Search found 417 matches

by winsrp
26 Jan 2011, 01:24
Forum: Ideas and suggestions
Topic: New (turret)laser effects??
Replies: 39
Views: 8994

Re: New (turret)laser effects??

i made a test here, I grabbed the flashlight, i put the same laser beam that the laser AA has... and put it fire in rapid fire mode... 0 delay, and with speed to something like 10.000 up from normal 2500 or so... and it looks weird.... not as weird as it looked when I put speed 100, that was a lol. ...
by winsrp
25 Jan 2011, 17:06
Forum: Ideas and suggestions
Topic: New Cyborg "Spy"
Replies: 1
Views: 418

New Cyborg "Spy"

Hi There, Here is the idea: Have a new Cyborg code name "Spy" Abilities (Short Version): -Transform itself into an enemy Unit -Infiltrate into enemy buildings -Steal Any given Tech that the Enemy has Abilities (Long Version): -Transform itself into an enemy Unit, this will allow the unit to take the...
by winsrp
23 Dec 2009, 16:35
Forum: Other Talk
Topic: Olrox has left the game.
Replies: 24
Views: 4234

Re: Olrox has left the game.

Was it something I said? This make me laugh quite a while today, there are so many of your post saying you either don't like stuff, or thats not the idea of the game, and such, that you scare away people that are willing to help. I think I'll say thanks to Olrox since you are a great artist, and it...
by winsrp
19 Dec 2009, 07:08
Forum: Addon discussions
Topic: Limits mod (incl. Laser Satellite)
Replies: 19
Views: 6364

Re: Limits mod (incl. Laser Satellite)

call it a limitation. :[ Sad true.... well Its just that when I see the future of this game (very distant future it seems), is a game that handles unlimited amount of units, buildings and huge map sizes. I am a guy that likes massive battles, so I can make strategies sending battalions on different...
by winsrp
19 Dec 2009, 05:22
Forum: Other Talk
Topic: How do you play Warzone 2100 the most?
Replies: 61
Views: 18235

Re: How do you play Warzone 2100 the most?

you guys are missing an option on the questionnaire, how about multiplayer with a mod. that would be my choice.
by winsrp
19 Dec 2009, 05:20
Forum: Addon discussions
Topic: Limits mod (incl. Laser Satellite)
Replies: 19
Views: 6364

Re: Limits mod (incl. Laser Satellite)

how about fixing the bug, that if you put over 99 of something in the limits screen, lets say 100 or up, the slider does not works?? since it only seems to accept 2 digits.
by winsrp
19 Dec 2009, 05:18
Forum: Ideas and suggestions
Topic: Suggestion: New type of AA gun/cannon
Replies: 43
Views: 6701

Re: Suggestion: New type of AA gun/cannon

Any comments about the geometry/composition? Well, they look like a howitzer IMO, remember that the have to look that the can be looking at 90 degrees up, or close to that, and they seem to have too much rear, even to move over 5 degrees. Can you put a back shoot of them, maybe its just the viewing...
by winsrp
16 Dec 2009, 16:02
Forum: Ideas and suggestions
Topic: Suggestion: New type of AA gun/cannon
Replies: 43
Views: 6701

Re: Suggestion: New type of AA gun/cannon

is a german abbreviation for Flugabwehrkanone I had completely no idea... O_o Or would it rather be cooled down due to the cold airstream? Well, normally fire is powered by wind, I know if its cold, it should not burn that much, but have you seen an airplane engine get on fire... it does not cools ...
by winsrp
16 Dec 2009, 15:59
Forum: Addon discussions
Topic: DyDo skirmish AI: ver 2.1.1 (21 Apr 2010)
Replies: 245
Views: 51881

Re: DyDo skirmish AI: ver 1.1

DylanDog wrote:I am afraid you compromise DyDo efficiency
Compromise it in a way that it will be looking for a research and if it does not finds it, it will get stuck or it will try other researches if the one looking for is not available?
by winsrp
16 Dec 2009, 01:13
Forum: Addon discussions
Topic: New feature: Gates
Replies: 199
Views: 52251

Re: New feature: Gates

right on.... seems like visual improvements are on their way for this oldie game.
by winsrp
16 Dec 2009, 01:08
Forum: Addon discussions
Topic: New feature: Gates
Replies: 199
Views: 52251

Re: New feature: Gates

geometry looks appropriate, and actually looks good without textures... lol.

When we get teamcolors I would put the 2 openings in the front of the gate in team color.

But it does looks really good.

Note: we don't have walls with three corners, only cross and straight, but looks good too. ;)
by winsrp
16 Dec 2009, 00:10
Forum: Addon discussions
Topic: DyDo skirmish AI: ver 2.1.1 (21 Apr 2010)
Replies: 245
Views: 51881

Re: DyDo skirmish AI: ver 1.1

ok so lets see if I get it right, this is only for skirmish, and does not works in multiplayer online right?

And does it works if I load it in conjunction with a mod that changes the research tree?
by winsrp
15 Dec 2009, 23:46
Forum: Ideas and suggestions
Topic: Advanced missile & laser tech; A solution to OP artillery
Replies: 7
Views: 4048

Re: Advanced missile & laser tech; A solution to OP artillery

its all down to playing preferences, this game has so many ways you can play that when you don't use something then it shouldn't be there, but some others can't live without it. And if you don't know how to defend yourself against something you end up stating that is overpowered. Radar jammer is the...
by winsrp
15 Dec 2009, 21:38
Forum: News and announcements
Topic: 2.3 Beta 4 is out!
Replies: 32
Views: 20868

Re: 2.3 Beta 4 is out!

--cheat does works.

You first have to be in game and press shift+backspace to active the cheat mode, and then you can enter all the cheats you want.

This is how I tested the problem with the AI... cheat and research all, then put a satellite, and see what the AI does.
by winsrp
15 Dec 2009, 21:16
Forum: Addon discussions
Topic: New feature: Gates
Replies: 199
Views: 52251

Re: New feature: Gates

friendly droids including allies right? just in case you forgot :P