Search found 3149 matches

by Per
09 May 2007, 18:48
Forum: Development
Topic: Lame ideas from someone who doesn't know how to code...
Replies: 19
Views: 3987

Re: Lame ideas from someone who doesn't know how to code...

My Warzone-related TODO list, in order of priority:
  • Fix bugs
  • Improve code quality, readability and maintainability
  • Import/export program for PIE files
  • Improve the 3D engine
  • Rewrite the network code
  • In-game map editor
by Per
09 May 2007, 18:41
Forum: Other Talk
Topic: Do you want these features to be implemented in warzone?
Replies: 47
Views: 7958

Re: Do you want these features to be implemented in warzone?

I like the sound of navy and shipyards. Unsure about the usefulness and/or desirability of the other points. About point 3, what would be really awesome would be to be able to multiplay the campaign... I think that would be an instant hit with our local LAN party, at least. (It would also be somewha...
by Per
06 May 2007, 22:27
Forum: Other Talk
Topic: Poll:Why warzone multiplayer is less attractive?
Replies: 62
Views: 17325

Re: Poll:Why warzone multiplayer is less attractive?

Stealth units are needed in the game.  Units that can sneak up on a base and attack it, without being detected by a sensor tower and blown to bits by base structures. I would absolutely love that. I always play the sneaky, backstabbing bastard race/option in RTS games. Unfortunately, that option do...
by Per
05 May 2007, 14:23
Forum: Artwork
Topic: Re-done PIEs
Replies: 174
Views: 58327

Re: Re-done PIEs

can't all textures be loaded seperatly ? Do they really have to be combined in one big texpage ? We could split up the texpages into a ton of separate texture files instead, if this is better for artists to work with. How they are stored on disk and how they are accessed in memory can be totally di...
by Per
05 May 2007, 14:14
Forum: Artwork
Topic: Re-done PIEs
Replies: 174
Views: 58327

Re: Re-done PIEs

Just food for thought: Most graphics card nowadays support 2048x2048 sized textures. and you can fit all the current texpages (1x1152x1280 terrain page, 19x256x256 pages and 2x512x512 pages) into one 2048x2048 texpage, and still have some room to spare.
by Per
02 May 2007, 15:31
Forum: Artwork
Topic: Re-done PIEs
Replies: 174
Views: 58327

Re: Re-done PIEs

Hatsjoe wrote: But as far as i know there's still a limit to the amount of texpages warzone can read. As long as that's not replaced, we can forget about making separate textures for each model. :(
That limit can easily be increased. Let me know when you hit it, and I'll fix it.
by Per
02 May 2007, 15:28
Forum: Mapping / Modding tools & discussions
Topic: Where to find a PIE editor?
Replies: 112
Views: 85289

Re: Where to get PIE editor?

I don't think the engine itself has texture size limitations for PIE/IMD files. For terrain, the limit is hardcoded, unfortunately.
by Per
01 May 2007, 10:36
Forum: Artwork
Topic: Re-done PIEs
Replies: 174
Views: 58327

Re: Re-done PIEs

Those vipers are awesome!
by Per
30 Apr 2007, 14:46
Forum: Technical Help / Troubleshooting
Topic: Help on Alpha 7?
Replies: 9
Views: 3257

Re: Help on Alpha 7?

You may want to check out the walkthrough on lav's site if you are stuck: http://members.shaw.ca/kgmetcalfe/walk% ... index.html
by Per
15 Mar 2007, 22:11
Forum: Development
Topic: Long term source code goals...
Replies: 20
Views: 4190

Re: Long term source code goals...

The code is starting to shape up. It is not so ugly as it used to be. There are some rather large leftovers, such as the network code (ugh!), but we will get it all into decent shape eventually. Converting stuff to C++ is just a waste of time which will generate a new bugs and problems, which we rea...
by Per
01 Mar 2007, 12:19
Forum: Development
Topic: FMVs => just a thought
Replies: 143
Views: 34128

Re: FMVs => just a thought

ffmpeg is difficult to legally distribute (at least as binary) in some countries, and eg most linux distributions do not carry it because of patent worries. See http://ffmpeg.mplayerhq.hu/legal.html. I do not see why we should add a dependency on it, when we could just as well use the unencumbered o...
by Per
25 Feb 2007, 12:48
Forum: Development
Topic: FMVs => just a thought
Replies: 143
Views: 34128

Re: FMVs => just a thought

Very nice. Now we need to find a free format we can distribute them in. MPEG is encumbered by patent. OGG Theora is the only video codec I know of that we can use that will work on all platforms and we can link to the GPL code. Even just playing the Comms video during briefings would be a step forwa...
by Per
14 Jan 2007, 22:00
Forum: Development
Topic: Discusion: Network Protocol (masterserver)
Replies: 23
Views: 6375

Re: Discusion: Network Protocol (masterserver)

I am not done with my thesis work yet, so no, I'm not working on anything yet. Soon, though. I am sure we can discuss whether HTTP is a good idea. Not entirely sure if I can explain right now why I thought it was a good idea when I first thought about it.
by Per
12 Jan 2007, 19:51
Forum: Development
Topic: Discusion: Network Protocol (masterserver)
Replies: 23
Views: 6375

Re: Discusion: Network Protocol (masterserver)

My current thought is that using JSON-RPC (http://json-rpc.org/) over HTTP is the best choice. It is very light-weight, human readable, and goes straight through almost any firewall. It is also well supported by many implementations (C, Python, Google Web Toolkit, etc.).
by Per
11 Jan 2007, 23:19
Forum: Development
Topic: Custom music?
Replies: 69
Views: 17668

Re: Custom music?

Chojun - I think the Collective2 and Shaovin tracks are really good. However, in the Collective2 track, it sounds like the heaviest drum beat is horribly downsampled or something. It starts at 0:24. Other than that, I think it would make an awesome menu/intro track.