Search found 1658 matches

by Iluvalar
25 Nov 2014, 02:53
Forum: Mapping / Modding tools & discussions
Topic: Hello How to Make modded maps
Replies: 3
Views: 1737

Re: Hello How to Make modded maps

to make it short. make the map as usual. take the *.wz file and rename it *.zip . unzip. Do the same with the wanted mod. Merge both folder together. Open the .lev file there in an editor. Make the name of the levels unique and somewhat relevant to the mod. zip the folder back. Make sure the name of...
by Iluvalar
22 Nov 2014, 08:30
Forum: Mapping / Modding tools & discussions
Topic: Hello Where i can get modded maps
Replies: 3
Views: 1759

Re: Hello Where i can get modded maps

Ntw doesnt work on versions after 2.3.9. You should still find the mod for this version somewhere around...
by Iluvalar
21 Nov 2014, 02:47
Forum: Coding
Topic: power level
Replies: 5
Views: 5086

Re: power level

the curve each side is outside the box I guess...
by Iluvalar
11 Nov 2014, 07:46
Forum: Addon discussions
Topic: [mod]Next Research System (NRS) 2.3.9
Replies: 332
Views: 98154

Re: [mod]Next Research System (NRS) 2.3.9

NRS+, as the title suggest is not compatible with 3.1. Sorry, the devs completly broke the compatibility with older mods.

You gonna have to download 2.3.9 if you want to give it a try.
by Iluvalar
09 Nov 2014, 04:55
Forum: Other Talk
Topic: PEBCAK
Replies: 3
Views: 1939

Re: PEBCAK

I did a patch for another bug. Invested time to document and fix a bug. One is enough. You appeared to prefer keeping that bug in your game. And every time I try to talk to you seriously, you refuse to listen to anything. I won't work to fix a second bug if the first one stay in the game and my work...
by Iluvalar
08 Nov 2014, 22:10
Forum: Other Talk
Topic: PEBCAK
Replies: 3
Views: 1939

PEBCAK

Hmm, nobody listens to whiners ? Imagine that. :annoyed: You also got a knack for stating the obvious. :stare: It's strange because I feel you are the one whining about the traffic jam in your game here. Nobody listen to me but guess what ? That's exactly why you are so sad. If there was someone wi...
by Iluvalar
08 Nov 2014, 03:41
Forum: Game related Discussions
Topic: Power generators with 0 oil derricks?
Replies: 3
Views: 4383

Re: Power generators with 0 oil derricks?

no.

Your message contains 3 characters. The minimum number of characters you need to enter is 6.
by Iluvalar
07 Nov 2014, 22:15
Forum: Other Talk
Topic: Move along...
Replies: 23
Views: 10067

Re: Move along...

We use A* over map passabilty. (accounting walls but not units). A little tweak could account for terrain movement speed without too much cost. I already tried that. Also mentionned previously that adding a function that increase the resistance of the tile which are encumbered on the left side. Woul...
by Iluvalar
07 Nov 2014, 17:36
Forum: Addon discussions
Topic: maps by NoQ
Replies: 478
Views: 302895

Re: maps by NoQ

3c-Fresh A smaller, rocky mountains version of 3c-Toxic . Much closer to what i originally meant here (: Screenshots [1] [2] - experimenting with richer rocky mountains cliff textures, now mixed with light-grey seabed(!) texture, which is actually very cool, but hard to find surrounding terrain to ...
by Iluvalar
28 Oct 2014, 19:07
Forum: Scripting
Topic: The official --=jscam=-- thread
Replies: 201
Views: 105554

Re: The official --=jscam=-- thread

I had to fix that when I was adding the passability on new propulsion support to the 2.3 source code. I found that the map was loading the pathfinding for no good reason. Only because it run another function which load it for other purpose... I had to place a switch on that function to NOT load the ...
by Iluvalar
20 Oct 2014, 22:54
Forum: Ideas and suggestions
Topic: Commanders and enhanced groups. Real stuff.
Replies: 6
Views: 3598

Re: Commanders and enhanced groups. Real stuff.

Commanders are not good in MP in cause of many reasons. - too few units in group (6-10 units is too few even for low-oil) - bad pathfinding Btw, i'm not sure, but do we need commanders in MP? Just to get free 4% buff for your units? So may be role of commandec can be reevaluated for MP? You're wron...
by Iluvalar
16 Oct 2014, 23:55
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 583
Views: 231194

Re: Warzone 2100: Contingency (Beta now released)

*looks around* I guess I'm the "De-facto" maintainer of Contingency now. :twisted: If that's the case ... Then I feel compelled to warn you as well. Some design choice made this mod IMPOSSIBLE to balance properly. One specific research path will beat any other research path. 90% of what you will ad...
by Iluvalar
11 Oct 2014, 04:00
Forum: Technical Help / Troubleshooting
Topic: RE: Pathing for units is flawed
Replies: 1
Views: 1754

Re: Pathing for units is flawed

(2.x releases did not exhibit the behavior?) . Much less often. You could have a jam happens in 2.3 when the chokepoint is 2 tiles or less and you set your units to retreat at medium damage. The constant flow eventualy cause a jam but nothing serious a few clever orders couldnt solve. But in 3.1 it...
by Iluvalar
03 Oct 2014, 05:50
Forum: Ideas and suggestions
Topic: Forklifts
Replies: 16
Views: 8386

Re: Forklifts

then balance later. NO ! such changes imply changes in game play AND game balance. You need to think thoroughly about those changes before making them. And envision the consequence on them. First, it's roughly useless to build or move a structure elsewhere. About every map start with trucks around ...
by Iluvalar
02 Oct 2014, 23:16
Forum: Mapping / Modding tools & discussions
Topic: How To Change Unit Limit
Replies: 19
Views: 8075

Re: How To Change Unit Limit

honestly, I struggle to move efficiently more then 2 group of units. 4 groups if I stretch really hard and accept to be sub-efficient. We could achieve the same game play with as few as 15 units with a minimal change to balance. Everything more doesn't affect the game-play.