Search found 244 matches

by Serman
09 Aug 2009, 21:55
Forum: Development
Topic: Key Mappings Ideas + Other small suggestions
Replies: 9
Views: 1366

Re: Key Mappings Ideas + Other small suggestions

Don't forget, seperate button for destroy! :P

Also, if I hadn't mentioned it before (too lazy to check) Demolish option should stay on until it is toggled off, and you should be able to select multiple or a row of structures to demolish rather than one by one.
by Serman
06 Aug 2009, 06:15
Forum: Development
Topic: Key Mappings Ideas + Other small suggestions
Replies: 9
Views: 1366

Re: Key Mappings Ideas + Other small suggestions

By extra button I meant just an extra icon for "Demolish" somewhere in the build menu, but not as a structure. Like this:

Image
by Serman
06 Aug 2009, 03:34
Forum: Development
Topic: Key Mappings Ideas + Other small suggestions
Replies: 9
Views: 1366

Key Mappings Ideas + Other small suggestions

Recently I was in a large Skirmish with the AI, and I needed to quickly select units to engage in some artillery barrages. However, I did not know the hotkeys for assigning units to groups and selecting those groups. The list of hotkeys should be accessible from in-game, rather than only through set...
by Serman
06 Aug 2009, 03:17
Forum: Addon discussions
Topic: Base Structure Texture Mod
Replies: 25
Views: 5940

Re: Base Structure Texture Mod

I believe that until the Warzone 2100 graphics engine can support higher-poly models and a variety of shaders/normal-mapping, that we shouldn't really try to improve the textures yet. The default texture set looks good on models that are so low-poly. Your new textures transmit a sort of awkward vibe...
by Serman
05 Aug 2009, 06:42
Forum: Technical Help / Troubleshooting
Topic: Ridiculous Amounts of Crashing
Replies: 5
Views: 904

Re: Ridiculous Amounts of Crashing

Zarel wrote:lol, the world_coord crash. We've fixed that one.

We've fixed nearly all the crashes in 2.2.1 for 2.2.2, it's just that we haven't released it yet.
Ah, I'm glad to hear that. :)

Will be looking forward to playing my huge skirmishes once it's released.
by Serman
05 Aug 2009, 00:14
Forum: Technical Help / Troubleshooting
Topic: Ridiculous Amounts of Crashing
Replies: 5
Views: 904

Re: Ridiculous Amounts of Crashing

Ah, here we go; Error occured on Tuesday, August 4, 2009 at 17:54:40. Program: C:\Program Files\Warzone 2100\warzone2100.exe(warzone2100) Command line: "C:\Program Files\Warzone 2100\warzone2100.exe" Version: Version 2.2.1 Distributor: wz2100.net Compiled on: Jun 21 2009 11:34:24 Compiled by: GCC 4....
by Serman
05 Aug 2009, 00:05
Forum: Technical Help / Troubleshooting
Topic: Ridiculous Amounts of Crashing
Replies: 5
Views: 904

Ridiculous Amounts of Crashing

@ Warzone 2100 v. 2.2.1 The amount of times the game crashes is just annoying and exhausting. Whenever I am on a skirmish or multiplayer game, on Skirmish the game crashes unpredictably, at least every 2 - 20 minutes. I have to literally save every minute in order to prevent from losing too much pro...
by Serman
13 Mar 2009, 04:52
Forum: Development
Topic: New Terrain
Replies: 144
Views: 58594

Re: New Terrain

I do believe that the ground textures you're using were photographed from a person's perspective; as in, it kinda looks like Pikmin in the sense that the tanks and facilities are small in a normal sized world. For lack of better words, it just seems too "zoomed-in" (the texture, that is)
by Serman
16 Nov 2008, 06:35
Forum: Other Talk
Topic: WZ2100-esque
Replies: 19
Views: 4442

WZ2100-esque

Image
Image
Image

Discuss
by Serman
11 May 2008, 20:03
Forum: Other Talk
Topic: Regarding "Legal Issues"
Replies: 11
Views: 1636

Re: Regarding "Legal Issues"

I got my point out there, so to avoid further controversey - Locked.
by Serman
10 May 2008, 15:38
Forum: Other Talk
Topic: Regarding "Legal Issues"
Replies: 11
Views: 1636

Regarding "Legal Issues"

We're talking about a game, which was released ten years ago, and died out almost entirely . On a forum which almost nobody looks at! (no offense) What legal bureaucrat in their right mind would snoop around on forums such as these, take it on themselves to somehow contact the authors of this game, ...
by Serman
09 Mar 2008, 06:54
Forum: Development
Topic: "Sun" entity
Replies: 25
Views: 4757

"Sun" entity

It would be cool to have a sun in Warzone 2100 that actually shines, like the ones you see used in the Source Engine.

It would look much better, considering the fact that at this moment, the shadows come from nowhere.

Is this possible with the current graphic engine?
by Serman
07 Feb 2008, 03:23
Forum: Mapping / Modding tools & discussions
Topic: Arziona Textures Halfed?
Replies: 8
Views: 2120

Re: Arziona Textures Halfed?

I still don't understand why Grim's Tileset is in the EditWorld.

It should be the default Arizona tileset, but it's not even there.

Why can't someone fix this?
by Serman
06 Feb 2008, 03:28
Forum: Mapping / Modding tools & discussions
Topic: Arziona Textures Halfed?
Replies: 8
Views: 2120

Re: Arziona Textures Halfed?

The texture set thats being used in EditWorld is not the same one thats being used in-game.

I dont know how to fix it, but you should provide a screenshot to elaborate.

Cause the way you made it sound like, it sounds like a bug.
by Serman
26 Jan 2008, 08:50
Forum: Development
Topic: Engine?
Replies: 20
Views: 3623

Re: Engine?

Lol Source Engine. I don't think that's a very good engine for RTS, more for first person shooters. But there is an RTS modification for Half-Life 2, and it actually works out pretty good. At a battle overview, polygon count on models should be drastically decreased to alleviate performance issues, ...