Search found 471 matches

by psychopompos
17 Mar 2010, 11:01
Forum: Ideas and suggestions
Topic: super unit
Replies: 27
Views: 3973

Re: super unit

Yeah, but that doesn't have to do with what I meant with the issue of having no deactivating effect for a specific structures (as power plants have in C&C). orca spam was an issue there Problem is, you have the EMP hypotetically. You use that against the defenses, and breach the defences. You are g...
by psychopompos
17 Mar 2010, 04:10
Forum: Ideas and suggestions
Topic: super unit
Replies: 27
Views: 3973

Re: super unit

EMP effect by using Laser? :P Sounds weird. I think that wouldn't help because there aren't any other structures inside the base that'll make the other defenses stop working (like in C&C). And probably there'll be many units inside the base as well. ~Olrox the term laser is used for soo many distin...
by psychopompos
14 Mar 2010, 18:03
Forum: Ideas and suggestions
Topic: command capable instead of commander
Replies: 0
Views: 472

command capable instead of commander

(sorry couldnt find the old commander ideas thread) would designating certain turrets as command capable be a way around the commander survivability? picking a heavy cannon out of a group of heavy cannon would be a nice trick. another idea i had while typing this is the production of many command tu...
by psychopompos
14 Mar 2010, 17:26
Forum: Ideas and suggestions
Topic: super unit
Replies: 27
Views: 3973

Re: super unit

could there be a way to adapt the lassat to have emp effect on defenses that are side by side? say some turtle puts up 3 rows of scourge towers that are 10 towers long, you could then emp the lot while making a hole in the lines at the same time. or knock out rows of arty emplacements for a minute o...
by psychopompos
07 Mar 2010, 23:54
Forum: Development
Topic: Does Anyone Understand The “Worth Of Consistency”?
Replies: 20
Views: 3909

Re: Does Anyone Understand The “Worth Of Consistency”?

^ woudnt try to troll with tldr posts either.
by psychopompos
04 Mar 2010, 23:55
Forum: Other Talk
Topic: What do you think mini rockets represents in game?
Replies: 6
Views: 1472

Re: What do you think mini rockets represents in game?

^ those where more like the mrl turret(ro whatever its caled now)
WZs rocket pod always struck me as an adapted direct fire rocket pod as found on aircraft.

but using it as a vollied weapon would obsolete the lancer.
moving it to vtol only as a vollied weapon would overpower vtols yet more.
by psychopompos
01 Mar 2010, 15:27
Forum: Development
Topic: Commander overhaul, mark one.
Replies: 20
Views: 2524

Re: Commander overhaul, mark one.

intelligent fire support would be good. since in a base assault the fire support is a major advantage, trouble is they seem to call support from every arty emplacment that can hit the painted target. it would also be useful if they could share line of sight at least with sensor turrets. Another smal...
by psychopompos
01 Mar 2010, 15:16
Forum: Other Talk
Topic: Campaign - gamma 8 is fairly unpleasant. [SPOILERS]
Replies: 37
Views: 7647

Re: Campaign - gamma 8 is fairly unpleasant. [SPOILERS]

Zarel wrote:If a laser can do significant damage to a tank, I doubt smoke will stop it much.
true of normal smoke, chaff smoke is a lil different, it is very dense black toxic crap full of metal filings.
the refraction effect from such would provide protection. not necessary nullification but still protection.
by psychopompos
01 Mar 2010, 15:06
Forum: Other Talk
Topic: What is Beta Widget? And when is it planned to be used?
Replies: 49
Views: 6214

Re: What is Beta Widget? And when is it planned to be used?

an enhanced replacement for the in-game menu system.
your build, design, research screens etc.
by psychopompos
26 Feb 2010, 00:30
Forum: Other Talk
Topic: Campaign - gamma 8 is fairly unpleasant. [SPOILERS]
Replies: 37
Views: 7647

Re: Campaign - gamma 8 is fairly unpleasant. [SPOILERS]

chaff smoke would likely be useful against laser weapons as a cheap measure.
how to implement it im not sure.

i liked gamma 8, it can put you off balance in a way other missions... just cant.
by psychopompos
28 Dec 2009, 09:48
Forum: Addon discussions
Topic: Transport by Xenon
Replies: 44
Views: 12806

Re: Transport by Xenon

large transport looks great, like it can actually hold 10 large tanks without acting like its the TARDIS lol
by psychopompos
22 Nov 2009, 05:14
Forum: Other Talk
Topic: Units assigned to commander won't retreat at heavy damage
Replies: 18
Views: 2441

Re: Units assigned to commander won't retreat at heavy damage

well, yea, it does unlink them.
easy to add them back though.
by psychopompos
20 Nov 2009, 23:17
Forum: Other Talk
Topic: Units assigned to commander won't retreat at heavy damage
Replies: 18
Views: 2441

Re: Units assigned to commander won't retreat at heavy damage

You would want to be able to select individual units in a variety of situations. You may want to peel a couple of tanks off to halt a flank attack, or to set up an ambush/take advantage of terrain. you just hold CTRL to do that. select individual units that is. pretty sure you can hold crtl & drag ...
by psychopompos
10 Nov 2009, 20:20
Forum: Other Talk
Topic: What's your research strategy?
Replies: 27
Views: 3884

Re: What's your research strategy?

Zarel wrote:I mean, when they start with Low Bases, keep the initial power low. Not 0 (even power generators cost 50), but more like 600 or 800. Instead of the ridiculous 1300 you start with.
couldnt you script it so your first generator & derrick cost zero?
by psychopompos
07 Nov 2009, 00:10
Forum: Other Talk
Topic: How to use CB Turret?
Replies: 8
Views: 2690

Re: How to use CB Turret?

mobile cb has to be able to see the source of the incoming fire directly meaning it has to get much closer.
fixed cb does not have this issue.