Search found 106 matches

by Rider
19 Mar 2010, 18:54
Forum: Ideas and suggestions
Topic: ease and comfort (gameplay - jugabilidad)
Replies: 16
Views: 2180

Re: ease and comfort (gameplay - jugabilidad)

cybersphinx wrote:Tried 'b' or backspace yet?
What a terribly illogical choice of keys ;)
by Rider
19 Mar 2010, 18:52
Forum: Artwork
Topic: Terrain Textures
Replies: 539
Views: 246717

Re: Terrain Textures

Try using Imageshack, Imagebanana or some other *reliable* image host. That should do the trick.
by Rider
17 Mar 2010, 18:53
Forum: Ideas and suggestions
Topic: ease and comfort (gameplay - jugabilidad)
Replies: 16
Views: 2180

Re: ease and comfort (gameplay - jugabilidad)

I too second the original post's suggestions. Regarding camera movement, I'd be perfectly contend with having the Home key reset the camera to the default position.
by Rider
04 Mar 2010, 13:33
Forum: Other Talk
Topic: Please test the 2.3 beta releases!
Replies: 233
Views: 36975

Re: Please test the 2.3 beta releases!

The new releases are really cool! Good job team! I'm still noticing a *lot* of desyncs though. Units appearing in odd places, dying because they where shot on someone else's machine, but not yours (even if you're the host), units seemingly building structures from across the map because they're alre...
by Rider
02 Mar 2010, 14:27
Forum: Ideas and suggestions
Topic: Droids movement more accurate
Replies: 7
Views: 1208

Re: Droids movement more accurate

Well not 'for' you per se... however, given that this issue would have a high enough priority, I'm sure someone already on-board could be persuaded to look into it? A lot of the research into this type of path finding has already been done apparently. There's, for instance, this document on directio...
by Rider
01 Mar 2010, 11:12
Forum: Ideas and suggestions
Topic: Droids movement more accurate
Replies: 7
Views: 1208

Re: Droids movement more accurate

Maybe make use of something like SupCom2's Flowfield Pathfinding?
by Rider
01 Mar 2010, 00:33
Forum: Artwork
Topic: Structure Improvement
Replies: 174
Views: 67689

Re: Structure Improvement

To my knowledge, the World Editor does support "Gouraud Shading" for the terrain so I imagine it'd be in the engine, right?
by Rider
18 Feb 2010, 15:16
Forum: Ideas and suggestions
Topic: Some ideas about upgrading
Replies: 34
Views: 3105

Re: Some ideas about upgrading

I like it also! I don't think that mis-clicking is something to worry about. You'd have a similar problem if you accidentally remove said structure first anyway. How would it work interface wise though? Would you have to place a new structure over it? Would you just click it like you would a factory...
by Rider
18 Feb 2010, 12:08
Forum: Technical Help / Troubleshooting
Topic: The blue screen of doom
Replies: 10
Views: 1636

Re: The blue screen of doom

Blue screens are always a result of bad hardware or bad drivers. Have you experienced any other BSoDs recently? What is the common factor? I suggest trying to swap your video card with another one (a friend's or somesuch) and see if the problem persists, though with your limited knowledge of compute...
by Rider
17 Feb 2010, 22:58
Forum: Other Talk
Topic: C&C
Replies: 5
Views: 819

Re: C&C

Actually the original C&C has been free for a while, and the rest are new.

A good excuse to replay Red Alert at least!
by Rider
16 Feb 2010, 21:25
Forum: Addon discussions
Topic: My first Warzone map: 8c-Abridged!
Replies: 7
Views: 1456

Re: My first Warzone map: 8c-Abridged!

I've always found imagebanana pretty reliable. The link wasn't supposed to lead anywhere, I take it the picture shows up though?

Anyway, here's some shots I whipped up from a quick match against the AI. Hope it gives off a decent impression.
by Rider
16 Feb 2010, 15:23
Forum: Addon discussions
Topic: My first Warzone map: 8c-Abridged!
Replies: 7
Views: 1456

My first Warzone map: 8c-Abridged!

Instead of just moaning about everything that I don't like, I thought I'd do something productive and try my hand at mapping! :D Here's the first result of that venture. It's intended as a 4v4 teamplay map, but I suppose it can work just as well as 2v2v2v2 or some other ridiculous combination. Const...
by Rider
16 Feb 2010, 10:43
Forum: Ideas and suggestions
Topic: AI difficulty sliders?
Replies: 40
Views: 7050

Re: AI difficulty sliders?

There's already a number of custom AI mods out there, heck there's even one bundled with Wz2100 itself! All the game would need is the functionality to load and appoint different AI scripts to AI players.
by Rider
15 Feb 2010, 18:16
Forum: Other Talk
Topic: What a beautiful project ! I wan't try !
Replies: 2
Views: 599

Re: What a beautiful project ! I wan't try !

New contributors are always welcome!
by Rider
14 Feb 2010, 18:26
Forum: Ideas and suggestions
Topic: Droids movement more accurate
Replies: 7
Views: 1208

Droids movement more accurate

This is something that's bothered me since the original game came out and I really don't know why I never brought it up before :) Droids are not accurate in achieving their move orders. Ordering a droid to a position on the map will make it get pretty close, but if you intend on setting them on pret...