Search found 294 matches

by Kacen
16 Oct 2009, 16:19
Forum: Ideas and suggestions
Topic: New propulsion
Replies: 3
Views: 1109

Re: New propulsion

Beat me to it. This is actually being considered, because I'm the only person to give the idea merit.
by Kacen
14 Oct 2009, 12:00
Forum: Ideas and suggestions
Topic: Enable vehicle transport on multiplay/skirmish
Replies: 91
Views: 24345

Re: Enable vehicle transport on multiplay/skirmish

13KukYNexus666 wrote: It would be unrealistic if they were made smaller.
To be fair the cyborg transport is already unrealistically small to fit even 10 normal cyborgs.

Don't get me started on super cyborgs...
by Kacen
14 Oct 2009, 11:57
Forum: Ideas and suggestions
Topic: Enable vehicle transport on multiplay/skirmish
Replies: 91
Views: 24345

Re: Enable vehicle transport on multiplay/skirmish

Mixed feelings on this.

I would have said it'd be awkwardly huge.

But resizing...meh. Maybe? If it holds half the units?

But of course there's making cyborgs more useless than the already are, and even with my suggestions it'd hit them hard.

So I really don't know. =/
by Kacen
13 Oct 2009, 22:39
Forum: Ideas and suggestions
Topic: New Weapons!
Replies: 105
Views: 14317

Re: New Weapons!

1. Sniper Turret - Does massive amounts of damage to a single enemy but has a large reload time. No. 2. Mini Laser Satellite Turret - I just think that this would be pretty cool to have. But have a large reload time. Also have a build limit of 1, just in case people think that a huge army of them w...
by Kacen
10 Oct 2009, 22:37
Forum: Technical Help / Troubleshooting
Topic: Erm...Tank Killers more powerful than Scourge?
Replies: 20
Views: 4649

Re: Erm...Tank Killers more powerful than Scourge?

Why don't we actually give them nice graphics like in 1.12?

I mean honestly mini-pods look like energy balls and the others look like fireballs...
by Kacen
10 Oct 2009, 14:06
Forum: Ideas and suggestions
Topic: Extra vehicle system
Replies: 10
Views: 2341

Re: Extra vehicle system

I like this idea a lot, when I can compose myself to think of specific modules I'll suggest them. I also suggest this: Depending on the body size, it should be able to get more. Light body only one extra module. Medium two. Heavy and Wyvern 3. Dragon 4. Sound fair? Or a bit unbalanced? Perhaps certa...
by Kacen
10 Oct 2009, 13:58
Forum: Ideas and suggestions
Topic: Hardened Radar Detector tower
Replies: 14
Views: 4157

Re: Hardened Radar Detector tower

unless you make it a research for beginning T1, right before you research the sensor itself, then it would be ok to have both, a wood tower, that later gets replaced by a hard tower, otherwise no good. tx for the change. This should be done with the [heavy] machine gun tower, and it should eventual...
by Kacen
10 Oct 2009, 06:41
Forum: Ideas and suggestions
Topic: twin heavy canon,cyborgs...
Replies: 10
Views: 2896

Re: twin heavy canon,cyborgs...

Zarel wrote:
Kacen wrote:It held fair ground even with rail guns, if I recall.
D: D: D:

YOU SAY THAT AS IF IT WERE A GOOD THING
Fair, not superior.

It's range would be far shorter (as much as the standard heavy cannon), it should be less accurate, but more armored and a higher rate of fire.
by Kacen
10 Oct 2009, 04:00
Forum: Technical Help / Troubleshooting
Topic: Erm...Tank Killers more powerful than Scourge?
Replies: 20
Views: 4649

Re: Erm...Tank Killers more powerful than Scourge?

I know Lancers and Tank Killers are unguided but I always considered them missiles regardless in Warzone, in the same class as the Scourge. Lancer AT Rocket Tank Killer Rocket Scourge Missile O_o The words "Rocket" and "Missile" are part of their names ... Not to mention their upgrades: HEAT Rocket...
by Kacen
10 Oct 2009, 03:58
Forum: Ideas and suggestions
Topic: twin heavy canon,cyborgs...
Replies: 10
Views: 2896

Re: twin heavy canon,cyborgs...

2. Like another post mentioned, maybe make cyborgs faster to produce, cheaper, and decrease some of their hit points. And make some kind of commander cyborg. Agreed but a lot of balancing considerations would need to be done. 3. I've noticed, while playing, that the lancer cyborg is not as effectiv...
by Kacen
10 Oct 2009, 03:53
Forum: Ideas and suggestions
Topic: twin heavy canon,cyborgs...
Replies: 10
Views: 2896

Re: twin heavy canon,cyborgs...

I wouldn't be opposed to adding in the Twin Heavy Cannon from 1.12 late T2 or early T3. It held fair ground even with rail guns, if I recall. Perhaps it could be more armored than the Gauss Cannon (let's be honest - rail guns look frail.) and of course have a higher rate of fire with all the benefit...
by Kacen
04 Oct 2009, 07:29
Forum: Technical Help / Troubleshooting
Topic: Erm...Tank Killers more powerful than Scourge?
Replies: 20
Views: 4649

Re: Erm...Tank Killers more powerful than Scourge?

Erm, there's no such thing as "anti-tank missile upgrades". There are "rocket upgrades", which affect all rockets, AT or otherwise (lancer, TK, BB, ripple), and there are "missile upgrades", which affect all missiles, AT or otherwise (scourge, avenger, vindicator, angel, archie). Lancers and TKs ar...
by Kacen
03 Oct 2009, 02:04
Forum: Technical Help / Troubleshooting
Topic: Erm...Tank Killers more powerful than Scourge?
Replies: 20
Views: 4649

Re: Erm...Tank Killers more powerful than Scourge?

Yeah I wasn't counting upgrades, but I compared the original scourge stats in game with the fully upgraded tank killer and the scourge had 360 damage while the tank killer was 600. Scourge had approximately twice the range though. Thing is I assumed anti-tank missile upgrades were applied to all AT ...
by Kacen
01 Oct 2009, 11:35
Forum: Development
Topic: weapon replacement
Replies: 2
Views: 541

Re: weapon replacement

The Flashlight does vanish... In fact it vanishes to the point of ludicrousness. For instance if you have a vehicle built with a Flashlight and you research Pulse Lasers the vehicle's Flashlight turns into a Pulse Laser. I was attacking enemies with some Flashlight units whilst researching the Pulse...