Search found 81 matches

by richard14110
24 Dec 2013, 17:42
Forum: Ideas and suggestions
Topic: Heal and Attack For Anonim17465
Replies: 3
Views: 1186

Re: Repair Turret Near The Back For Anonim17465

anonim17465 wrote:That's a good example what can be done with twin-turrets... I did not think about it.
But I would put simply two light cannons and destroy your army armed with weapon and repair turret :P
Suppose my units utilized heavy repair turrets...
by richard14110
24 Dec 2013, 04:56
Forum: Ideas and suggestions
Topic: Heal and Attack For Anonim17465
Replies: 3
Views: 1186

Heal and Attack For Anonim17465

There should be at least one 2-turret unit that has a weapon turret towards the front and a repair turret close to the rear. Any allies that follow this vehicle can be healed.

One instance is a commander with other units around it. Imagine a vehicle that can both combat and restore hitpoints.
by richard14110
23 Dec 2013, 04:38
Forum: Ideas and suggestions
Topic: early two-towers hulls.
Replies: 5
Views: 4862

Re: early two-towers hulls.

Why? Because people started to make tanks with several towers and only in our age stopped to do this stupid design, because with power of new weapon, you can destroy any tank with one hit. and to have at least some protection you need all inner space. Some proofs: http://historius.narod.ru/foto/tan...
by richard14110
22 Dec 2013, 21:33
Forum: Ideas and suggestions
Topic: Where are flamer towers and hardpoints?
Replies: 15
Views: 5184

Re: Where are flamer towers and hardpoints?

Rommel wrote:Is there some reason that these are not included?
Did you read my topic at viewtopic.php?f=30&t=11500 within this "Ideas and suggestions" forum? There seems to be no feedback from you...
by richard14110
22 Dec 2013, 04:11
Forum: Ideas and suggestions
Topic: Multiplayer Boss
Replies: 14
Views: 3454

Re: Multiplayer Bosses

Reread my main topic. Now my suggestion is more fair than it was previously.
by richard14110
22 Dec 2013, 02:56
Forum: Website feedback
Topic: Fix The Correction of "hard point"
Replies: 2
Views: 1695

Fix The Correction of "hard point"

If you attempt to spell "hardpoint" with Safari before posting, Safari's grammar system splits that noun into 2 words. Here is the solution:

1. Click Edit

2. Place your mouse cursor over "Spelling and Grammar"

3. Click "Correct Spelling Automatically"
by richard14110
22 Dec 2013, 00:33
Forum: Ideas and suggestions
Topic: List of known suggestions (check this first)
Replies: 30
Views: 8522

Re: List of known suggestions (check this first)

Anonim17465:

Please move this subject viewtopic.php?f=30&t=11398 to the "Probably yes section" or the "Most likely yes section" because many humans favored it. Can you please respond to that post?
by richard14110
21 Dec 2013, 23:14
Forum: Ideas and suggestions
Topic: Fireball Structures For Rommel
Replies: 9
Views: 3232

Re: Fireball Structures

Play more populous: the beginning :P There is a reason why flamers have limited range. It's called game balance. The idea of mine was brainstormed because Rommel desired flamethrower hardpoints and flame towers. Click http://forums.wz2100.net/viewtopic.php?f=30&t=10849 to check his suggestion... Th...
by richard14110
21 Dec 2013, 05:53
Forum: Ideas and suggestions
Topic: Fireball Structures For Rommel
Replies: 9
Views: 3232

Re: Fireball Structures

Planes engines are modelled in a way to suck a bird and keep running, or to consume all water from a fire hose (engine from boieng 747, for example). Engine is the only thing, where something may get, but everything soft will go through it. And you can't really ignite it, because it's burning all t...
by richard14110
21 Dec 2013, 03:03
Forum: Ideas and suggestions
Topic: Fireball Structures For Rommel
Replies: 9
Views: 3232

Re: Fireball Hardpoints and Fireball Towers

There are two exmplanations, that may suit your idea from IRL. 1. thermobaric weapon. Projectile spray liquid\gas around, and when air is full of it, after making a whole cloud of it, it's get ignited and exploded 2. projectile that instead of explosion contain an incendiary liquid inside, that get...
by richard14110
21 Dec 2013, 02:00
Forum: Ideas and suggestions
Topic: Fireball Structures For Rommel
Replies: 9
Views: 3232

Fireball Structures For Rommel

Flamethrowers tend to lack range and require at least one reload after each strike. Machine guns have a decent range and a rapid rate of fire. Fireball bunkers are similar to machine gun bunkers except that the ammunitions are enflamed bullets. A tower that launches fireballs has a greater range tha...
by richard14110
20 Dec 2013, 18:02
Forum: Ideas and suggestions
Topic: behavior of assigned units.
Replies: 1
Views: 1257

Re: behavior of assigned units.

Another suggestion supported.
by richard14110
20 Dec 2013, 04:59
Forum: Ideas and suggestions
Topic: early two-towers hulls.
Replies: 5
Views: 4862

Re: early two-towers hulls.

You have my support.
by richard14110
20 Dec 2013, 04:34
Forum: Ideas and suggestions
Topic: The issue with arty and friendly fire.
Replies: 5
Views: 2878

Re: The issue with arty and friendly fire.

In other words, create a new command:

Disable indirect firing near friendly units.
by richard14110
20 Dec 2013, 03:42
Forum: Ideas and suggestions
Topic: Collision Damage
Replies: 7
Views: 1943

Re: Collision Damage

In general, I'm against it. Reasons: 1. let's imagine that all our drivers are not stupid enough to drive carefully. 2. what's the point for gameplay? we haven't a button "spread out" or "form a line", so we have no control of their collisions 3. it will be very annoying for new players (and for so...