Search found 417 matches

by winsrp
14 Dec 2009, 19:30
Forum: Ideas and suggestions
Topic: Suggestion: New type of AA gun/cannon
Replies: 43
Views: 6624

Re: Suggestion: New type of AA gun/cannon

Would be an Anti-Aircraft flame weapon of sorts Yeah this is exactly what I was talking about but, I just didn't want to put it that way... jejeje. The plasmite on the other hand has an extender fire radius on it, that would make it for an upgrade from a simple flame Flak AA... so we could have Fir...
by winsrp
14 Dec 2009, 19:24
Forum: Addon discussions
Topic: New feature: Gates
Replies: 199
Views: 51987

Re: New feature: Gates

So Per, do you have plans in putting it in any of the future beta version for 2.3, or should we handle it in the meantime as a mod since seems far away still? This is way too useful feature this game should have.
by winsrp
14 Dec 2009, 17:27
Forum: Ideas and suggestions
Topic: Suggestion: New type of AA gun/cannon
Replies: 43
Views: 6624

Re: Suggestion: New type of AA gun/cannon

hmm.... new type of AA.... what I would do, is combine some type of plasmite shell with flak cannonn, and make some sort of air napalm mini shell. It can be easily done with current game mechanics, just need a new model and I will set up the weapon stats.
by winsrp
14 Dec 2009, 16:30
Forum: News and announcements
Topic: 2.3 Beta 4 is out!
Replies: 32
Views: 20796

Re: 2.3 Beta 4 is out!

does any of the changes mean changes to the multiplay/skirmish/player0 etc... files?
by winsrp
13 Dec 2009, 19:04
Forum: Addon discussions
Topic: New feature: Gates
Replies: 199
Views: 51987

Re: New feature: Gates

well it would be great if we have the doors that flip like walls, and all that, and the 1 tile looks great. Corner door, might be ok, but we will have to see an example of it. Diagonal walls might not present that much of a problem, and would act like a good corner wall, but might be a problem when ...
by winsrp
11 Dec 2009, 19:43
Forum: Addon discussions
Topic: Random maps
Replies: 29
Views: 4629

Re: Random maps

that first 8 player map would be great if we had boats in the game.... like the ones on red alert or even warcraft 2.... looks funny.
by winsrp
11 Dec 2009, 18:24
Forum: Coding
Topic: how does the game flips the wall model?
Replies: 2
Views: 1106

Re: how does the game flips the wall model?

hmmm.... interesting, thanks for the info Per.

By the way, if we make that gates things actually good, would you be interested in putting in the core game, from what I have tested, is a blast to have a couple door on your little fortress.. jejeje.... neat thing,
by winsrp
11 Dec 2009, 18:18
Forum: Addon discussions
Topic: First Map
Replies: 34
Views: 7670

Re: First Map

[removed]

(You must have misheard me or something. -Zarel)
by winsrp
11 Dec 2009, 18:08
Forum: Addon discussions
Topic: Random maps
Replies: 29
Views: 4629

Re: Random maps

ohhh.... O_O ... so random map generator... interesting
by winsrp
11 Dec 2009, 18:05
Forum: Addon discussions
Topic: Transport by Xenon
Replies: 44
Views: 12556

Re: Transport by Xenon

Imagine if you could make one of those!!!!! O_O

Man... this game needs bigger units... xD that thing is way cool.
by winsrp
11 Dec 2009, 06:03
Forum: Other Talk
Topic: Please test the 2.3 beta releases!
Replies: 233
Views: 36291

Re: Please test the 2.3 beta releases!

when I build a hardcrete next a an allied hardcrete it does not change the side of the hardcrete to match the wall patterns.
by winsrp
11 Dec 2009, 05:38
Forum: Addon discussions
Topic: Random maps
Replies: 29
Views: 4629

Re: Random maps

ohhh... enlightenment. O_O

So shouldn't you put what are you trying to replicate on your map?? or shall we guess it out?
by winsrp
11 Dec 2009, 02:23
Forum: Coding
Topic: how does the game flips the wall model?
Replies: 2
Views: 1106

how does the game flips the wall model?

OK so, this is the thing. When you make a hardcrete wall, it detects that has to flip the wall model according to the wall tile next to it so, how can I make a new asset and apply that same behavior to it? how does the game flips the wall model? or more importantly where can I assign that applies th...
by winsrp
11 Dec 2009, 02:07
Forum: Addon discussions
Topic: New feature: Gates
Replies: 199
Views: 51987

Re: New feature: Gates

Why don't we just cut the crap and make it a 1 tile that is just a door....???, that way the player can put as many as he/she want and thats it...
by winsrp
10 Dec 2009, 23:38
Forum: Addon discussions
Topic: First Map
Replies: 34
Views: 7670

Re: First Map

yes daddy, but he started it.. ROLF xD