Search found 87 matches

by Ubermad
09 Jul 2010, 14:05
Forum: Ideas and suggestions
Topic: Host ability to limit artillery
Replies: 52
Views: 7743

Re: Host ability to limit artillery

it is VERY hard to take down someone with 20+ groundshakers (fully uppgraded). and as you said, tankbattles are then possible without half of your own tanks gets smashed by indirect fire weapons. :wink:
good idea
by Ubermad
09 Jul 2010, 13:35
Forum: Ideas and suggestions
Topic: CAPTURE THE FLAG / ONSLAUGHT
Replies: 24
Views: 2516

Re: CAPTURE THE FLAG / ONSLAUGHT

i have played CTF in multiple FPS games, but not in any RTS games. the idea seems new and fun. if i could coding i would help allot to develop this, but i can't coding so ill just give my support to this idea :)
by Ubermad
08 Jul 2010, 21:55
Forum: Ideas and suggestions
Topic: twin heavy machinegun
Replies: 31
Views: 4182

Re: twin heavy machinegun

warzonelego wrote:i have zero programing skills
like the most of us XD
by Ubermad
07 Jul 2010, 20:27
Forum: Ideas and suggestions
Topic: *cheat* The chuck norris cyborg
Replies: 14
Views: 2104

Re: *cheat* The chuck norris cyborg

AndroiDX wrote:Chuck Norris wouldn't need a powersuit
he doesn't need anything. just being his enemy results in instant death :shock:
by Ubermad
07 Jul 2010, 20:22
Forum: Ideas and suggestions
Topic: Tooltip for Multiplayergames
Replies: 1
Views: 395

Re: Tooltip for Multiplayergames

now im not a coder. but i think it is doable, and i want that to :D
by Ubermad
07 Jul 2010, 13:23
Forum: Ideas and suggestions
Topic: Order Repair Turrets to Repair Commander
Replies: 9
Views: 1319

Re: Order Repair Turrets to Repair Commander

viewtopic.php?f=4&t=5631
i helps alot to search the forum before posting a new thread on it :wink:
by Ubermad
06 Jul 2010, 23:34
Forum: Ideas and suggestions
Topic: twin heavy machinegun
Replies: 31
Views: 4182

Re: twin heavy machinegun

Assault Gunner wrote:Yeah, I'm just translating. Its best to make sure that everyone understands, don't you agree?
totaly :D
on topic: i wonder where in the tech tree the dual HMG should be?
by Ubermad
06 Jul 2010, 20:23
Forum: Ideas and suggestions
Topic: twin heavy machinegun
Replies: 31
Views: 4182

Re: twin heavy machinegun

Assault Gunner wrote:I think he means "What I meant is two heavy machineguns in one gun". In other words, a twin assault gun, only with heavy machinegun barrels instead of assault gun barrels.
that what i thought all the time XD
by Ubermad
06 Jul 2010, 01:50
Forum: Ideas and suggestions
Topic: Bases defining
Replies: 6
Views: 1048

Re: Bases defining

you must mean like an Outpost, smaller factorys? :?
by Ubermad
06 Jul 2010, 01:29
Forum: Ideas and suggestions
Topic: Replacing structures (auto demolish + build new)
Replies: 9
Views: 1931

Re: Replacing structures (auto demolish + build new)

that would be VERY useful for removing some micromanagement :D
by Ubermad
05 Jul 2010, 19:01
Forum: Ideas and suggestions
Topic: twin heavy machinegun
Replies: 31
Views: 4182

Re: twin heavy machinegun

then the assault gun must come later in the tech tree? :roll:
by Ubermad
04 Jul 2010, 19:07
Forum: Ideas and suggestions
Topic: twin heavy machinegun
Replies: 31
Views: 4182

Re: twin heavy machinegun

I wonder how it would sound with dual heavy machine gun :hmm:
pretty awesome i guess :D
by Ubermad
04 Jul 2010, 01:56
Forum: Ideas and suggestions
Topic: Body Color and building turn idea
Replies: 21
Views: 2911

Re: Body Color and building turn idea

j0shdrunk0nwar wrote:Off Topic: Ubermad, I love your avatar, makes me smile whenever I see it! XD
thank you! :D
by Ubermad
03 Jul 2010, 20:35
Forum: Ideas and suggestions
Topic: Body Color and building turn idea
Replies: 21
Views: 2911

Re: Body Color and building turn idea

j0shdrunk0nwar wrote:I don't know about everyone else here, but the color coding of bodies helps me to identify units much faster occasionally. Especially when I have many units and my view is zoomed out to the max on the map.
that helps me to :ninja:
by Ubermad
03 Jul 2010, 20:05
Forum: Ideas and suggestions
Topic: Body Color and building turn idea
Replies: 21
Views: 2911

Re: Body Color and building turn idea

the ability to face the buildings are planed for 3.0.
the color of the weapon and propulsion are your colors, as the (Red) player has red on his weapons and propulsion. if the body can be colored it would look awful, i think so anyway :P