Search found 85 matches

by Deathguise
06 Aug 2007, 10:12
Forum: Development
Topic: Question for the Developers (Working with original source release)
Replies: 49
Views: 8196

Re: Question for the Developers (Working with original source release)

chojun wrote:Also, I noticed on the dev list that you are planning on removing the screen shake option.
That's a shame - I really like the screen shake, anyway i thought it could be turned off in the options.
by Deathguise
01 Aug 2007, 22:33
Forum: Other Talk
Topic: Hi, new to the forum
Replies: 6
Views: 1873

Re: Hi, new to the forum

Slightly off topic but i noticed in the changelog that a little multiplayer rebalancing has been done, anyway ive got a list of around a hundred or more multiplayer issues not really anythong todo with rebalancing but problems none the less, i guess i should give a few examples: 1.) Machinegun guard...
by Deathguise
01 Aug 2007, 17:02
Forum: Other Talk
Topic: Hi, new to the forum
Replies: 6
Views: 1873

Re: Hi, new to the forum

3drts wrote: How would I mod range, rate of fire, VTOL ammo capacity, etc? Any links to easy to use mod tools?
Personally i use Warzone Customiser Kit to edit the basic stats, then just use the text files it generates(i find it a bit faster than doing it all maually).
by Deathguise
26 Jul 2007, 14:51
Forum: Development
Topic: Long term skirmishes - player immersion
Replies: 39
Views: 6693

Re: Long term skirmishes - player immersion

a FPS setting for WZ woudlent be that difficult nor too far off the basics of it.. just click a unit.. press the space bar an your already almost in a FPS view already.. just make it where you can single handedly control that single unit fromt hat view using typical fps controls instead of mouse cl...
by Deathguise
25 Jul 2007, 23:17
Forum: Development
Topic: Multiplayer Suggestions
Replies: 13
Views: 3612

Re: Multiplayer Suggestions

read my lips.. no more nukes! I totally Agree, although ive got nothing against a cruise missile launcher that launches conventional warheads, kind of like a kinetic damage equivalent of the lassat with an emphasis on a larger blast radius than the lassat. Something that will give a slight edge ove...
by Deathguise
22 Jul 2007, 14:59
Forum: Addon discussions
Topic: this is an experimental map with an unfinished tertilesc1...
Replies: 7
Views: 2896

Re: this is an experimental map with an unfinished tertilesc1...

Played the newer version today, T1 no bases vs 2 AI's died after about 1hr 45mins ;D, a couple of things cost me the match: 1st time playing the map so i had no idea where any oil resources were, after checking the stat screen a few times i noticed one of the AIs had not build any units for quite so...
by Deathguise
19 Jul 2007, 12:15
Forum: Other Talk
Topic: What does veterancy do?
Replies: 11
Views: 9407

Re: What does veterancy do?

And dont forget the ridiculous amount of kills required for each rank. Yep it takes a lot of kills to reach the higher ranks, i believe the reason they originally chose to implement a unit rank system was to encourage the use strategy during the campaign, so the kill count to reach the higher ranks...
by Deathguise
17 Jul 2007, 11:12
Forum: Development
Topic: Blender Import/Export Script?
Replies: 63
Views: 14500

Re: Blender Import/Export Script?

could use a couple screenshots of any model with connectors when viewed from the top and side in pie slicer -- something with the way the connectors are being imported in my latest version seems slightly off, and i want to make sure it's not just me. since i can't run pie slicer (don't have windows...
by Deathguise
10 Jul 2007, 22:31
Forum: Addon discussions
Topic: new tiles set comming
Replies: 12
Views: 3683

Re: new tiles set comming

Wow, nice looking tileset!
by Deathguise
06 Jul 2007, 20:46
Forum: News and announcements
Topic: Warzone 2100 2.0.7 arrives in the stores
Replies: 16
Views: 11130

Re: Warzone 2100 2.0.7 arrives in the stores

Awesome Work!

I used to post occasionally on a few of the older warzone forums, but went AWOL shortly after the source was released. 

Anyway it's nice to see Warzone's still alive and working much much smoother than it used to, and err Thanks & keep up the good work.