Search found 358 matches

by Assault Gunner
06 Aug 2010, 01:19
Forum: Ideas and suggestions
Topic: Idea for the future
Replies: 12
Views: 1251

Re: Idea for the future

Sorry, too complex for RTS multiplayer, as far as I know.

To find out more about the world conquest campaign, go to the thread labled "Massive conquer the world campaign."
by Assault Gunner
05 Aug 2010, 21:12
Forum: Ideas and suggestions
Topic: New feature: DROID'S SHIELD
Replies: 77
Views: 13267

Re: New feature: DROID'S SHIELD

Damn, I'd love to see that. It's cool enough with Immortal shields in SC2. Their shields pop up in this giant dodecahedron thingy. Probably more sides, though.
by Assault Gunner
05 Aug 2010, 21:10
Forum: Ideas and suggestions
Topic: Idea for the future
Replies: 12
Views: 1251

Re: Idea for the future

I mean that I am part of the group trying to make a second campaign. This one is designed to allow you to absolutely CRUSH NEXUS at the very end. I'm shooting for 30-45 missions.
by Assault Gunner
05 Aug 2010, 21:08
Forum: Ideas and suggestions
Topic: Changing order for Lancer Missile Warhead Research
Replies: 21
Views: 2284

Re: Changing order for Lancer Missile Warhead Research

Well, I don't really care either way, so *shrug* I just enjoy a good argument. :D
by Assault Gunner
05 Aug 2010, 20:49
Forum: Ideas and suggestions
Topic: Massive Conquer the World (Or almost) Campaign
Replies: 81
Views: 9885

Re: Massive Conquer the World (Or almost) Campaign

The paths you can choose really depend on how the map ends up set up. Also, missions 1-3 are intended to be tutorials of sorts. As in, the basics of the control system. I was thinking of attacking being like attacking in Risk, E.G. you can attack any territory adjacent to your own. That is NOT linea...
by Assault Gunner
05 Aug 2010, 20:45
Forum: Ideas and suggestions
Topic: Changing order for Lancer Missile Warhead Research
Replies: 21
Views: 2284

Re: Changing order for Lancer Missile Warhead Research

In this case, I believe it means a composite of several metals, alloyed together. Look, we could argue over this for weeks. Shall we just agree to leave it as-is because it really isn't important?
by Assault Gunner
05 Aug 2010, 19:06
Forum: Ideas and suggestions
Topic: Changing order for Lancer Missile Warhead Research
Replies: 21
Views: 2284

Re: Changing order for Lancer Missile Warhead Research

But the armor in WZ has a single layer, it just gets denser as you improve your upgrades. Hence my above statement.
by Assault Gunner
05 Aug 2010, 19:05
Forum: Ideas and suggestions
Topic: New feature: DROID'S SHIELD
Replies: 77
Views: 13267

Re: New feature: DROID'S SHIELD

Do you think it would be possible to create a unit that projects a damage reduction shield within a radius surrounding it? Obviously these shields wouldn't stack.
by Assault Gunner
05 Aug 2010, 19:02
Forum: Ideas and suggestions
Topic: Perks
Replies: 53
Views: 4889

Re: Perks

Or perhaps make the Command Relay center the place where you research upgrades to your "class"? Just a thought. It'd be simpler, in the short term, though, to link the improvements in classes to existing upgrades.
by Assault Gunner
05 Aug 2010, 19:00
Forum: Ideas and suggestions
Topic: Idea for the future
Replies: 12
Views: 1251

Re: Idea for the future

The Full-planet conquest thingy is being discussed.
by Assault Gunner
05 Aug 2010, 18:57
Forum: Ideas and suggestions
Topic: Massive Conquer the World (Or almost) Campaign
Replies: 81
Views: 9885

Re: Massive Conquer the World (Or almost) Campaign

What I mean for the A or B is that you can choose to side with one faction or another, to gain X tech or Y tech. You can't get both in the same playthrough. And yeah, its nonlinear. You can choose any province your territory touches to attack. The numbers are just for my convinience.
by Assault Gunner
05 Aug 2010, 04:40
Forum: Ideas and suggestions
Topic: Massive Conquer the World (Or almost) Campaign
Replies: 81
Views: 9885

Re: Massive Conquer the World (Or almost) Campaign

So, go the SC1 approach: Text screens, at least until we can replace them with actual cutscenes. Heck, most of the cutscenes from the campaign are an icon and a voice, as well as subtitles. NOTE: THIS CAMPAIGN IS COMPLETELY UNBALANCED. This is because when player choice is involved, the balance is n...
by Assault Gunner
05 Aug 2010, 04:33
Forum: Ideas and suggestions
Topic: Perks
Replies: 53
Views: 4889

Re: Perks

What, specifically, do you mean?
by Assault Gunner
04 Aug 2010, 22:14
Forum: Ideas and suggestions
Topic: Perks
Replies: 53
Views: 4889

Re: Perks

Perhaps make the Research Module, Synaptic Link Research, Dedicated Synaptic Link, And Synaptic Link Research Brain improve the perks? Heck, if this actually gets implemented, I'll probably script in some ridiculously imba upgrades for these classes towards the end of the campaign. After all, the on...