Search found 47 matches

by Eugen
09 May 2016, 09:44
Forum: Skirmish / Multiplay
Topic: Original campaign maps for skirmish mode
Replies: 0
Views: 2347

Original campaign maps for skirmish mode

Hello!

I would like to play a skirmish game on an original map from campaign mode (those big maps from first levels of Arizona, Urban and Mountains). Are there any? Did anyone transfer these maps to skirmish mode?
by Eugen
07 May 2016, 18:16
Forum: Addon discussions
Topic: Maps from campaign for skirmish
Replies: 0
Views: 1621

Maps from campaign for skirmish

Hello! I was wondering if there are campaign maps available for skirmish mode. Can I find these maps anywhere? And I would also like to find out if there are any hardcore mods for campaign compatible with ver. 3.1.5. I remember a hardcore mod by user Blackproject for WZ ver. 2 and I liked it very mu...
by Eugen
06 Feb 2012, 11:36
Forum: Addon discussions
Topic: Warzone Hardcore Mode Mod V2.0 Released!
Replies: 60
Views: 37909

Re: Warzone Hardcore Mode Mod V2.0 Released!

Something is wrong with either Hardcore Mod or the game balance. I have currently advanced to the third campaign in WZ 2.3.9 (playing on Hardcore Mod/ Difficulty level is also Hard). And what I see now is that enemy scourge missiles do very little damage to my units (only 2-4% to Mantis/tracks). On ...
by Eugen
15 Sep 2011, 09:38
Forum: News and announcements
Topic: New master snapshot 20110801 has been released!
Replies: 38
Views: 25050

Re: New master snapshot 20110801 has been released!

Hello, everyone!

I haven't been here lately, so sorry for my questions which may seem pretty ignorant:

1. Does New master snapshot 20110801 have campaign missions included?
2. Are the savegame files from 2.3.8 compatible with the new master snapshot?

Thank you!
by Eugen
13 Feb 2011, 17:45
Forum: News and announcements
Topic: 2.3.7 has been released!
Replies: 33
Views: 21898

Re: 2.3.7 has been released!

Mobile sensor turret bug has not been fixed :cry: Ticket ##2391
by Eugen
08 Dec 2010, 21:36
Forum: Other Talk
Topic: Mobile sensor turret ignores "hold position" command - bug?
Replies: 9
Views: 1661

Bug report - new ticket

I've created a bug report: Ticket #2391
If it is really a bug (I don't think that a mobile sensor is supposed to ignore the "hold position" command) - then I hope the developers will take a look at it and say whether it could be fixed.
by Eugen
06 Dec 2010, 19:22
Forum: Other Talk
Topic: Mobile sensor turret ignores "hold position" command - bug?
Replies: 9
Views: 1661

Re: Mobile sensor turret ignores "hold position" command - b

Thank you for your answers! I noticed this bug in Arizona 1-5 campaign (WZ 2.3.6). Before committing to an attack I had built some MG towers, and placed a mobile sensor turret with assigned mortar-tanks behind them in order to stop the enemy counter-attacks. I have attached a save game file . I play...
by Eugen
05 Dec 2010, 20:36
Forum: Other Talk
Topic: Mobile sensor turret ignores "hold position" command - bug?
Replies: 9
Views: 1661

Re: Mobile sensor turret ignores "hold position" command - b

I don't remember if this bug was in 3.2.5 campaign. I think there wasn't otherwise I would have noticed it. However I may be mistaken. I would like to ask other users of the forum: do you have the same bug? The fact that sensor-turret unit completely ignores the "hold position" command and is consta...
by Eugen
05 Dec 2010, 18:35
Forum: Other Talk
Topic: Mobile sensor turret ignores "hold position" command - bug?
Replies: 9
Views: 1661

Mobile sensor turret ignores "hold position" command - bug?

Hello! The new campaign feature when a mobile sensor turret with assigned indirect-fire units automatically chooses the nearest targets could have been great, however... It ignores the command "hold position". That means when an enemy unit retreats, a mobile sensor turret begins to pursue it instead...
by Eugen
25 Nov 2010, 23:03
Forum: Website feedback
Topic: Russian
Replies: 37
Views: 12518

Re: Какой-то баг с броней в 2.3.5?

Ответ здесь > просто кликни тут Спасибо! Будем ждать новой версии с исправлениями! **мысли в слух**: ....что ли сайт удалить к ебеням, всёравно некому ненужен :( ......и может всётаки поговорит с модераторами про саб-форум? **нахлынула волна печали** Заодно посетил твой сайт - хороший сайт, для рус...
by Eugen
24 Nov 2010, 20:55
Forum: Ideas and suggestions
Topic: Improved flamer (inferno) ROF in campaign
Replies: 6
Views: 1332

Re: Improved flamer (inferno) ROF in campaign

Well, flamer is greatly improved in Hardcore mod for campaign: http://forums.wz2100.net/viewtopic.php?f=10&t=2777&hilit=hardcore#p26902 I tried this mod with warzone 2.3.1a and there were several bugs. For example units assigned to a command turret did not retreat at heavy damage though they were se...
by Eugen
24 Nov 2010, 20:13
Forum: Website feedback
Topic: Russian
Replies: 37
Views: 12518

Какой-то баг с броней в 2.3.5?

На форуме оказывается и несколько русскоговорящих пользователей есть и даже hao - WZ Helper! Можно вопрос к вам, hao (простите, что не по теме)? Поясните, пожалуйста, что там за бага в последней версии WZ 2.3.5 относительно брони танков? Прочитал в этой теме http://forums.wz2100.net/viewtopic.php?f=...
by Eugen
22 Nov 2010, 17:54
Forum: Ideas and suggestions
Topic: Improved flamer (inferno) ROF in campaign
Replies: 6
Views: 1332

Improved flamer (inferno) ROF in campaign

Hello! I think the flamer (inferno) is very weak in the warzone original campaign (I am playing WZ 2.3.5). With such little rate of fire (6 in Arizona) I can't find a way how it can be effectively used in combat. If other users and developers on this forum find it reasonable, could you please improv...
by Eugen
07 Nov 2009, 09:30
Forum: Other Talk
Topic: Units assigned to commander won't retreat at heavy damage
Replies: 18
Views: 2676

Re: Units assigned to commander won't retreat at heavy damage

psychopompos wrote:the hardcore mod works in the latest version? O_o
has it been updated or something?
Sorry :| I just didn't see that a new version had been released. I run 2.2.3 with hardcore mod.
by Eugen
03 Nov 2009, 19:50
Forum: Other Talk
Topic: Units assigned to commander won't retreat at heavy damage
Replies: 18
Views: 2676

Units assigned to commander won't retreat at heavy damage

Hello! I have the latest version of WZ and there is the following problem. Units assigned to a commander do not retreat at heavy damages, though I ordered them to. I ordered a command turret to retreat at heavy damages and assigned units to it . I checked and everything was ok: all units were set to...