Search found 449 matches

by zydonk
09 Oct 2012, 11:50
Forum: Addon discussions
Topic: [mod]Next Research System (NRS) 2.3.9
Replies: 332
Views: 99098

Re: [mod]Next Research System (NRS) 2.3.9

Well, you had me fooled...

(So v145 is the one for the archive?)
by zydonk
08 Oct 2012, 12:44
Forum: Addon discussions
Topic: [mod]Next Research System (NRS) 2.3.9
Replies: 332
Views: 99098

Re: [mod]Next Research System (NRS) 2.3.9

Oh, I forgot to tell you guys. But there is a very bad news here : I lost my harddrive some time ago. The version of the script I have is around V100 and waw requiring a pre-stats folder that I lost with everything else :( . I found oligarchy V143 that I renamed V144. I can still pack NRS in low oi...
by zydonk
08 Oct 2012, 11:42
Forum: Balance
Topic: Ridiculously Fast Construction
Replies: 34
Views: 8120

Re: Ridiculously Fast Construction

Are you just making work for yourselves? What is wrong with building using all 15 trucks, if that is what someone wants to do? Trucks are just another resource, to be disposed as the player sees fit. After all, a truck building one thing cannot be building anything else. This is angels on a pin stuf...
by zydonk
04 Oct 2012, 12:11
Forum: Balance
Topic: Ridiculously Fast Construction
Replies: 34
Views: 8120

Re: Ridiculously Fast Construction

Actually, there seems a de facto limit of 3 or so in the 3.1 releases, mainly because of the clumsy manoeuvring and positioning set up. That's my thoughts exactly - if we made 3 trucks per target an "official" limit then not many people would notice that. How many players dedicate 4 or more trucks ...
by zydonk
04 Oct 2012, 11:34
Forum: Ideas and suggestions
Topic: Building Hardpoints atop Walls
Replies: 8
Views: 1394

Re: Building Hardpoints atop Walls

@zydonk: mgbunker 100$, wall 25$ And? Why? 'Cause they're worth it... If only middling good mp players knew the value of a few mg bunkers sprinkled around their base they mightn't get rushed so quickly by the guys who think they are really good. @Reg312: zydonk said: Walls that talk back Meaning fi...
by zydonk
03 Oct 2012, 11:37
Forum: Ideas and suggestions
Topic: Building Hardpoints atop Walls
Replies: 8
Views: 1394

Re: Building Hardpoints atop Walls

Reg312 wrote:heard similar idea from Per

diff between hardpoint and walls: hardpoints draw fire from enemy army
enemy tanks automatically attack hardpoints,
so cheap defenses will be used as better kind of wall
Which is what I have always done, mg bunkers to start with. Walls that talk back, if you like...
by zydonk
03 Oct 2012, 11:34
Forum: Balance
Topic: Ridiculously Fast Construction
Replies: 34
Views: 8120

Re: Ridiculously Fast Construction

If there is to be a limit on number of trucks to build simultaneously, the only limit that makes more sense than any other is 1. Any other limit will be arbitrary and artificial, but 1 will simplify a great deal of things, including the ability to make game progression more predictable for game bal...
by zydonk
02 Oct 2012, 11:58
Forum: Development
Topic: Complaints about 3.1 (Was "maps by Ray")
Replies: 23
Views: 4500

Re: Complaints about 3.1 (Was "maps by Ray")

I prefer playing 2.3.9 anyway. I'd rather help you launching 2.4. Hey, yay to this! Dump 3.1 and start again from 2.3.9. On your own say-so, Cyp, the only thing 2.3.9 needs is to have the cliffs buffed up a bit. And the best thing anyone could say in praise of 3.1 RC2 was that the fans in the facto...
by zydonk
01 Oct 2012, 12:10
Forum: Development
Topic: Complaints about 3.1 (Was "maps by Ray")
Replies: 23
Views: 4500

Complaints about 3.1 (Was "maps by Ray")

3- I haven't seen anything like that happen for a very long time. (Haven't played old unsupported versions such as 2.3.9 for a very long time, either.) If really wanting to work around bugs in very old versions (which don't even support true multiplayer), you can curve the cliff endings, and that m...
by zydonk
01 Oct 2012, 12:03
Forum: Balance
Topic: The invisible hand perfect balance
Replies: 12
Views: 4384

Re: The invisible hand perfect balance

Not on this planet, Ilu - there's no such thing as an open market for research. And - of course - there is no such thing as perfect balance, unless it is the utter quietude of death...
by zydonk
27 Sep 2012, 12:01
Forum: Technical Help / Troubleshooting
Topic: Warzone has terminated unexpectedly
Replies: 17
Views: 4961

Re: Warzone has terminated unexpectedly

I really hate wasted sarcasm.

(And I won't quibble because the flawed RC is given pride of place, nor that the stable offering is not supported.)
by zydonk
26 Sep 2012, 11:44
Forum: Technical Help / Troubleshooting
Topic: Warzone has terminated unexpectedly
Replies: 17
Views: 4961

Re: Warzone has terminated unexpectedly

Just taken the trouble to check Sourceforge. 239 is in the Archive!!!!!!!!! Any site offering a game or app will present their most recent stable first - after all, they want to create a good impression - then below will appear the most recent beta/rc, if there is one. WZ offers a flawed RC and a lo...
by zydonk
25 Sep 2012, 11:53
Forum: Technical Help / Troubleshooting
Topic: Warzone has terminated unexpectedly
Replies: 17
Views: 4961

Re: Warzone has terminated unexpectedly

zydonk , could you please put a little control upon your paranoia? 2.3.9 is in 2 clicks from the front page , found it instantly. Missed this. Obviously had something else to do. It should be on the front page. It's still the premier WZ offering. And it's not paranoia, only growing frustration caus...
by zydonk
21 Sep 2012, 11:57
Forum: Technical Help / Troubleshooting
Topic: Warzone has terminated unexpectedly
Replies: 17
Views: 4961

Re: Warzone has terminated unexpectedly

Im bumping this again because i still rather need help,i found a suitable 2.3.9 installer,but it took me way longer then it should have,however all the hosted 2.3.9 installers for MAC are not to be found,im trying to get a friend to join but he runs a mac,again,seguestions or solutions... 239 not a...
by zydonk
18 Sep 2012, 12:06
Forum: Other Talk
Topic: Request : original wz2100 game up to 1.10
Replies: 8
Views: 1498

Re: Request : original wz2100 game up to 1.10

May also want to attach a copy of it here. I don't believe it is one that I have in my collection. I will post here when I get a binary up for the retail game for the redemption project. So far its all under svn/git so it compile only for the moment but can run anything released for retail. Assume ...