Search found 60 matches

by HolyDragoon
09 Jul 2008, 19:05
Forum: Technical Help / Troubleshooting
Topic: Help with compiling in Windows XP
Replies: 14
Views: 2924

Re: Help with compiling in Windows XP

Hmm, it seems like i still have one error...

Code: Select all

C:\cmp>mingw32-make -f Makefile.raw
mingw32-make: Makefile.raw: No such file or directory
mingw32-make: *** No rule to make target `Makefile.raw'.  Stop.
What can cause this?
by HolyDragoon
08 Jul 2008, 23:56
Forum: Technical Help / Troubleshooting
Topic: Help with compiling in Windows XP
Replies: 14
Views: 2924

Help with compiling in Windows XP

So, I'm trying to compile the source files in Windows XP, but I don't understand the "Setting things up to get ready for compiling" part of this page: http://wiki.wz2100.net/Windows_Compile_Guide_%28MinGW%29 . Can somebody shed some light on me? I understand the part of using the command line, but t...
by HolyDragoon
08 Jul 2008, 21:52
Forum: Other Talk
Topic: VTOL's: The Official Discussion Thread
Replies: 27
Views: 5271

Re: VTOL's: The Official Discussion Thread

Use them as a close to medium range attack, they can lay waste in bildings and such...


Or, slap 'em with a VTOL sensor and use them as an improvised defense aid, since NEXUS likes to use hover tanks so much...
by HolyDragoon
08 Jul 2008, 21:21
Forum: 2.1.x
Topic: WarZone 2.1b2 multiple fails
Replies: 15
Views: 4768

Re: WarZone 2.1b2 multiple fails

Well, looks like it crashes here too... I tried downloading the latest nightly build, and guess what? It failed yet again, it doesen't even launch, nor leaves error files... I find it a little strange, since Vista runs it quite nicely... 2.0.10 works well... Anyway, System and hardware descriptions ...
by HolyDragoon
08 Jul 2008, 03:31
Forum: Development
Topic: *Real* nightly builds! [NO LONGER AVAILABLE]
Replies: 80
Views: 20687

Re: *Real* nightly builds!

So, the main problem, common to the beta versions and nightly builds is running on Windows XP... do you have any idea about what causes that?
by HolyDragoon
01 Jul 2008, 14:21
Forum: Development
Topic: Brazilian portuguese translation
Replies: 71
Views: 17438

Re: Brazilian portuguese translation

Yeah, I know "Lanceiro" exists, but it sounds kind of stupid like "Olha para os tanques lanceiros!" (translation "Hey, look at the Lancer Tanks") People will think they throw spears instead of missiles :D The charset... you mean the encoding? We don't have half-tracks either... but it would be fun i...
by HolyDragoon
28 Jun 2008, 21:25
Forum: Development
Topic: Brazilian portuguese translation
Replies: 71
Views: 17438

Re: Brazilian portuguese translation

Yeah, urubu, abutre... scavenger is one of those terms that cannot be translated into portuguese... To be honest, my first idea was to call them "colectores", since they get their resources by collecting them from debris, but that would cause confusion with the Collective... My biggest concern is ab...
by HolyDragoon
26 Jun 2008, 17:38
Forum: Other Talk
Topic: Download the soundtrack of the Warzone 2100 here!
Replies: 11
Views: 4051

Re: Download the soundtrack of the Warzone 2100 here!

Strange, i thought it happened before 2.0.10. Explains why i play .mp3 in that version xD
by HolyDragoon
26 Jun 2008, 16:26
Forum: Development
Topic: Brazilian portuguese translation
Replies: 71
Views: 17438

Re: Brazilian portuguese translation

!-bump-! Well, been here, done that, multiplayer menus (i think) are now translated. I had to get creative on some parts, but i'm beginning the campaign script. BTW, the PT_BR and the PT_PT translations will have different names for the scavengers. Looking to their way of combat, and their weaponry,...
by HolyDragoon
26 Jun 2008, 14:54
Forum: Technical Help / Troubleshooting
Topic: Inserting Music
Replies: 16
Views: 2872

Re: Inserting Music

It *did* have .mp3 support via libmad. I dunno why it was cut. (Or maybe I do, but I forgot the reason :stare: ) I cut it long time ago, after no user complained in the survey for this, and I wanted to cut down dependencies. Mainly because libmad didn't want to be build on all systems easily (iirc)...
by HolyDragoon
22 Jun 2008, 00:52
Forum: Development
Topic: Brazilian portuguese translation
Replies: 71
Views: 17438

Re: Brazilian portuguese translation

Well, the translation is running fine, at least as fine as college work allows me... I opoted for some more "litteral" translations of the ranks, and the menus are almost fully translated...
by HolyDragoon
21 Jun 2008, 16:10
Forum: Development
Topic: Brazilian portuguese translation
Replies: 71
Views: 17438

Re: Brazilian portuguese translation

I'm working on a older document, translating the text, but i took a peek on the PT_BR translation to check out some terms that you used there. Yes, I'm Portuguese. :D
by HolyDragoon
19 Jun 2008, 17:22
Forum: Development
Topic: Cyborg design
Replies: 13
Views: 3777

Re: Cyborg design

Or Mammoths MkII :D

Legged Propulsion + Multi Turrets + Super Heavy bodies= Some fun things to build!
by HolyDragoon
18 Jun 2008, 17:44
Forum: Development
Topic: Cyborg design
Replies: 13
Views: 3777

Re: Cyborg design

This makes me thing about a new research breakthrough for Warzone...


Battlewalkers! :D
by HolyDragoon
14 Jun 2008, 20:11
Forum: Development
Topic: Brazilian portuguese translation
Replies: 71
Views: 17438

Re: Brazilian portuguese translation

I'm willing to help with the PT_PT version.

Kudos for Tucalipe for doing it before I even thought about it :D

EDIT: Is there any place where i can see translation standards, etc?

Also, Tucalipe, if you have any specific advice on translation, i'd like to know it, ok? ;)