Search found 1182 matches

by whippersnapper
07 Oct 2009, 07:33
Forum: Addon discussions
Topic: new rendering WIP
Replies: 5
Views: 3369

Re: new rendering WIP

. I like it. :) IMHO, would be a terrific style for a new faction. I wouldn't say there are "better" around but rather "different" and ............. Viva la Differance!! For example..... is the following Borg model "better" than those new ones proposed for WZ recently ? Not to me. It's just differen...
by whippersnapper
07 Oct 2009, 00:32
Forum: Mapping / Modding tools & discussions
Topic: "War School"-A Map/Mod W.I.P.-locked sticky
Replies: 302
Views: 98184

Re: "War School" - A Map / Mod W.I.P.

. @ XANAX: Sorry, I should have emailed you over the weekend like I said. Got side-tracked with some WZ scripting stuff and music making. As far as my suggestions in regards to your work - they're nothing more than that.... far as I'm concerned you are totally in charge of your own work and when and...
by whippersnapper
06 Oct 2009, 23:56
Forum: Mapping / Modding tools & discussions
Topic: Adding spesific units at map
Replies: 19
Views: 3067

Re: Adding spesific units at map

Why are those not hosted here or someplace easy where people can find them? How about making a trac ticket and upload those there for people to get them easier, I think trac does not have the same file size limit as the forums. Hmmm..... no source or committed support for the proggies, perhaps ? Is...
by whippersnapper
06 Oct 2009, 16:24
Forum: Mapping / Modding tools & discussions
Topic: Adding spesific units at map
Replies: 19
Views: 3067

Re: Adding spesific units at map

mail me plz this util : wz2100 [at] mail [dot] ru Done. Check your in-box. I sent both editors. I think the Campaign Mission Editor would work best for you but you can certainly achieve your goals using the Skirmish A.I. Editor which has the added benefit of a very detailed tutorial by Dancing Moog...
by whippersnapper
06 Oct 2009, 15:30
Forum: Mapping / Modding tools & discussions
Topic: "War School"-A Map/Mod W.I.P.-locked sticky
Replies: 302
Views: 98184

Re: "War School" - A Map / Mod W.I.P.

maybe you could throw us a novel scavenger mod sometime :) That's an idea. I still have to talk to XANAX about releasing a combo mod of his Mechs I made. If he's into it I can do that by next weekend. To me XANAX is one of the premier talents of the last 10 years and what he's done and is in the pr...
by whippersnapper
06 Oct 2009, 14:43
Forum: Mapping / Modding tools & discussions
Topic: Adding spesific units at map
Replies: 19
Views: 3067

Re: Adding spesific units at map

Why are those not hosted here or someplace easy where people can find them? How about making a trac ticket and upload those there for people to get them easier, I think trac does not have the same file size limit as the forums. Hmmm..... no source or committed support for the proggies, perhaps ? ma...
by whippersnapper
05 Oct 2009, 20:21
Forum: Mapping / Modding tools & discussions
Topic: "War School"-A Map/Mod W.I.P.-locked sticky
Replies: 302
Views: 98184

Re: "War School" - A Map / Mod W.I.P.

...... By way of a summation or precis of the inspirational sources (on the Web) for "War School 2112's" expanded GPMs which in turn are inextricably fused with a re-constituted or revisionist back story and game play scenario. -------------------------> The T-4 tech of War School 2112 circumvents n...
by whippersnapper
05 Oct 2009, 15:41
Forum: Mapping / Modding tools & discussions
Topic: Adding spesific units at map
Replies: 19
Views: 3067

Re: Adding spesific units at map

.. That version number doesn't match either of the two Warzone AI Editors I have. WZ Campaign Mission A.I. Editor version 1.11 looks like this: http://orbitupload.com/get/campaign%20mission%20editor%20v1.1148.jpg This is the one I was thinking would work for your needs because it is designed to crea...
by whippersnapper
05 Oct 2009, 01:18
Forum: Mapping / Modding tools & discussions
Topic: not sure if this is an old problem...
Replies: 15
Views: 2339

Re: not sure if this is an old problem...

.

Yep... all that matters is that you fixed it and pretty durn quick seems to me. Thanks Per. And my appology for not seeing to it being properly reported in the bug tracker some time back.

Regards, whip :cool:

.
by whippersnapper
04 Oct 2009, 22:52
Forum: Mapping / Modding tools & discussions
Topic: Adding spesific units at map
Replies: 19
Views: 3067

Re: Adding spesific units at map

. What you wanna do is called an Event Trigger Script . As far as a.i. scripting goes it's probably the least complex thing to do. You are still gonna have to include your map coordinates from 32 EW in the Event Trigger Script(s). Troman wrote a Campaign Mission Editor that can handle what you wanna...
by whippersnapper
04 Oct 2009, 19:30
Forum: Artwork
Topic: Upgraded Truck model/texture needed!
Replies: 109
Views: 25988

Re: Upgraded Truck model/texture needed!

If it doesn't make it into base.wz I'd definitely like to put it into 'War School 2112' - with your permission, natch. :) Feel free to do what you see best, I mean: http://forums.wz2100.net/viewtopic.php?f=5&t=3535&start=90#p37877 That belongs to everyone actually ;) Cool. Thank you. :) I already s...
by whippersnapper
04 Oct 2009, 18:54
Forum: Mapping / Modding tools & discussions
Topic: Adding spesific units at map
Replies: 19
Views: 3067

Re: Adding spesific units at map

Ok. I'm making one map, something like campaign map. I wan to add specific units to a map (not from factory) not one but 20-30 at once...something like in CAM3 when nexus forces appeared on map to destroy missle bunkers. I can't do this with editworld only. (its only for maps). ok where should I lo...
by whippersnapper
04 Oct 2009, 16:39
Forum: Mapping / Modding tools & discussions
Topic: not sure if this is an old problem...
Replies: 15
Views: 2339

Re: not sure if this is an old problem...

. Is the bug reported in the bug tracker? (Sorry people, when I have time to fix bugs, I checked the bug tracker only, I do not have time to go hunting through old forum threads. I think that goes for the rest of the team as well.) Understandable.... and ultimately my bad for 2 reasons. One, for ass...
by whippersnapper
04 Oct 2009, 16:28
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 783
Views: 200445

Re: models by MaNGusT

First request, beam effects for lasers. I hate having lasers that don't look like lasers. :( Just have a muzzle glow + a really long line (as long as the range of the laser) extending from the weapon. Make it + shaped, like existing Warzone projectiles. Put that in the "muzzle flash" graphics slot....
by whippersnapper
04 Oct 2009, 15:03
Forum: Other Talk
Topic: Trifles & Peeves: A jazzy riffing...
Replies: 11
Views: 1992

Re: Trifles & Peeves: A jazzy riffing...

. Something of a visual sense of what this topic encompasses I indulged a break from working on "War Machines" and music jams to do this little portrait of one of my Rex kitties who I took to the vet this week because she had what turned out to be a not serious auto-immune condition. It's done in a ...