Search found 81 matches

by richard14110
20 Dec 2013, 01:52
Forum: Ideas and suggestions
Topic: Sensor Cyborg
Replies: 8
Views: 2700

Re: Sensor Cyborg

Agreed...
by richard14110
20 Dec 2013, 01:03
Forum: Ideas and suggestions
Topic: Tasers
Replies: 6
Views: 1663

Re: Tasers

hint - taser will not work at all on metall-plated units. (like tanks, cyborgs. only naked people can be affected) EMP projectiles are very expensive and complicated technology, probably you can make something small enough to use as a cyborg mortire, but it will not be powerfull enough to penetrate...
by richard14110
19 Dec 2013, 22:32
Forum: Ideas and suggestions
Topic: Prevent using of base structures for blocking passages.
Replies: 4
Views: 998

Re: Prevent using of base structures for blocking passages.

crab_ wrote:@richard14110
I meant - not use factories as walls.
Use walls and other defenses, use gates.
Gates and walls can still be obstacles (which contradicts your idea of not to block passages), although a gate should allow friendly units to pass.
by richard14110
19 Dec 2013, 22:22
Forum: Ideas and suggestions
Topic: Speed. Current situation need to be changed.
Replies: 5
Views: 1224

Re: Speed. Current situation need to be changed.

Now, after some point speed is capped by a propulsion limit. But between cap and zero additional weight speed is the same. That's wrong. My idea is to use formula, where with infinity weight speed = 0, and with 0 weight speed = capped. Speed = (CURENT_WEIGHT/MAXIMUM_WEIGHT)^(1/2)*MAXIMUM_SPEED With...
by richard14110
19 Dec 2013, 21:58
Forum: Ideas and suggestions
Topic: Let's stop mono-army problem.
Replies: 4
Views: 1099

Re: Let's stop mono-army problem.

hit and run. I can manage hit-and-run tactic of, let's say, couple of VTOL with "circle" option, and a sending ground unit with a retreat on medium health. But stil, that gives lack of control, I need to spend much of my attention, just to keep that units do what they should do... I'm talking about...
by richard14110
19 Dec 2013, 21:08
Forum: Ideas and suggestions
Topic: Prevent using of base structures for blocking passages.
Replies: 4
Views: 998

Re: Prevent using of base structures for blocking passages.

Prevent using of base structures for blocking passages. That's all. In some maps half-built base buildings are still usable for blocking passages (Sk-HighGround) Also sometimes player can block himself when building factory near cliffs. My idea is to allow friendly units to pass through certain bui...
by richard14110
18 Dec 2013, 19:32
Forum: Ideas and suggestions
Topic: Collision Damage
Replies: 7
Views: 1942

Collision Damage

When a vehicle collides with an enemy unit or a building, there should be harm inflicted. The amount of damage depends on this equation: P x B x U x O = D P = Propulsion: Vehicle with half-tracks/Cyborg: Deals 1% base damage of the entire health of the opponent per collision. Unit with wheels: Infli...
by richard14110
16 Dec 2013, 21:49
Forum: Ideas and suggestions
Topic: warzone2100-64 bits
Replies: 4
Views: 1033

Re: warzone2100-64 bits

:lol2: :roll: Nope. Nice try. Smoother ? Try no difference between 64bit builds and 32bit. You need 64bit or above to access the 4GB address space, and Warzone don't even come close to that. The only reason we don't do 64bit builds is, the cross-compiler don't support 64bit yet, but the point is mo...
by richard14110
16 Dec 2013, 04:17
Forum: Ideas and suggestions
Topic: warzone2100-64 bits
Replies: 4
Views: 1033

Re: warzone2100-64 bits

Can you translate your language to English?
by richard14110
15 Dec 2013, 21:32
Forum: Ideas and suggestions
Topic: New Weapon: Fire Hose
Replies: 5
Views: 1396

Re: New Weapon: Fire Hose

Even though this is kind of funny and would make room for some kind of anti-flame strategy, I have difficulties to believe that a sprinkler would be of help against horrible phosphoric burns and napalm flame throwers, or whatever they come up with in the year 2100. Maybe one could implement somethi...
by richard14110
15 Dec 2013, 19:31
Forum: Ideas and suggestions
Topic: Convert Neutral Objects to Your Alliance
Replies: 5
Views: 1399

Re: Convert Neutral Objects to Your Alliance

A player can decide to mount another weapon/turret instead of a typical machine gun above an unarmed tower which is better than both the feeble Scavenger towers and the machine gun tower. Thus becoming a Weapon hardpoint? I don't think re-equipping a building (or unit, for that matter) with a diffe...
by richard14110
14 Dec 2013, 23:28
Forum: Ideas and suggestions
Topic: Generate battle log
Replies: 12
Views: 1844

Re: Generate battle log

An option for disabling the log for the losing player should be implemented because that person may not want to see it.
by richard14110
14 Dec 2013, 22:54
Forum: Ideas and suggestions
Topic: Skirmish AI
Replies: 2
Views: 761

Re: Skirmish AI

In Skirmish mode, there should be a feature that allows the player to switch sides if the player was originally losing: 1. A player can control the enemy faction after pressing a key. 2. That player's previous team is then controlled by synthetic intelligence. 3. When the game is over, that round wo...
by richard14110
14 Dec 2013, 01:36
Forum: Ideas and suggestions
Topic: Generate battle log
Replies: 12
Views: 1844

Re: Generate battle log

My english is very very bad, Richard. Rommel show us a good idea. Is that your answer? Maybe i undestood you wrong. Sorry. In last time this forum survived only with postings written in very bad style. You are a great one :lol2: So- i am to old for your guys. Good luck. I have not the energy to dis...