Search found 324 matches

by Arreon
02 Mar 2012, 10:48
Forum: Addon discussions
Topic: Contingency - A Warzone 2100 Expansion Pack Mod (Preview)
Replies: 107
Views: 37261

Re: Warzone 2100 Expansion Pack Mod (WIP)

I also have three others that I saved on my computer.
by Arreon
02 Mar 2012, 10:43
Forum: Addon discussions
Topic: Contingency - A Warzone 2100 Expansion Pack Mod (Preview)
Replies: 107
Views: 37261

Re: Warzone 2100 Expansion Pack Mod (WIP)

Tell me how these sound (I used the ones you uploaded).
by Arreon
01 Mar 2012, 16:43
Forum: Addon discussions
Topic: [3.1+] NullBot: an adaptive skirmish AI
Replies: 851
Views: 282742

Re: NullBot: an adaptive skirmish AI for v3.1+

Perhaps you can add a text command that the player can use at the start of a game, like "ignore player 1". That way I can watch two of the AIs fight each other without worrying about my spectator position on some maps destroyed, especially with games involving VTOLs.
by Arreon
01 Mar 2012, 16:39
Forum: Addon discussions
Topic: Contingency - A Warzone 2100 Expansion Pack Mod (Preview)
Replies: 107
Views: 37261

Re: Warzone 2100 Expansion Pack Mod (WIP)

Perhaps I can contribute to this mod as well :)

I'm a budding audio designer, so I can try to make the sound effects for your new weapons.
by Arreon
17 Feb 2012, 16:56
Forum: Addon discussions
Topic: [mod]Next Research System (NRS) 2.3.9
Replies: 332
Views: 100853

Re: [mod]Next Research System (NRS)

KEN+J wrote:Where can I find your mods to download? Could you post them here?
If you ask him on the IRC channel, he might host the mod as a map on the lobby.
by Arreon
04 Feb 2012, 17:37
Forum: Ideas and suggestions
Topic: Add support for additional sound effects
Replies: 1
Views: 341

Add support for additional sound effects

I have a bit of experience with audio design and I would like to contribute some of the sound effects I made to Warzone 2100. The problem is I don't know how to use them in the game without overwriting others. Someone told me before that the sound effects are hard-coded, and since I'm no coder, I pr...
by Arreon
04 Feb 2012, 17:19
Forum: Mapping / Modding tools & discussions
Topic: Creating custom audio files
Replies: 28
Views: 3501

Re: Creating custom audio files

I've started a thread where I'll post my custom sounds. Hope you guys like them. :)
by Arreon
04 Feb 2012, 17:14
Forum: Mapping / Modding tools & discussions
Topic: Custom sounds for Warzone 2100
Replies: 0
Views: 539

Custom sounds for Warzone 2100

I've recently learned how to design audio, thanks to being involved with another game called Might and Magic X. I've learned quite a few tricks making sounds for two months, and I was hoping that some of mine could be used in Warzone mods or even Warzone officially. :) I have a few here to start off...
by Arreon
04 Feb 2012, 01:46
Forum: Mapping / Modding tools & discussions
Topic: Creating custom audio files
Replies: 28
Views: 3501

Re: Creating custom audio files

Berg wrote:We all know it needs a womans voice
Not sure if I qualify for that XD
by Arreon
03 Feb 2012, 23:28
Forum: Mapping / Modding tools & discussions
Topic: Creating custom audio files
Replies: 28
Views: 3501

Re: Creating custom audio files

As long as I don't have to do anything too dramatic, I'm interested. :) Keep it "computer talk" like the official WZ computer voice.
by Arreon
03 Feb 2012, 23:04
Forum: Mapping / Modding tools & discussions
Topic: Creating custom audio files
Replies: 28
Views: 3501

Re: Creating custom audio files

I'm an audio designer for a game called Might and Magic X. Though I'm still learning the ropes, I've made a lot of sound effects for the game already. Here are a few: http://www.freesound.org/people/Autistic%20Lucario/ What kind of audio files are you looking to use for your AI? If it's something si...
by Arreon
30 Jan 2012, 18:20
Forum: Addon discussions
Topic: [mod]Next Research System (NRS) 2.3.9
Replies: 332
Views: 100853

Re: [mod]Next Research System (NRS)

I just tried 3.1 and it crash when someone try to join my game... so i'm trying to find an host or irc, but it's not easy... As lonf as it is like that, i wont spend hours to convert the mod to an unplayed obscure fork. I'm still amazed how much they have been willing to spend on an unstable, unpla...
by Arreon
30 Jan 2012, 18:07
Forum: Addon discussions
Topic: [mod]Next Research System (NRS) 2.3.9
Replies: 332
Views: 100853

Re: [mod]Next Research System (NRS)

Just a friendly suggestion, I really would like to see NRS compatible with master. :) One big reason is the improved missile-to-target allocation system built into master. I played with BP's rebalance mod on master, and one MRL emplacement wiped out *4* scavenger walls using only 2 missiles for each...
by Arreon
21 Jan 2012, 16:43
Forum: Addon discussions
Topic: [3.1+] NullBot: an adaptive skirmish AI
Replies: 851
Views: 282742

Re: NullBot: yet another AI for master

Keep up the good work, I like this AI. :)

First off, it uses templates that none of the other AIs use. Perhaps you can find a way to "import" stored templates (new master feature) into the ai scripts.
by Arreon
14 Jan 2012, 20:07
Forum: Addon discussions
Topic: [mod]Next Research System (NRS) 2.3.9
Replies: 332
Views: 100853

Re: [mod]Next Research System (NRS)

How much would it take to make NRS compatible with the master builds?