Search found 100 matches

by XHero_of_ChaosX
03 Jun 2010, 03:59
Forum: Ideas and suggestions
Topic: Flight capabilities for Cyborgs
Replies: 43
Views: 3541

Re: Flight capabilities for Cyborgs

another good one in my opinion is hover boots. it would allow borgs to hover across water.
by XHero_of_ChaosX
03 Jun 2010, 03:54
Forum: Ideas and suggestions
Topic: Attack helicopters
Replies: 70
Views: 10153

Re: Attack helicopters

apache choppers would be awesome. attach mini pod missiles and .50 cals to them, and that be that. :)
by XHero_of_ChaosX
03 Jun 2010, 03:43
Forum: Ideas and suggestions
Topic: Sensor Hard Points
Replies: 36
Views: 2982

Re: Sensor Hard Points

I understand. :)
by XHero_of_ChaosX
03 Jun 2010, 02:56
Forum: Ideas and suggestions
Topic: Mobile VTOL Pads
Replies: 17
Views: 3827

Re: Mobile VTOL Pads

Hover propulsion would be perfect for this vehicle. It could go just about anywhere. :)

As for defending itself, i personally believe it should fire a mini pod launcher in second stage, then in third stage fire an assault cannon. add 500 more power to the 1000. that should do it. :)
by XHero_of_ChaosX
03 Jun 2010, 02:42
Forum: Ideas and suggestions
Topic: Sensor Hard Points
Replies: 36
Views: 2982

Re: Sensor Hard Points

I understand your point, but even if you have something blocking the tower(like a mountain) it still works just fine. but, the tower has a lower defense rating than a bunker. Im looking at it from a more defensive point rather than how tall it is. a bunker would be best in my opinion, from a defensi...
by XHero_of_ChaosX
02 Jun 2010, 23:21
Forum: Challenges
Topic: Challenge: No Place To Hide
Replies: 66
Views: 45707

Re: Challenge: No Place To Hide

i would say the best way to handle this challenge is to take all oil derricks in the center of the map and build walls at all bottlenecks as well as defenses. using turtle tactics is the way to go. going for VTOLs and cyborgs is the best choice: VTOLs for attacking and cyborgs for defense. i found t...
by XHero_of_ChaosX
02 Jun 2010, 23:02
Forum: Other Talk
Topic: How do you play Warzone 2100 the most?
Replies: 61
Views: 18102

Re: How do you play Warzone 2100 the most?

i played a lot of Halo Wars in the past. that game will train you to think fast. :D
by XHero_of_ChaosX
02 Jun 2010, 22:53
Forum: Ideas and suggestions
Topic: Sensor Hard Points
Replies: 36
Views: 2982

Re: Sensor Hard Points

hmm, my last post was a bit crazy. but a sensor bunker isnt. i would say its pretty basic.
by XHero_of_ChaosX
02 Jun 2010, 22:43
Forum: Ideas and suggestions
Topic: Entrechments for temporary defense
Replies: 30
Views: 3149

Re: Entrechments for temporary defense

I think something similar to command and conquer would be nice. the ability for cyborgs to garrison inside broken down buildings and houses. Since buildings are really weak to begin with, i also suggest adding a coding of some sort that make them stronger and useful for cyborgs to use.. as for the e...
by XHero_of_ChaosX
02 Jun 2010, 22:27
Forum: Ideas and suggestions
Topic: Enable vehicle transport on multiplay/skirmish
Replies: 91
Views: 23840

Re: Enable vehicle transport on multiplay/skirmish

Yes... I would like to be able to make the Vehicle transport, I know... its huge... yes.. can we have a smaller version that looks exactly the same but with 50% size and 50% space too? Its great to be able to move little guys around on air transport, why cant we do the same with vehicles?? Im up fo...
by XHero_of_ChaosX
02 Jun 2010, 22:20
Forum: Ideas and suggestions
Topic: Warzone 2100 needs more music.
Replies: 31
Views: 5915

Re: Warzone 2100 needs more music.

i believe some industrial metal would be awesome to include, being that i like metal the most. but i do like having a technoish sound to it.. does anyone know anyone who mixes their own music and such and could possibly place the music into the game? of course, im fine with anything that is put into...
by XHero_of_ChaosX
02 Jun 2010, 22:12
Forum: Ideas and suggestions
Topic: Sensor Hard Points
Replies: 36
Views: 2982

Re: Sensor Hard Points

thats too bad.. hmm, how about sensor bunkers?
by XHero_of_ChaosX
02 Jun 2010, 21:49
Forum: Other Talk
Topic: How to make sensor tanks behave sane?
Replies: 37
Views: 3570

Re: How to make sensor tanks behave sane?

It's stuff like Terrain issues which means you should use towers, not sensor tanks. Towers can 'see' over any elevation change, and actually have a longer range. Sensor tanks might be mobile, but clearly this is a bad thing if they're suiciding into the enemy. I'd say just use towers, it'd be cheap...
by XHero_of_ChaosX
02 Jun 2010, 19:43
Forum: Other Talk
Topic: The Warzone OS
Replies: 23
Views: 4939

Re: The Warzone OS

Very nice. I wouldnt mind trying it out once its done, or at least any Betas that you might have. :) Almost there :) Just need to add v2,2.4, and a current trunk version.. and am thinking of adding the entire collection of add-ons that we have going on in under add-on section. But what I really wan...
by XHero_of_ChaosX
01 Jun 2010, 03:54
Forum: Other Talk
Topic: Random jokes
Replies: 260
Views: 68467

Re: page of random jokes.

lol, as long as its warm im fine. XD