Search found 679 matches

by Giel
11 Jul 2008, 22:17
Forum: Addon discussions
Topic: War Games: Trinity 1 & 2 - Maps + MO
Replies: 94
Views: 25951

Re: War Games: Trinity 1 & 2 - Maps + MO

Locked topic, you're going rather off-topic here, plus this topic is old enough that I do not want to see it revived.
by Giel
12 Jun 2008, 16:53
Forum: Development
Topic: Updated GPL release readme
Replies: 100
Views: 137372

Re: Updated GPL release readme

Lets go get wasted! Oh.. wait I have a maths exam tomorrow (A2), maybe not. Regards, Freddie. Same, here, except that I don't drink alocoholic beverages at all. Not to mention I have more than just a single exam (have two others plus I need to finish four projects...., within two weeks, arg...). Ei...
by Giel
03 Jun 2008, 21:27
Forum: Development
Topic: interface ideas
Replies: 23
Views: 5534

Re: interface ideas

not that anybody likes this idea, but... for the *main menu* (not necessarily in-game stuff), we could use a gui tk that has a native opengl backend. i know that fltk and qt4 have this, and possibly gtk2 since its recent integration with cairo (not that i'm at all a fan of gtk performance), and i s...
by Giel
05 May 2008, 15:18
Forum: Artwork
Topic: Gfx help needed
Replies: 118
Views: 33285

Re: Gfx help needed

Kamaze wrote: Wouldn't it make sense, to generate/render the texpage on the client site, resolution dependent?
Using Cairo for example.
And that's *exactly* what we (or more precisely EvilGuru) are working on!
by Giel
01 May 2008, 20:49
Forum: Artwork
Topic: Gfx help needed
Replies: 118
Views: 33285

Re: Gfx help needed

Did someone already try to render this in a higher resolution to replace the current texpage? Yes, I rendered it as 2048x2048 and used it ingame (you can just overwrite the current frontend2.png and it'll just work). It looks very good, except that it seems to attempt to combine it with images from...
by Giel
01 May 2008, 20:43
Forum: Development
Topic: A brand new AI
Replies: 12
Views: 2241

Re: A brand new AI

Don't worry troman, i wil not say I want to replace AIvolution. I just want to integer a "save a replay of this game" function (Just like in so many game) What the heck it would be for? To analyse the human player strategy! Why? You got it! To get a Really Intelligent Artificial Intelligence instea...
by Giel
01 May 2008, 19:13
Forum: Development
Topic: Compile warnings /lib/netplay.c
Replies: 5
Views: 1171

Re: Compile warnings /lib/netplay.c

R3dP!pe wrote: Warnings are treated as errors. Isn't this a setting in the make file?
Actually it's an option you can give to the configure script. Try running configure with --enable-debug=relaxed to allow warzone to compile with warnings.
by Giel
01 May 2008, 17:36
Forum: Artwork
Topic: Gfx help needed
Replies: 118
Views: 33285

Re: Gfx help needed

elio wrote: updated frontend2 file
Committed in r4870.
elio wrote: i don't have a serious 'open game' icon yet (in original the computer icon with arrows)
pls tell your ideas :)
[me=Giel]is thinking of an idea and will get back here if he gets one[/me]
by Giel
29 Apr 2008, 19:34
Forum: Artwork
Topic: Gfx help needed
Replies: 118
Views: 33285

Re: Gfx help needed

elio wrote: thanks, i would prefer Elio Gubser :)
Done.
by Giel
29 Apr 2008, 01:31
Forum: Artwork
Topic: Gfx help needed
Replies: 118
Views: 33285

Re: Gfx help needed

-update: with hands and sword, are they good enough? They're awesome! They look a bit like Tango icons I think. Since I see above that you've given permission to commit these under the GPL I've taken the liberty to do so. See http://trac.wz2100.net/browser/trunk/data/images/frontend2.svg or fronten...
by Giel
17 Apr 2008, 23:30
Forum: Development
Topic: Nightly build of the development trunk
Replies: 122
Views: 22529

Re: Nightly build of the development trunk

I terminated this thread in favour of the new nightly build thread.
by Giel
17 Apr 2008, 23:29
Forum: Development
Topic: *Real* nightly builds! [NO LONGER AVAILABLE]
Replies: 80
Views: 21957

*Real* nightly builds! [NO LONGER AVAILABLE]

NIGHTLY BUILDS ARE NO LONGER AVAILABLE. ----- As some of you might have noticed, I got lazy with providing nightly builds. This was mainly because it took me about an hour at the very least for every "nightly build" I did. So to fix this I've taken the "lazy programmer"'s approach, namely, if you do...
by Giel
15 Apr 2008, 20:11
Forum: Development
Topic: Nightly build of the development trunk
Replies: 122
Views: 22529

Re: Nightly build of the development trunk

Why Music1.0.wz - wasn't included with installer ?  As Verminus said, this is to keep the download size down because the mod itself is almost as large (27M) as WZ itself (28M). So rather than doubling the download size for everyone I thought this made a good compromise. btw its downloads to wrong f...
by Giel
15 Apr 2008, 11:01
Forum: Development
Topic: So, what should we do for music?
Replies: 68
Views: 10714

Re: So, what should we do for music?

Awesome, it won't works What did you do and what result did you (not) get? Although I haven't tried it, did you remember to specify it in the command line? Make sure that you start up Warzone with a "--mod music_1.0.wz" flag, and that you dropped the file in the mods/global directory. Shouldn't be ...
by Giel
14 Apr 2008, 23:11
Forum: Development
Topic: Nightly build of the development trunk
Replies: 122
Views: 22529

Re: Nightly build of the development trunk

It's been a while, but I've compiled a new nightly build for revision 4613. r4613 debug version r4613 non-debug version These ones are slightly changed for the debug dumps they produce on crashes. Instead of a .mdmp file in your temp directory it now produces a .RPT file in the installation director...