Search found 106 matches

by Rider
22 Apr 2010, 01:40
Forum: Other Talk
Topic: Desktops.
Replies: 55
Views: 10769

Re: Post your desktop

I always mash 2 Desktops together, because both screens are of a different resolution. Normally there's a uTorrent client on the right one.
by Rider
21 Apr 2010, 20:07
Forum: Other Talk
Topic: Victory
Replies: 6
Views: 1351

Re: Victory

We did and found it actually easier to play than the stock AI.
by Rider
20 Apr 2010, 03:52
Forum: Other Talk
Topic: Victory
Replies: 6
Views: 1351

Victory

I just wanted to share this with everyone here. A friend of me and myself have just done battle with 4 AI players and come out victorious! We've been playing the Warzone AI for years now but this is the first time we managed to best a team of 4 maximum difficulty AIs! Ofcourse the only place to go n...
by Rider
20 Apr 2010, 00:22
Forum: Other Talk
Topic: How often do you check the forums?
Replies: 12
Views: 1737

Re: How often do you check the forums?

A few times a week, I usually visit the artwork forum to check if AR did anything new and then showcase and I&S. I occasionally drift to other forums, but a lot less regularly.
by Rider
20 Apr 2010, 00:13
Forum: Artwork
Topic: New Models for 3.0, that make use of the mask feature wanted
Replies: 249
Views: 78449

Re: New Models for 3.0, that make use of the mask feature wa

I don't like it open when it's bare like that. You can also see in a number of 3D/cinematic shots that there's a lot of stuff going on during production so having it empty like that just looks weird IMO. It seems to me that you'd either have to have a whole construction thing going on inside or bett...
by Rider
19 Apr 2010, 19:03
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1687
Views: 474223

Re: Cannon models (light, medium and heavy). Request to join

The lancer looks awesome!

I'm just curious though, do you plan to revise the cannons still, or release them as they are now? Despite all the criticism (because we care :P) I really would like to see/use those ingame!
by Rider
17 Apr 2010, 12:10
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1687
Views: 474223

Re: Cannon models (light, medium and heavy). Request to join

This might just be me, but I'm also finding it hard to distinguish between the 3 cannons. They just look like slightly bigger versions of the same model now, which I can imagine won't help telling them apart ingame. Maybe some minor adjustments to the turret shape would help there. Make them a bit h...
by Rider
16 Apr 2010, 01:32
Forum: Artwork
Topic: structure textures enhanced
Replies: 10
Views: 3573

Re: structure textures enhanced

Yeah pretty much that. The blue looks too out of place. It doesn't really fit with the rest of the structures/scenery.
by Rider
06 Apr 2010, 22:38
Forum: Technical Help / Troubleshooting
Topic: Netgame Desynchronization
Replies: 21
Views: 3285

Re: Netgame Desynchronization

Yes, there is a hard cap, and no, you can't override this yet--though, it is planned. That's good. Especially on LAN there's no real need for a cap this low. Is there any estimate on the time-window of when this'll be implemented? Personally I can't have this functionality soon enough. De-syncing h...
by Rider
06 Apr 2010, 01:53
Forum: Technical Help / Troubleshooting
Topic: Netgame Desynchronization
Replies: 21
Views: 3285

Re: Netgame Desynchronization

Saberuneko wrote:
Rider wrote:So there's a hard cap on the amount of bytes sent by Warzone in multiplayer? Can one override this value for, say, LAN play?
I override that values on LAN plays in near the 60% of cases...
Is that a simple command-line parameter? If so, where can I find that?
by Rider
05 Apr 2010, 12:22
Forum: Technical Help / Troubleshooting
Topic: Netgame Desynchronization
Replies: 21
Views: 3285

Re: Netgame Desynchronization

So there's a hard cap on the amount of bytes sent by Warzone in multiplayer? Can one override this value for, say, LAN play?
by Rider
27 Mar 2010, 22:04
Forum: Artwork
Topic: destruction and built works
Replies: 6
Views: 2323

Re: destruction and built works

I'd love to see new 'effects' anyway. New explosions and weapon effects for instance. The ones in there now are pretty dated and redoing just the big explosions can change the way destruction of structures look completely! Smoke effects could probably be used as well. Build-ups can use some work as ...
by Rider
25 Mar 2010, 13:26
Forum: Artwork
Topic: Terrain Textures
Replies: 539
Views: 272197

Re: Terrain Textures

Wouldn't it be awesome if one could align textures along which direction the terrain slopes? That might completely solve this issue. I'm not sure how feasible it would be from a technical standpoint though...
by Rider
22 Mar 2010, 04:20
Forum: Ideas and suggestions
Topic: Replays
Replies: 5
Views: 1134

Replays

Or, the ability to record a match to allow a player to review the match from his own, or another perspective. It would allow people to look at their actions, and their opponent's, and see why they lost/won. This could lead to more decent players and a more lively multiplayer scene.
by Rider
22 Mar 2010, 01:52
Forum: Artwork
Topic: Terrain Textures
Replies: 539
Views: 272197

Re: Terrain Textures

Mangust, are you sure you're both talking about the same thing?