Search found 192 matches

by KenAlcock
19 Oct 2010, 09:18
Forum: Technical Help / Troubleshooting
Topic: Change Map Names
Replies: 6
Views: 849

Re: Change Map Names

Since no one else has thought to ask you, I will. Why are you changing a map name? Is it a map that: A) you created, b) one that is included in Warzone, or C) one that you downloaded during a multiplayer game? If your answer is A), then change the map name at your preference. But if you answer is B)...
by KenAlcock
19 Oct 2010, 09:09
Forum: News and announcements
Topic: New testing build for pre-3.0-1 is now up!
Replies: 86
Views: 32044

Re: New testing build for 3.0 is now up!

I know Zarel will go all "out of balance" on me for suggesting this. But I would like to see Super Transports move the same speed as they do during campaign missions, or somewhat close to that (75%-85% of that speed perhaps). I do believe the Cyborg Transport should be the faster of the two transpor...
by KenAlcock
18 Oct 2010, 11:09
Forum: Other Talk
Topic: Builds orders and strategies (:
Replies: 9
Views: 7011

Re: Builds!

:lecture: If the idea of perfecting a build order sounds new/strange/useless for you, :lecture: NOTE to Newbies: :lecture: If the idea of perfecting a build order sounds new/strange/useless to you, then you might as well never play multiplayer Warzone, since you will always have your @$$ handed to ...
by KenAlcock
18 Oct 2010, 09:40
Forum: News and announcements
Topic: New testing build for pre-3.0-1 is now up!
Replies: 86
Views: 32044

Re: New testing build for 3.0 is now up!

Tried out the new Super Transports. Man oh Man, they move like lead zeppelins! Mooooovinnnnnnnngggg Verrrrrrrrryyyyy Slooooooowwwwlyyyyyyyyy. I sent three of these "blimps" to land 30 Pulse LAser Cyborgs into an enemy base that had next to no AA defense. Their approach to the LZ was from the weakest...
by KenAlcock
18 Oct 2010, 08:47
Forum: News and announcements
Topic: New testing build for pre-3.0-1 is now up!
Replies: 86
Views: 32044

Re: New testing build for 3.0 is now up!

The Repair facility seems to be missing some of its textures.

EDIT: Reported as Ticket #2228.
by KenAlcock
14 Oct 2010, 09:05
Forum: Other Talk
Topic: We have a scoreboard ?
Replies: 18
Views: 4123

Re: We have a scoreboard ?

I could care less about what the scoreboard shows for each player. The only useful thing about showing a unit is that it lets you know which MP opponent has units left so you can wipe them out and finish the game already. Until the scoreboard can actually show accurate scores, it's fairly useless to...
by KenAlcock
10 Oct 2010, 05:53
Forum: Ideas and suggestions
Topic: Weapon balance favors machineguns (AP type)
Replies: 33
Views: 4074

Re: Weapon balance favors machineguns (AP type)

I was just playing Campaign last night and The AI's 10 MG Cyborgs (not Assault Gunners) beat the hell out of my 5 Heavy Cannon Mantis Tracks tanks. That is so unrealistic and out-of-whack it is ridiculous.
by KenAlcock
22 Sep 2010, 20:34
Forum: Addon discussions
Topic: Maps made by BrickTop
Replies: 93
Views: 29874

Re: Maps made by BrickTop

Hey I recognize that top screen grab of NTA! (I'm the guy in Black.)
by KenAlcock
20 Sep 2010, 10:56
Forum: Website feedback
Topic: Guess what.... I'M NOT A NOO6!!!!
Replies: 7
Views: 7162

Re: Guess what.... I'M NOT A NOO6!!!!

Hao, I dropped by and invited you to join a different game. But I never called you a noob, and I never meant to imply such a thing. I know better, since I've played with and against you. I even addressed you by your forum screen name, not your game handle. I never once knocked your gaming preference...
by KenAlcock
12 Sep 2010, 05:35
Forum: Mapping / Modding tools & discussions
Topic: flaME -- The Warzone 2100 Map Editor [pre 1.10 thread]
Replies: 233
Views: 51780

Re: flaME -- The Warzone 2100 Map Editor

A couple of questions for anyone who knows... 1. If a new version of a map is made, does it need to always have a unique name? 2. flaME is only allowing letters and numbers in map names. Should it also allow hyphens, underscores and any others? That depends, if both archives have the same unique na...
by KenAlcock
10 Sep 2010, 19:59
Forum: Other Talk
Topic: Lancer bunker
Replies: 13
Views: 1984

Re: Lancer bunker

Try building a row of bunkers in front of your row of Lancer Hardpoints. My preference is the Rotary MG bunker. These two weapons are complimentary. The Rotary MG provides great sustained rate of fire and slices through Cyborgs, while the Lancers are effective against tanks. The row of bunkers shoul...
by KenAlcock
08 Sep 2010, 09:20
Forum: Mapping / Modding tools & discussions
Topic: flaME -- The Warzone 2100 Map Editor [pre 1.10 thread]
Replies: 233
Views: 51780

Re: flaME -- The Warzone 2100 Map Editor

Okay, thanks again for your continued development!
by KenAlcock
07 Sep 2010, 12:18
Forum: Mapping / Modding tools & discussions
Topic: flaME -- The Warzone 2100 Map Editor [pre 1.10 thread]
Replies: 233
Views: 51780

Re: flaME -- The Warzone 2100 Map Editor

[*] Missing Structures? I could not find the following structures in the list, and it seems to me that they should be included. I'm new at making maps so take this for what it is worth (my newbiness): Factory Module 2 VTOL Factory Module 1 VTOL Factory Module 2 None of those are structures, just us...
by KenAlcock
07 Sep 2010, 07:04
Forum: Mapping / Modding tools & discussions
Topic: flaME -- The Warzone 2100 Map Editor [pre 1.10 thread]
Replies: 233
Views: 51780

Re: flaME -- The Warzone 2100 Map Editor

That sounds more like it. Otherwise, there is no way that anyone could have made some of the high oil maps with advanced bases and elaborate defenses that I have seen in the past. I swear, I've seen maps with over 200 defensive structures alone, when you count things like tank traps, wall segments, ...
by KenAlcock
07 Sep 2010, 00:22
Forum: Mapping / Modding tools & discussions
Topic: flaME -- The Warzone 2100 Map Editor [pre 1.10 thread]
Replies: 233
Views: 51780

Re: flaME -- The Warzone 2100 Map Editor

Um the structures are not removed--at least not all of them. Flame (the newest version) reports something like 409 structures for one player. Taking into account all the missing modules I spoke of earlier that is only 35 modules for this player 10 power, 5 research 10 factory. When I compiled the ma...