Search found 460 matches

by elio
03 Apr 2009, 23:15
Forum: Development
Topic: *Real* nightly builds! [NO LONGER AVAILABLE]
Replies: 80
Views: 22136

Re: *Real* nightly builds!

no, basically it's nightly without terrain ;)
by elio
02 Apr 2009, 11:37
Forum: Development
Topic: More rebalancing!
Replies: 75
Views: 10692

Re: More rebalancing!

ThomasCarstein wrote:Btw, i don't know how this works exactly: if more trucks build a building, do the resources get drained any faster or more?
no, the power is fully collected before the structure's being built
by elio
01 Apr 2009, 15:47
Forum: Development
Topic: More rebalancing!
Replies: 75
Views: 10692

Re: More rebalancing!

themousemaster wrote:Just out of curiosity, what damage type of SAMs fall under?
i would say Surface to Air Missile
by elio
01 Apr 2009, 13:07
Forum: Development
Topic: More rebalancing!
Replies: 75
Views: 10692

Re: More rebalancing!

Awesome work zarel! I'm looking forward to test it next time i play online.. 1. imo, a wall should be very strong. why should i build a wall when it's destroyed in <10 seconds? one or two shots with a bunker buster and :stressed: it's gone 4. Ah, good, that always confused me... 10. Good idea. But f...
by elio
30 Mar 2009, 09:47
Forum: Website feedback
Topic: Found a new warzone
Replies: 19
Views: 7006

Re: Found a new warzone 9838207

Sentinel3d wrote:lol... they switched the Command Center button and that world button...
Stupid Germans :P :evil: just kidding... xD
ah, at least someone who noticed it. we decided that we use the ideas of feng-shui to give it more harmony and peace xD :stressed:

regards
by elio
24 Mar 2009, 20:24
Forum: Development
Topic: Great to see this is being done, want to HELP!
Replies: 35
Views: 6009

Re: Great to see this is being done, want to HELP!

i like your design, i'm curious i already posted the link. here it is again well i tried to match a new style http://developer.wz2100.net/wiki/NewBaseStructures perhaps you can adapt it somehow but i don't want to give you any restrictions what you may do and what you don't have to of course. It's a...
by elio
19 Mar 2009, 22:46
Forum: Addon discussions
Topic: Artwork creator
Replies: 15
Views: 2741

Re: Artwork creator

hey, it looks very cool but IMO (i'm sorry whipper i just don't have time to read all your posts..) it doesn't suit in warzone2100 very well. but there was a mars campaign idea a couple of years ago. there it would fit wonderful. :D http://warzone2100.wikia.com/index.php/New_Campaign_Projects regard...
by elio
19 Mar 2009, 22:39
Forum: Development
Topic: Great to see this is being done, want to HELP!
Replies: 35
Views: 6009

Re: Great to see this is being done, want to HELP!

for base structures i have a limit around 1500+, but we can always reduce it by using a polygon reducer plugin.

the new terrain renderer requires faster hardwar anyway, so you can easily go much higher as warzone's original.

HINT: devs please implement LOD ^^

regards
elio
by elio
19 Mar 2009, 19:53
Forum: Development
Topic: Great to see this is being done, want to HELP!
Replies: 35
Views: 6009

Re: Great to see this is being done, want to HELP!

hey yahodahan awesome work, cool :) well i tried to match a new style http://developer.wz2100.net/wiki/NewBaseStructures perhaps you can adapt it somehow but i don't want to give you any restrictions what you may do and what you don't have to of course. It's an open source game.. yeah so.. there's a...
by elio
16 Mar 2009, 20:01
Forum: Development
Topic: tank design and layout idea
Replies: 51
Views: 8015

Re: tank design and layout idea

Thyranim wrote: light bodies - light weapons
medium bodies - medium weapons
heavy bodies - heavy weapons
yes i think this is a reasonable idea, but allow light and medium on heavy bodies too
by elio
16 Mar 2009, 00:17
Forum: Development
Topic: tank design and layout idea
Replies: 51
Views: 8015

Re: tank design and layout idea

Per wrote:
Looks very good, except I think one turret on top of another is enough. Also, there is no problem with rotation as long as the extra turret on top is placed at the exact center of the lower turret.
yes, but that's exactly what i'm aiming for. but well.. perhaps it's too complicated to implement
by elio
15 Mar 2009, 22:11
Forum: Development
Topic: tank design and layout idea
Replies: 51
Views: 8015

Re: tank design and layout idea

no, i mean this:
the rotation of the big one affects the rotation of the small one
by elio
15 Mar 2009, 21:30
Forum: Development
Topic: tank design and layout idea
Replies: 51
Views: 8015

Re: tank design and layout idea

We need to implement connectors/mount points on weapons. so that our weapons which are mounted on top of that cannon follow the rotation.
by elio
15 Mar 2009, 15:59
Forum: Development
Topic: tank design and layout idea
Replies: 51
Views: 8015

Re: tank design and layout idea

other perspective
by elio
15 Mar 2009, 15:55
Forum: Development
Topic: tank design and layout idea
Replies: 51
Views: 8015

Re: tank design and layout idea

ok, what about: