Search found 232 matches

by new paradigm leader
11 Dec 2009, 20:38
Forum: Mapping / Modding tools & discussions
Topic: How to repair A broken mod.
Replies: 30
Views: 3781

Re: How to repair A broken mod.

its truck related but impossible to pinpoint my thought is that it is a myriad of problems like a massive web. we've found the master string i think
by new paradigm leader
11 Dec 2009, 20:05
Forum: Mapping / Modding tools & discussions
Topic: How to repair A broken mod.
Replies: 30
Views: 3781

Re: How to repair A broken mod.

when they specifically are attacked i destroyed many types of thing through "kill" but when an enemy fired on my initial design trucks blam! crash.
by new paradigm leader
11 Dec 2009, 19:47
Forum: Mapping / Modding tools & discussions
Topic: How to repair A broken mod.
Replies: 30
Views: 3781

Re: How to repair A broken mod.

just realised how to test that theory thank god for the "kill" cheat when a projectile hits a target thats what it has to be. not that, its to do with construction units seems when a projectile hits a construction unit it causes a crash... this is on 2.2.3 btw ill see about updating once it is fixed...
by new paradigm leader
11 Dec 2009, 19:39
Forum: Mapping / Modding tools & discussions
Topic: How to repair A broken mod.
Replies: 30
Views: 3781

Re: How to repair A broken mod.

its somewhat hard to tell as when you break it down so far you realise there are so many possible contributing factors and variables that it becomes a tad difficult to see through the sheer mass of details.
(i.e. god is in the details, the devil too is in the details)
by new paradigm leader
11 Dec 2009, 19:36
Forum: Mapping / Modding tools & discussions
Topic: How to repair A broken mod.
Replies: 30
Views: 3781

Re: How to repair A broken mod.

when any unit engages in combat and is destroyed and you are viewing the combat from what i can gather
by new paradigm leader
11 Dec 2009, 19:33
Forum: Mapping / Modding tools & discussions
Topic: How to repair A broken mod.
Replies: 30
Views: 3781

Re: How to repair A broken mod.

Error occured on Friday, December 11, 2009 at 17:31:48. Program: C:\Users\samuel\Desktop\Warzone 2100\warzone2100.exe(warzone2100) Command line: "C:\Users\samuel\Desktop\Warzone 2100\warzone2100.exe" "--mod_mp" "Scavenger_Mod_V1.1_Alpha.wz" Version: Version 2.2.3 Distributor: wz2100.net Compiled on...
by new paradigm leader
11 Dec 2009, 19:28
Forum: Mapping / Modding tools & discussions
Topic: How to repair A broken mod.
Replies: 30
Views: 3781

Re: How to repair A broken mod.

When my mod for previous version won't work for new version, I just make it again from new versions files. So, you can try taking mp.wz from new version, and making mod again. this was a problem pretty much always whenever units attacked a building the entire game would close. this could be a .pie ...
by new paradigm leader
10 Dec 2009, 22:01
Forum: Mapping / Modding tools & discussions
Topic: How to repair A broken mod.
Replies: 30
Views: 3781

Re: How to repair A broken mod.

my first a probably most important query... where the heck do i begin? O_o
by new paradigm leader
10 Dec 2009, 21:58
Forum: Mapping / Modding tools & discussions
Topic: How to repair A broken mod.
Replies: 30
Views: 3781

How to repair A broken mod.

i have decided to attempt a repair on scavenger mod. the problem is my skills in coding are shall we say "sketchy at very best" so any and all advice is very much appreciated. the necessary data follows (1) STDERR: info |12:43:36: [SDL_main] mod_mp (Scavenger_Mod_V1.1_Alpha.wz) is enabled error |12:...
by new paradigm leader
31 Oct 2009, 00:20
Forum: Other Talk
Topic: God I miss the Warschool thread
Replies: 4
Views: 695

Re: God I miss the Warschool thread

anyone else agree?
by new paradigm leader
31 Oct 2009, 00:19
Forum: Other Talk
Topic: God I miss the Warschool thread
Replies: 4
Views: 695

God I miss the Warschool thread

well its been a coupla weeks since warschool thread was locked and already my posts have slowed hugely. anyone wanna bounce around scav ideas and some screenies and have a few laughs?
by new paradigm leader
28 Oct 2009, 21:43
Forum: Addon discussions
Topic: Scenes by Olrox
Replies: 47
Views: 6578

Re: Scenes by Olrox

ut it doesn't make sense, as the front part needs to be more armored than the rear. And the front part needs to be different than that due to terrain adaptability needs. Here's a pic on what I'm talking about: ATTACHMENTS the problem in that statement is in the sloped configuration the tracks Are m...
by new paradigm leader
22 Oct 2009, 19:46
Forum: Other Talk
Topic: continued faction ideas discussion
Replies: 11
Views: 1916

Re: continued faction ideas discussion

erm not exactly what j meant i meant it to be that all the factions could compete. as lets face it the factions are extremely undbalanced... each has a advantages and disadvantages over the other factions ideas for which i already outlined therefore all are able to compete with one another.