Search found 499 matches

by Chojun
29 Nov 2011, 21:30
Forum: 1.x
Topic: Is anyone developing a 1.x fork?
Replies: 26
Views: 19802

Re: Is anyone developing a 1.x fork?

It's been a couple years since I looked at it but I seem to recall that DX's interfaces changed after version 8, so it would not be easy to go from D3D 6 to D3D 9. And of course there's always D3D 10 which would eliminate those who are still on XP, but that's a different discussion. The real questio...
by Chojun
22 Jan 2011, 17:09
Forum: Scripting
Topic: New scripting function: getDerrick()
Replies: 3
Views: 1193

Re: New scripting function: getDerrick()

You should add a bool parameter to allow it to check for visibility, for those AIs that do not cheat.
by Chojun
22 Jan 2011, 03:28
Forum: Other Talk
Topic: Unlimited resources (hi-power)....
Replies: 26
Views: 3842

Re: Unlimited resources (hi-power)....

Here your talking about a topic in the middle of the thread pertaining to wz2200 which this is not, but I will bite. Yes smaller maps have shorter game time and is a good suggestion. As far as doing it wrong you are assuming. Their are other factors besides map size. In the 12 years or so I've play...
by Chojun
20 Jan 2011, 02:59
Forum: Other Talk
Topic: Unlimited resources (hi-power)....
Replies: 26
Views: 3842

Re: Unlimited resources (hi-power)....

I think the ideal game time for the Warzone community would be in the realm of 30-60 mins. You cannot get to the end of the research tree in that amount of time. What exactly are you proposing? Does one need to reach the end of the tech tree before he mounts his attack in this game? I think 30-60 m...
by Chojun
16 Jan 2011, 21:45
Forum: Other Talk
Topic: Unlimited resources (hi-power)....
Replies: 26
Views: 3842

Re: Unlimited resources (hi-power)....

You can't please everyone. Chojun, can you say some more about what you did to the power system in regards to balancing? Per, I just went through the revision history. The changes are as follows: * Effectively doubles [per-cycle] power output * Power penalties are only enforced after 5 mins game ti...
by Chojun
16 Jan 2011, 21:37
Forum: Coding
Topic: Porting to C++
Replies: 65
Views: 17373

Re: Porting to C++

It's more portable in the sense that you can design to portable interfaces.
by Chojun
14 Jan 2011, 23:17
Forum: Technical Help / Troubleshooting
Topic: Compiling original source code
Replies: 7
Views: 1228

Re: Compiling original source code

Windows XP would probably be best, at least initially. But it would be a very good thing to get it working under winXP and then migrate immediately to Vista or 7. You would probably need to upgrade the DX interfaces to DX8, which wouldn't be too much work, I don't think.
by Chojun
14 Jan 2011, 04:08
Forum: Coding
Topic: Porting to C++
Replies: 65
Views: 17373

Re: Porting to C++

I'm about to release the so-called 'wz2200' source. I made a bit of an effort to port Warzone's framework code over to C++, as you will see.

The task is not impossible, it must be approached from a design perspective.
by Chojun
13 Jan 2011, 05:36
Forum: Technical Help / Troubleshooting
Topic: Compiling original source code
Replies: 7
Views: 1228

Re: Compiling original source code

BTW if you have a hard time finding the Glide SDK then let me know, I've got it somewhere.
by Chojun
13 Jan 2011, 05:25
Forum: Other Talk
Topic: getting hero units fast
Replies: 5
Views: 1194

Re: getting hero units fast

I think the lack of a timer on the first mission giving way to hero units was definitely not intended by Pumpkin. The party-pooper in me would definitely change the first mission to have a timer :P
by Chojun
13 Jan 2011, 05:20
Forum: Technical Help / Troubleshooting
Topic: Compiling original source code
Replies: 7
Views: 1228

Re: Compiling original source code

You will need the Glide SDK as well as the DirectX 6 SDK. I think there were a couple other things to look out for but I remember it wasn't too tricky. If you continue to have trouble then PM me and I can get you through it.
by Chojun
08 Jan 2011, 23:54
Forum: Other Talk
Topic: Unlimited resources (hi-power)....
Replies: 26
Views: 3842

Re: Unlimited resources (hi-power)....

Warzone 'suffers' from turtling issues because of the nature of resources in the game and the all-powerful hardcrete. There is also balancing issues when it comes to power limits/avaiability/etc. The issue is compounded greatly when a player has 6 or more oil wells within a fortifiable area near the...
by Chojun
04 Jan 2011, 07:41
Forum: Coding
Topic: Porting to C++
Replies: 65
Views: 17373

Re: Porting to C++

C++ for the sake of it isn't a good enough reason. I currently do contract software development for the US Air Force and although most of the new/evolving stuff is written in the latest .NET 4.0, you'd be surprised to learn how old the code is that some F-16s and older aircraft are running on (30-40...
by Chojun
30 Dec 2010, 06:26
Forum: Coding
Topic: Just a new way - help would be appreciated
Replies: 18
Views: 6151

Re: Just a new way - help would be appreciated

Don't limit yourself to only one moment! Cute O_o In the end we can agree to disagree without becoming disagreeable or mocking or belittling each other over those differences. --- Since I have a bit of time off the rest of the week, I think it's about time I dug out the WZ2200 source. I've got it s...
by Chojun
28 Dec 2010, 21:22
Forum: Coding
Topic: Just a new way - help would be appreciated
Replies: 18
Views: 6151

Re: Just a new way - help would be appreciated

The effort for the programmer is reduced to bring all object positions to the grafic card. This is essentially my point. Warzone is not capable of even utilizing 40% of capabilities of modern graphics APIs, so dropping in a DX9/10/11 renderer would not bring many visual benefits without first addre...