Search found 417 matches

by winsrp
15 Dec 2009, 21:09
Forum: News and announcements
Topic: 2.3 Beta 4 is out!
Replies: 32
Views: 20796

Re: 2.3 Beta 4 is out!

I saw you made the frustration thing or what ever you call it, but I think it wont work in this case since the AI only has trucks... no a single attack unit. So how would it get unstuck by shooting if it can't shoot. The default AI should definitely start by doing the power module, the closest oil, ...
by winsrp
15 Dec 2009, 21:06
Forum: News and announcements
Topic: 2.3 Beta 4 is out!
Replies: 32
Views: 20796

Re: 2.3 Beta 4 is out!

2.3 beta 4 default AI.... played skirmish 4 vs 4 in locked teams. I start in position 3.
by winsrp
15 Dec 2009, 20:54
Forum: News and announcements
Topic: 2.3 Beta 4 is out!
Replies: 32
Views: 20796

Re: 2.3 Beta 4 is out!

well, I have tested the AI in a single map, and the only thing the AI does, is build a power station, and send the trucks to the farthest away oil thing possible, and by the time i have medium body tanks the Ai does not even has a command center. just trucks stuck in a oil well they cant reach... th...
by winsrp
15 Dec 2009, 17:42
Forum: Addon discussions
Topic: New feature: Gates
Replies: 199
Views: 51987

Re: New feature: Gates

so you need a base plate model with a door on it, and a baseplate only model, or how was that?

And would it have the same behavior of the current mod? auto closes on enemy close by?

just curious
by winsrp
15 Dec 2009, 05:16
Forum: Other Talk
Topic: game lobby host commands
Replies: 1
Views: 428

game lobby host commands

Is there a list of the commands a host can use to kick people and such when in the lobby?
by winsrp
15 Dec 2009, 04:50
Forum: Ideas and suggestions
Topic: "z" mode and minimap
Replies: 7
Views: 1188

Re: "z" mode and minimap

yes... please... Z the minimap!!!! It might be a snap every 10 secs or so, this way it will have low performance impact.
by winsrp
15 Dec 2009, 04:49
Forum: Addon discussions
Topic: Transport by Xenon
Replies: 44
Views: 12556

Re: Transport by Xenon

Olrox wrote:as the cyborg transport looks too small to carry 10 cyborgs
Think about 10 super cyborgs when making this one... they are almost as big as tanks!!! O_o
by winsrp
15 Dec 2009, 04:45
Forum: Ideas and suggestions
Topic: Suggestion: New type of AA gun/cannon
Replies: 43
Views: 6624

Re: Suggestion: New type of AA gun/cannon

See thats what I like about Olrox, we are on the same page... ;) seems like we will have our napalm AA after all.. jejeje :cool:
by winsrp
15 Dec 2009, 01:35
Forum: Addon discussions
Topic: New feature: Gates
Replies: 199
Views: 51987

Re: New feature: Gates

hmmm... I see... well, for now we will keep working on the mod, while you try to do it the real way, since I cannot really help, if someone else can, the please go for it. We will stick with the 2 objects one horizontal and one vertical, since there is no external way to designate a rotating object ...
by winsrp
15 Dec 2009, 01:27
Forum: Ideas and suggestions
Topic: Suggestion: New type of AA gun/cannon
Replies: 43
Views: 6624

Re: Suggestion: New type of AA gun/cannon

well, since most of ideas are hard (to say the least), to get to the core game, I assume that the best approach for topics such as balance, new weapons and stuff from that kind of topics are better first within a mod, then if they get enough acceptance they might have a better change to get to the c...
by winsrp
15 Dec 2009, 00:43
Forum: Other Talk
Topic: Please test the 2.3 beta releases!
Replies: 233
Views: 36291

Re: Please test the 2.3 beta releases!

the new ready box is good, the blue spots on the resources are good too.

Will let you know when I do more tests.
by winsrp
15 Dec 2009, 00:28
Forum: Other Talk
Topic: Usual Research Pattern
Replies: 4
Views: 794

Re: Usual Research Pattern

well, I normally go straight to power module, and then mortars, to make some basic defence, them medium body with MRA, and then long range weapons, when I feel that enemy is really strong then huge amount of heavy gunners are always useful.
by winsrp
15 Dec 2009, 00:24
Forum: Ideas and suggestions
Topic: Suggestion: New type of AA gun/cannon
Replies: 43
Views: 6624

Re: Suggestion: New type of AA gun/cannon

come on Zarel use your imagination a little bit, where did you leave your happy thought.... fire aa flak... shells explode in the air and do burn damage, in the sense of on fire shards, why not, you told that yourself, only imagining it is scary!!! fire aa missile, yeah all missiles explode... but n...
by winsrp
14 Dec 2009, 23:40
Forum: Ideas and suggestions
Topic: Suggestion: New type of AA gun/cannon
Replies: 43
Views: 6624

Re: Suggestion: New type of AA gun/cannon

to be honest with you praefectus, I didn't read the rest of the post besides the title, and just thought of what type of AA is this game missing, and like a sparkle of magic a flame AA came to mind, since I'm more willing to see a flame version of every other single weapon in this game. I don't norm...
by winsrp
14 Dec 2009, 22:46
Forum: Addon discussions
Topic: Random maps
Replies: 29
Views: 4629

Re: Random maps

hmmm... this little program should be included with the game installer, since making maps is now like making maps for sim city... lol... it just cant be easier that this.