Search found 471 matches

by psychopompos
07 Nov 2009, 00:09
Forum: Other Talk
Topic: Units assigned to commander won't retreat at heavy damage
Replies: 18
Views: 2441

Re: Units assigned to commander won't retreat at heavy damage

the hardcore mod works in the latest version? O_o
has it been updated or something?
by psychopompos
07 Nov 2009, 00:07
Forum: Other Talk
Topic: "Realistic" game (split from Wall Models)
Replies: 16
Views: 3145

Re: Wall models

oh sorry, a realistic game con year 2100.... that clears everything.... its kinda funny... at least 90% of the tech in wz is... surprisingly current, much of the tech2 stuff was created in/by the 60s. in a few areas, even t3 tech falls short of current iRL military tech/effective power. for game pl...
by psychopompos
30 Oct 2009, 04:38
Forum: Other Talk
Topic: Bunker Busters overdone!?
Replies: 24
Views: 2695

Re: Bunker Busters overdone!?

there are composit armour upgrades for walls in t3
well, they are called such.

but anyway...
Zarel wrote:Meh, why not lancer towers? Or god forbid, tanks or cyborgs.
this :3
by psychopompos
29 Oct 2009, 06:43
Forum: Development
Topic: cannon fortress / power generator
Replies: 15
Views: 3938

Re: cannon fortress / power generator

Laser anti-rockets kind of counter measure... this would be cool, like the Laser aa that instead of blowing up aircrafts blows up arty missiles. (ripple rockets and Archangel) otherwise known as THEL iRL. an addition i have been asking to see for a while, though im guessing hard to code. i wonder i...
by psychopompos
23 Oct 2009, 03:09
Forum: Technical Help / Troubleshooting
Topic: The Missions---i am stuck
Replies: 7
Views: 1450

Re: The Missions---i am stuck

Mabsterone wrote: http://www.youtube.com/watch?v=-XJnJEyDd_c
Another bug or just me ?
yea, they have a bit of an issue shooting downwards occasionally.
also... what rez are you using O_O
by psychopompos
23 Oct 2009, 03:01
Forum: Other Talk
Topic: I don't like the new velocity changes
Replies: 44
Views: 5505

Re: I don't like the new velocity changes

1. Taking evasive action and course changes would be inferior to autododge anyway, so it's moot. 6. There's no difference between autododge guiding a unit to safety using course corrections to evade, and luck of the draw. Regardless of what other issues we have, we don't need more. B. yes, having t...
by psychopompos
23 Oct 2009, 02:04
Forum: Development
Topic: Post your system specs
Replies: 130
Views: 30021

Re: Post your system specs

Buginator wrote:Does anyone want to extract the information from all these posts, tally them up, and post the results?
part of the reason i suggested system specs be part of the profile input.
that way, it would all be there.
by psychopompos
23 Oct 2009, 01:49
Forum: Other Talk
Topic: I don't like the new velocity changes
Replies: 44
Views: 5505

Re: I don't like the new velocity changes

1. Yes, accuracy by dice. The dice accuracy for hitting "fast/light" units is less than the dice accuracy for hitting "heavy/slow" units. Hence "sorta homing", since trying to hit a fast-moving unit will still miss a lot. 2. As a preference to a unit constantly firing at something it can't hit, and...
by psychopompos
22 Oct 2009, 23:20
Forum: Other Talk
Topic: I don't like the new velocity changes
Replies: 44
Views: 5505

Re: I don't like the new velocity changes

1. No, the lighter units autododge better. 2. No, I think projectiles should not go through walls/ground. 3. That's what I'm planning on doing. 4. They wouldn't really be homing. Just kinda-homing. 5. Fine, I'll give this point to you. 6-9. How does that remove the benefit? The benefit is simply ab...
by psychopompos
22 Oct 2009, 20:20
Forum: Other Talk
Topic: I don't like the new velocity changes
Replies: 44
Views: 5505

Re: I don't like the new velocity changes

1. How would it be antiquated techniques that force heaviest unit possible? Heavy units are slow, and more vulnerable to artillery weapons, and very vulnerable to hit-and-run attacks. 2. The projectile system doesn't detect collisions properly, so a shot can go straight through a unit and still mis...
by psychopompos
22 Oct 2009, 00:27
Forum: Other Talk
Topic: I don't like the new velocity changes
Replies: 44
Views: 5505

Re: I don't like the new velocity changes

1. It's both. 2. This one is the one about projectile code i.e. targeting. By saying "See #1", you're saying "It's the targeting, not the targeting?" o_O 3. Yes, well, the commander generally says "Be evasive", not "Okay, now move three feet that way... NOW!" The commander doesn't telepathically co...
by psychopompos
21 Oct 2009, 00:10
Forum: Other Talk
Topic: I don't like the new velocity changes
Replies: 44
Views: 5505

Re: I don't like the new velocity changes

1. Because our netcode makes it really buggy. 2. Because our projectile code makes it really buggy. 3. Because this is an RTS, not an FPS. 4. Because you're supposed to win by having better strategy, not only by having better clicking skills. 5. Because when a weapon says "DPS 60", I want it to hav...
by psychopompos
20 Oct 2009, 23:40
Forum: Other Talk
Topic: Rotate Buildings
Replies: 22
Views: 7570

Re: Rotate Buildings

not at the moment.
its been discussed as a feature, but i dont even think a mod has been made to allow it.
by psychopompos
20 Oct 2009, 06:05
Forum: Other Talk
Topic: I don't like the new velocity changes
Replies: 44
Views: 5505

Re: I don't like the new velocity changes

Dodging may not be realistic depends on the dodging. mobile units moving to avoid direct hits & taking evasive action are perfectly normal responses. Maybe it's fun for some people, but not me. :[ why? Yeah; we shouldn't be doing collision detection at all. -_- one good reason? deterministic weapon...