Search found 60 matches

by HolyDragoon
16 Dec 2008, 23:14
Forum: Development
Topic: Graphics of Warzone 2100 -- return to old rendering?
Replies: 16
Views: 7592

Re: Graphics of Warzone 2100 -- return to old rendering?

I too use Intel Graphics Media Accelerator, but i unlike you experience no slow downs, stutter or lag. Something else must be causing your problem. Try buying a new RAM module and using it along side the one your already using for more RAM than you will ever need... Open and run warzone. Then Press...
by HolyDragoon
10 Dec 2008, 03:24
Forum: Website feedback
Topic: Sleigh bells ring, are you listening?
Replies: 4
Views: 1476

Re: Sleigh bells ring, are you listening?

Black Project wrote:Santa Claus is coming...

xD
... TO TOWN! :D
by HolyDragoon
09 Dec 2008, 18:18
Forum: 2.1.x
Topic: Unknown bug
Replies: 8
Views: 7924

Re: Unknown bug

That problem isn't new... i saw it happen several times in multiplay games. I thought it was already reported?

Goes at least as far as the beta-4
by HolyDragoon
09 Dec 2008, 18:07
Forum: Development
Topic: warzone 2100 for psp!
Replies: 25
Views: 8468

Re: warzone 2100 for psp!

manaze wrote:7.62 and 50 .cal arent bad either.
The problem is the weight of the ammo. With the caseless ammo improvements and electronic firing tecnologies, higher caliber ammo will become more practical tactically...
by HolyDragoon
08 Dec 2008, 19:56
Forum: Development
Topic: warzone 2100 for psp!
Replies: 25
Views: 8468

Re: warzone 2100 for psp!

oooh, he likes to play with 5.56 rounds... :P

EDIT: fixed some grammar.
by HolyDragoon
04 Dec 2008, 01:18
Forum: Addon discussions
Topic: VTOL Weapons Mod
Replies: 3
Views: 2828

Re: VTOL Weapons Mod

I still remember the bug in the PSX version, where i could use bomb bays on tanks...

Tiger Tracks HEAP Bomb Bay... bwahahahahaha.

Glad you took out the bomb bays those could really do some serious damage with ground vehicles if properly used.
by HolyDragoon
02 Dec 2008, 22:52
Forum: Other Talk
Topic: What i'm listening to
Replies: 14
Views: 1629

Re: What i'm listening to

Rina Aiuchi - Code Crush
by HolyDragoon
23 Nov 2008, 20:59
Forum: Development
Topic: interface proposal
Replies: 61
Views: 18396

Re: interface proposal

Love it. :)

EDIT: Lol @Kamaze, almost the same reply as me.

Yet another edit: Isn't that a Hellstorm Inferno Panther (or Tiger) Tracks?
by HolyDragoon
22 Nov 2008, 22:33
Forum: Development
Topic: New Terrain
Replies: 144
Views: 57413

Re: New Terrain

psychopompos wrote: triffids had crystals? O_o
Something to do with Tiberium, I think?
by HolyDragoon
10 Nov 2008, 22:52
Forum: 2.1.x
Topic: PSY'S campaign test
Replies: 20
Views: 5323

Re: PSY'S campaign test

campaign one complete final mission was a bitch for pathfinding, bottlenecking & scrummage lines of tank traffic jams. then it always was like that. something annoying bout the target aquisition, despite being in range, the sensor unit didnt seem able to get a beam on the bunkers(pic 1) and the cha...
by HolyDragoon
10 Nov 2008, 19:18
Forum: Development
Topic: The Quit Screen
Replies: 26
Views: 3307

Re: The Quit Screen

Well, you could put the exit screen as an option... Sure we could, but that means more code, thus more code in which we can have bugs. The entire reason for setting up this poll is that we prefer to remove the quit screen altogether (if most people don't object). Yeah, the code is the problem... it...
by HolyDragoon
10 Nov 2008, 06:02
Forum: Development
Topic: The Quit Screen
Replies: 26
Views: 3307

Re: The Quit Screen

Well, you could put the exit screen as an option...
by HolyDragoon
10 Nov 2008, 06:01
Forum: Development
Topic: Brazilian portuguese translation
Replies: 71
Views: 17618

Re: Brazilian portuguese translation

Não percebi o que está a vermelho. Ainda não fiz upload de nenhuma tradução, a não ser para aqui para o fórum, visto que a tradução não está completa. Não percebo como é que o trunk pode fazer isso. Quanto ao que está a azul... deve ser bug de certeza. É melhor criar o ticket mesmo. UPDATE: Tradução...
by HolyDragoon
09 Nov 2008, 06:38
Forum: Development
Topic: Brazilian portuguese translation
Replies: 71
Views: 17618

Re: Brazilian portuguese translation

Not complete, but going well. 50% Done for sure :P

bah, tive de Traduzir a Needle Gun como "Acelerador Magnético", não gostava de outras opções. :P

Aquilo também é uma maldita pistola de pregos, por isso... :rolleyes:
by HolyDragoon
09 Nov 2008, 00:16
Forum: Other Talk
Topic: The Warzone 2100 Guide
Replies: 21
Views: 12160

Re: My Warzone 2100 Guide

They've been removed from 2.x (in fact, they weren't even there in r318, when the data structures were first created); my tech tree is for 2.1. Astute readers may notice they've been added back to my rebalance: http://guide.wz2100.net/new/r/depleteduraniummgbullets But the absence of MG upgrades wi...