Search found 1670 matches

by Iluvalar
23 Nov 2016, 20:20
Forum: Ideas and suggestions
Topic: New research tech
Replies: 2
Views: 1745

Re: New research tech

In effect, it's the exact same as increasing the power produced by the power gen. So there is no need for that :)

I'm in favor of cheaper late game items like the lizard body and a viable balance of the light bodies in general.
by Iluvalar
17 Feb 2016, 09:37
Forum: Balance
Topic: @per about accuracy
Replies: 18
Views: 10882

Re: @per about accuracy

The committer is the designer. Sorry if you think that there is someone hiding in a cubicle with statistics galore to back up all the changes, that just isn't the case. Heck, I have even made the game have actual stats, where I can dump the data into a file, but, alas, it just wasn't meant to be. I...
by Iluvalar
07 Feb 2016, 02:19
Forum: Balance
Topic: @per about accuracy
Replies: 18
Views: 10882

Re: @per about accuracy

Oh... and who is the game designer in charge ? Fairly obvious who did the changes, it shows in the commit message. For what it is worth, I do agree that there needs to be LOTS of work on master to fix all the issues that all the changes have caused. No... that's the programmer. I talked about game ...
by Iluvalar
01 Feb 2016, 18:01
Forum: Balance
Topic: @per about accuracy
Replies: 18
Views: 10882

Re: @per about accuracy

Oh... and who is the game designer in charge ?
by Iluvalar
31 Jan 2016, 19:18
Forum: Balance
Topic: @per about accuracy
Replies: 18
Views: 10882

Re: @per about accuracy

Sorry for the lag. This is directly saying that the next major build will break the support for legacy right ? New stats, creative ways, thinking outside the box... If you had a motivated game designer in the dev team at the moment, I'd be curious. But now it's just scary. I listed all the straight ...
by Iluvalar
26 Jan 2016, 19:08
Forum: Balance
Topic: @per about accuracy
Replies: 18
Views: 10882

Re: @per about accuracy

because remember, accuracy wasn't whatever % that the weapon had before, either. It was dependent on whatever stood next to it, hitbox sizes and splash damage radius. And I had the patch for that. To make it works as intended. It's not like it was even hard, I made it in 1 afternoon. The only probl...
by Iluvalar
25 Jan 2016, 00:13
Forum: Balance
Topic: @per about accuracy
Replies: 18
Views: 10882

@per about accuracy

Since you seem to read me at the moment (alleluia) Can you copy that you read this : The damage on the weapon is substracted by the armor. It is a DESIGN choice to allow different weapon family to have various efficiency against various armor type. We cannot, change the damage arbitrarily for balanc...
by Iluvalar
24 Jan 2016, 17:56
Forum: Ideas and suggestions
Topic: Lucky shot feature
Replies: 9
Views: 5004

Re: Lucky shot feature

Well you turned the accuracy at 100%. It's pretty much like removing it. And you intentionally left the accuracy bug there, so even if someone else was trying to use it in a mod, it would be buggus. Are you saying doe, that experienced units will still dodge rockets ? And some of them will miss beca...
by Iluvalar
24 Jan 2016, 08:34
Forum: Ideas and suggestions
Topic: Research Drops
Replies: 3
Views: 3018

Re: Research Drops

This is a personal vision, but I never saw the "research" like actual research. I have an hard time with suspension of disbelief when I'm told "I'm the last survior in a post apocalyptic world" after 100 games in 8p FFA on 100 different maps lol. What I tend to see instead is that I'm part of one of...
by Iluvalar
23 Jan 2016, 17:20
Forum: Ideas and suggestions
Topic: Lucky shot feature
Replies: 9
Views: 5004

Re: Lucky shot feature

Wait, I know there is 3 things. 1 is movement speed, the second is about damage reduction and the third is about damage increase. One of those 2 last is about accuracy. Maybe accuracy raduction and rate of fire ? You make me doubt now.

The ratio is 7%, 6% and 6% per level respectively
by Iluvalar
23 Jan 2016, 06:22
Forum: Ideas and suggestions
Topic: Lucky shot feature
Replies: 9
Views: 5004

Re: Lucky shot feature

Actualy, no more...

The accuracy was left behind in master, so the units don't increase their damage with levels any more. As far as I know.
by Iluvalar
19 Jan 2016, 02:01
Forum: Balance
Topic: Changing how armour upgrades work
Replies: 28
Views: 19271

Re: Changing how armour upgrades work

Allright, you're right i was reading the spaggethi code upside down. I was confused because I remembered clearly seeing the damage upgrades in the damage calculation. On the logical side, there is no reason not to make all upgrades work the same way. On the design side, we already have new bodies, w...
by Iluvalar
18 Jan 2016, 23:20
Forum: Balance
Topic: Changing how armour upgrades work
Replies: 28
Views: 19271

Re: Changing how armour upgrades work

Oh.. you didn't meant cyborg but ALL droids. Ok I get it. So I think your wrong. the armour is calculated once because you need to load the propulsion, body and weapon object to make the equation. So it's save that way in the droid object. But when bodyArmour() is called, to get the right armor for ...
by Iluvalar
18 Jan 2016, 18:31
Forum: Balance
Topic: Changing how armour upgrades work
Replies: 28
Views: 19271

Re: Changing how armour upgrades work

Could you point me the zone in the code where this error happen ?
in 2.3
in stat.c bodyArmour() is using the upgrade and is designed to account for all bodytype
in combat.c objDamage() use a preloaded armor doe.

So I figure from what you say that this loader skip bodyArmour when loading cyborgs ?
by Iluvalar
14 Jan 2016, 21:59
Forum: Ideas and suggestions
Topic: Defer Command
Replies: 2
Views: 3435

Re: Defer Command

It's already possible to give units to your teamates and receive power from them for the research.