Search found 3149 matches

by Per
27 Sep 2007, 18:50
Forum: Development
Topic: tex-filtering, esp with tiles and the 62x62 hack
Replies: 26
Views: 5159

Re: tex-filtering, esp with tiles and the 62x62 hack

Kage, can I download your test tiles from somewhere to debug that not-all-tiles-replaced bug you found? Did you try this only by replacing them as a mod, or did you also try replacing the "real" tiles?
by Per
25 Sep 2007, 22:55
Forum: Mapping / Modding tools & discussions
Topic: Reviving old mods
Replies: 9
Views: 2788

Re: Reviving old mods

Lots of questions there, let's see if I can answer some of them... If it looks like software rendering, it is probably just because I turned off linear filtering for now while we try to solve seam problems when zooming. The new PNGs can be fully RGBA8888, so no palette restrictions to speak of. The ...
by Per
25 Sep 2007, 22:48
Forum: Development
Topic: Deactivating the Battle View (from the psx version)
Replies: 130
Views: 30581

Re: Deactivating the Battle View (from the psx version)

I never tried the PSX version, but to be perfectly honest, I think this feature sounds pretty lame. I'd love to test it out and be proven wrong, though. I did enable and test the PSX radar, and disliked it immensely. I think perhaps the PSX and PC versions were two different games, with different fo...
by Per
23 Sep 2007, 23:21
Forum: Development
Topic: Add free music
Replies: 22
Views: 6842

Re: Add free music

I'm a electronic musician. I'm strong in the field of ambient and atmospheric music. :) So I'd guess I could make somthing decent for this game? the whole reason I play this game is because of the music lol. check www.myspace.com/dizzimusic  not really game type of music songs but I'll get wor...
by Per
20 Sep 2007, 19:12
Forum: Technical Help / Troubleshooting
Topic: crash before reaching 100,000 power
Replies: 6
Views: 1679

Re: crash before reaching 100,000 power

I cannot reproduce the crash.
by Per
20 Sep 2007, 18:55
Forum: Mapping / Modding tools & discussions
Topic: Where to find a PIE editor?
Replies: 112
Views: 85993

Re: Where to get PIE editor?

A working 3DS MAX plugin would be awesome. The original source code release did in fact have a plugin for 3DS Max. Since I and probably none of the other people who worked on it have 3DS MAX, it never got ported or updated. I can send you the relevant code if you like, just message me an email addre...
by Per
17 Sep 2007, 19:00
Forum: Technical Help / Troubleshooting
Topic: crash before reaching 100,000 power
Replies: 6
Views: 1679

Re: crash before reaching 100,000 power

How can you get 100 000 power before building a generator?
by Per
09 Sep 2007, 02:01
Forum: Other Talk
Topic: A few questions from a new Warzone 2100 fanatic
Replies: 8
Views: 2411

Re: A few questions from a new Warzone 2100 fanatic

I think Pumpkin planned to have stealth (ECM, or electronic counter-measures) in a sequel, since there is code to support it, but the code does not quite work yet and I cannot tell how they intended to add it.
by Per
09 Sep 2007, 01:58
Forum: Addon discussions
Topic: Pie Toaster
Replies: 15
Views: 5681

Re: Pie Toaster

not sure what you mean 'plain OpenGL calls',I used GL_LINE polygon fill mode in pie toaster to draw the wireframe. AntTweakBar supports custom type/struct,it has built-in color3f,but I havent added the custom types yet. You know about glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)? It saves you a second...
by Per
03 Sep 2007, 22:53
Forum: Technical Help / Troubleshooting
Topic: Crashing after some time in Multiplayer
Replies: 10
Views: 2194

Re: Crashing after some time in Multiplayer

We are working on removing bugs from the game... As for out-of-sync, yes, that specifically is being worked on as well.
by Per
03 Sep 2007, 22:52
Forum: Development
Topic: Add free music
Replies: 22
Views: 6842

Re: Add free music

Making it easier for people to compile and maintain the software is not going a step backwards.
by Per
22 Aug 2007, 17:39
Forum: Development
Topic: whole reballance suggestion
Replies: 76
Views: 13621

Re: whole reballance suggestion

Just a very quick side note:  Deprecating weapons through research would serve warzone greatly.  For instance, by the time you get the Heavy Cannon, the Light MG is useless.  By the time you get the Gauss cannon the Heavy Cannon is useless.  So deprecating certain technologies through research will...
by Per
16 Aug 2007, 23:57
Forum: Development
Topic: texpage split and conversion script
Replies: 7
Views: 1421

Re: texpage split and conversion script

Ah, in that case the problem is with the sscanf code. Since it currently bails out complaining that it can't find tile-00.png when tile-0.png is available. That is because you are using an older version of the code...  ::) I realized I actually did check zero padding in the code, and fixed it a few...
by Per
16 Aug 2007, 15:54
Forum: Development
Topic: Question for the Developers (Working with original source release)
Replies: 49
Views: 7975

Re: Question for the Developers (Working with original source release)

To be honest I don't know. I just put a droid near enemy HPs which damaged it, but it wouldn't start healing itself, then I ordered it to move, made him stop again (it was still in range to shoot at enemy HPs) and finally it started repairing itself ignoring enemies around. If it is the same as wha...
by Per
16 Aug 2007, 15:48
Forum: Technical Help / Troubleshooting
Topic: Alpha Beta Gamma
Replies: 7
Views: 1689

Re: Alpha Beta Gamma

Giel wrote: This is _not_ a release. It's just a snapshot of the current development process!! For the 2.0.7 release see the download page.
More importantly, the campaign in the nightly builds is (still) badly broken once you reach cam2.