: Ideas and suggestions
Topic: warzone 2100 publicity
Replies: 312
Views: 149348

Re: warzone 2100 publicity

KillerChinchilla69 wrote:pacifier ..
intimidated
I would go with embarrassed :D
by The Overlord
09 Feb 2016, 00:58
Forum: Ideas and suggestions
Topic: warzone 2100 publicity
Replies: 312
Views: 149348

Re: warzone 2100 publicity

by The Overlord
31 Dec 2015, 02:53
Forum: Development
Topic: Attempt a 3.1.3 release before end of the year? (splitting)
Replies: 75
Views: 36933

Re: Shooting for a 3.1.3 release before the end of the year

When I downloaded this, the default install location was messed up and somehow spread the files around my desktop instead of in a folder.
by The Overlord
20 Sep 2015, 03:08
Forum: Campaign
Topic: Multiplayer Tech in Singleplayer Yet?
Replies: 8
Views: 5373

Re: Multiplayer Tech in Singleplayer Yet?

Tren wrote: Isn't skirmish and multiplayer tech the exact same?
Yes
by The Overlord
28 Jul 2015, 09:51
Forum: Development
Topic: Petition to reinstate Guard, Persue and Hold orders!
Replies: 164
Views: 70175

Re: Petition to reinstate Guard, Persue and Hold orders!

I use the 'hold' command when using mortar tanks so I can re-position them, then hold so they fire, then move them again. Also when using a sensor on a tank body so it makes the artillery attack the nearest target, essentially clearing the area that the sensor is in.
by The Overlord
11 Jul 2015, 21:14
Forum: Skirmish / Multiplay
Topic: Low Oil T1 Guide
Replies: 12
Views: 10078

Re: Low Oil T1 Guide

MIH-XTC wrote:you'll lose every time :)
:3
by The Overlord
11 Jul 2015, 03:41
Forum: Skirmish / Multiplay
Topic: Low Oil T1 Guide
Replies: 12
Views: 10078

Re: Low Oil T1 Guide

If the score is rising rapidly, it's likely through MG use. This'll likely be your first clue on how to counter what your opponent is using. Wait what. XD Your opponent's score rising without your opponent attacking you means your opponent is attacking the scavs. This is useful information because ...
by The Overlord
11 Jul 2015, 03:37
Forum: Skirmish / Multiplay
Topic: Low Oil T1 Guide
Replies: 12
Views: 10078

Re: Low Oil T1 Guide

All right, this second post has a lot of misconceptions about weapon timings so i'm just going to make my own guide and clear up some things s/he said. . Machineguns The first weapon in the game, this tree is really good against cyborgs. I take this tree in practically every low oil game because of ...
by The Overlord
11 Jul 2015, 02:40
Forum: Skirmish / Multiplay
Topic: Low Oil T1 Guide
Replies: 12
Views: 10078

Re: Low Oil T1 Guide

The standard build order that I use in 1v1 is: 1 Factory + 5 trucks. 2 or 3 research labs. (I highly recommend 3 in T1 1v1, but in 2v2 etc, you can get away with 2.) 2 generators 1 command centre 1 generator Build order depends on the map but usually the best is one factory, one research, command c...
by The Overlord
06 Jul 2015, 23:24
Forum: Skirmish / Multiplay
Topic: Cyborgs cry to Assault Gun
Replies: 14
Views: 16222

Re: Cyborgs cry to Assault Gun

I am not sure why you would still be using machinegunner cyborgs at 18 minutes unless you are using them as shields for your rocket or cannon tanks. Yes, assault guns are strong but that is necessary to be able to kill spam-able regular cyborgs. Low ROF that the later weapons have will not fair well...
by The Overlord
04 Mar 2015, 17:01
Forum: Development
Topic: Changes are coming!
Replies: 89
Views: 48255

Re: Changes are coming!

vexed wrote: private communication between players. :hmm:
Perhaps you can make private communication easier by allowing you to message people by typing "/msg <ign>" or something like that instead of their positional number.