Search found 1182 matches

by whippersnapper
28 Sep 2009, 01:08
Forum: Mapping / Modding tools & discussions
Topic: "War School"-A Map/Mod W.I.P.-locked sticky
Replies: 302
Views: 107918

Re: "War School" - A Map / Mod W.I.P.

Question: I probably missed it, but is there an expected release date for this map/mod? because it looks amazing, and sounds really fun. :D Even in its present Alpha it's playable and fun - to me anyway and my LAN testing comrades. I have not posted a release date but right now I can forecast Q 1, ...
by whippersnapper
27 Sep 2009, 17:41
Forum: Mapping / Modding tools & discussions
Topic: "War School"-A Map/Mod W.I.P.-locked sticky
Replies: 302
Views: 107918

Re: "War School" - A Map / Mod W.I.P.

ah well its more i like the irony of british empire scavenging american (probably japanese invented/british invented like most weapons are these days) gotta love british technologies :P xD well lets hope they dont turn into the dystopian view of what life will be like by 2525 or else its really not...
by whippersnapper
27 Sep 2009, 07:24
Forum: Development
Topic: Warzone Source Code Guide (?)
Replies: 14
Views: 2087

Re: Warzone Source Code Guide (?)

There is, but it's so well protected that even I'm not allowed to see it. (I'm serious. Well, it's more that I can't see it because no one remembers the password, but that's pretty much the same thing.) How bazaar, um, I mean bizarre or actually it sounds somewhat cathedral like which itself is biz...
by whippersnapper
27 Sep 2009, 05:27
Forum: Mapping / Modding tools & discussions
Topic: "War School"-A Map/Mod W.I.P.-locked sticky
Replies: 302
Views: 107918

Re: "War School" - A Map / Mod W.I.P.

. @ NP: Well I read everything I could find on-line about Fallout 2 and 3's "Enclave" back story. Very interesting stuff. What I see in common is what I would call "a loving attention to detail". Though it is hard for you to tell from just the one story, take my word, our over arcing plot details ar...
by whippersnapper
27 Sep 2009, 03:02
Forum: Artwork
Topic: Upgraded Truck model/texture needed!
Replies: 109
Views: 29847

Re: Upgraded Truck model/texture needed!

. @ Olrox: That's a generous offer & appreciate it. :) It won't be feasible because I only have the .Pie done in PieSlicer. I haven't changed my habit of using PieSlicer for WZ models even though I use True Space & Sketch-Up (& PS & GIMP & Art Rage & Painter) for my non-WZ modeling projects. It look...
by whippersnapper
27 Sep 2009, 01:30
Forum: Mapping / Modding tools & discussions
Topic: "War School"-A Map/Mod W.I.P.-locked sticky
Replies: 302
Views: 107918

Re: "War School" - A Map / Mod W.I.P.

....... In my much expanded WZ Time Line "The Goodness of Dr Reed" takes place about 5 years before The Collapse so it's quite possible to build a scenario werein your conception can hold as well as mine without any inconsistencies. Like from my time frame to just before The Collapse the original N...
by whippersnapper
26 Sep 2009, 19:56
Forum: Mapping / Modding tools & discussions
Topic: "War School"-A Map/Mod W.I.P.-locked sticky
Replies: 302
Views: 107918

Re: "War School" - A Map / Mod W.I.P.

. .......... "In the beginning was story and we tell ourselves stories in order to live" I firmly believe that. Without "story" most artistic endeavor would vanish. Indeed, without story, you cannot be a fully functioning human being and that is no hyperbole; this has vast support in both philosophi...
by whippersnapper
26 Sep 2009, 15:34
Forum: Mapping / Modding tools & discussions
Topic: Bodies - Meshing
Replies: 53
Views: 11285

Re: Bodies - Meshing

Project bodies do not HAVE to be equal in power to any other faction. They do need saving graces however, exclusive or improved access to certain technologies for instance. The Scavengers could easily be a fifth faction with a number of major drawbacks but a few saving graces of their own. They cou...
by whippersnapper
26 Sep 2009, 15:27
Forum: Artwork
Topic: Upgraded Truck model/texture needed!
Replies: 109
Views: 29847

Re: Upgraded Truck model/texture needed!

. At Olrox: I like everything about your new Truck. In particular it conveys "muscle" (as in what they call classic muscle cars like the Shelby Cobra), a hint of the best of "Monster Trucks" and the muscle conveyed at a glance when you see an Abrams - at least IMHO. ;) I have sometimes wondered abou...
by whippersnapper
26 Sep 2009, 13:59
Forum: Addon discussions
Topic: wip - old one actually... fortress2009
Replies: 7
Views: 2722

Re: wip - old one actually... fortress2009

. Yep.... Well before Troman made himself into a master A.I. scriptor he was a great WZ map maker and "Fortress" was his masterpiece, IMHO. The original "Fortress" uses a custom tertile set that makes use of the technique first introduced by another WZ master mapmaker, HB, in his "Ariza" maps (HB a...
by whippersnapper
26 Sep 2009, 12:45
Forum: Mapping / Modding tools & discussions
Topic: "War School"-A Map/Mod W.I.P.-locked sticky
Replies: 302
Views: 107918

Re: "War School" - A Map / Mod W.I.P.

. Oh yea.... on my last post here I wrote elsewhere: First of all: I like the Idea of having APCs. Here's my two cents on it: The point in having APCs in the real world is that vehicles are faster than men. In WZ, cyborgs can keep pace with just about anything. Giving players a reason for using such...
by whippersnapper
26 Sep 2009, 12:29
Forum: Mapping / Modding tools & discussions
Topic: How do I convert old .wdg map files to the new .wz format?
Replies: 58
Views: 31617

Re: How do I convert old .wdg map files to the new .wz format?

By the way. Kage's .py script cutting texture & makes it 32-bits by default. And I didint find any settings about it. That was my biggest headache too when I converted Grim's tertiles last June and wrote about in the referred threads. I couldn't find any setting either with the .py script and ended...
by whippersnapper
26 Sep 2009, 04:40
Forum: Mapping / Modding tools & discussions
Topic: "War School"-A Map/Mod W.I.P.-locked sticky
Replies: 302
Views: 107918

Re: "War School" - A Map / Mod W.I.P.

. My Scavs, who I have dubbed the "Seven Nations" of 2120, have "Chop Shops" (thanks for that cool idea Avestron :) ), have roamed the battlefields in the aftermath of conflicts between The Project and the other factions of 2100 for years and, gathering parts from this and that faction's abandoned w...
by whippersnapper
26 Sep 2009, 03:25
Forum: Mapping / Modding tools & discussions
Topic: How do I convert old .wdg map files to the new .wz format?
Replies: 58
Views: 31617

Re: How do I convert old .wdg map files to the new .wz format?

. I first tried to open one of the 128 mip map .pngs that the game binary is chokeing on with my screen cap app and the .png crashed it. However I was able to open it with several other gfx apps - weird. Anyway... I checked the properties of one of your 128 mip map .pngs and saw it was 32 bit depth ...
by whippersnapper
26 Sep 2009, 02:40
Forum: Addon discussions
Topic: cyborg APC (Ground Cyborg Transport)
Replies: 39
Views: 13434

Re: A wish, granted. (Ground Cyborg Transport)

. Don't use Blender myself (use True Space 7.6) but do use Sketch-up as part of my FVM-Cinematic creation pipeline (along with TS). Curious - how come you just don't use Pie Slicer for WZ - it's real easy to learn. I'm sure XANAX (and quite a few others, come to think of it) uses Blender as his prim...