Search found 264 matches

by Forgon
16 Feb 2019, 17:12
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 80
Views: 25282

Re: Need help developing 3.3.0 campaign

As I suggested in Ticket 4862 I modified rules.js and included it into the latest camBalance mod from Berserk Cyborg so that the unit limits are the following: Easy: 100 units Normal: 80 units Hard: 60 units Insane: 40 units camBalance.wz Edit: To be fairer I also changed the accuracy of the Scaven...
by Forgon
16 Feb 2019, 01:02
Forum: News and announcements
Topic: 3.3.0 (Beta) Multiplayer issues
Replies: 25
Views: 16998

Re: 3.3.0 (Beta) Multiplayer issues

In SP, cyborgs are moving inside transports (on the left panel), it looks hilarious. Please take the time to write a proper bug report (with a screenshot). There is still a really low unit limit and maximum zoom distance is awful. The unit limit can be increased via mods. But the more units are all...
by Forgon
14 Feb 2019, 22:24
Forum: Addon discussions
Topic: Art revolution mod
Replies: 25
Views: 5763

Re: Art revolution mod

a TAR file inside a Gzip file with .wz extension. Are you sure everything works correctly? I failed to apply your mod. The mod also contained 3 useless files named Thumbs.db. A corrected version of the AR mod is available here. Please explane how your suposed to do it on a linux box And your link l...
by Forgon
14 Feb 2019, 19:51
Forum: Addon discussions
Topic: Art revolution mod
Replies: 25
Views: 5763

Re: Art revolution mod

File too large: ARmod_Edited_3.3.0-beta1.wz The ARmod has been edited to work on 3.3.0 needs testing but its too large to put in forum. Removed link Link from google drive. Its seems to be ok on my machine now wz2100-20190214_164346-Sk-Rush.png You put a TAR file inside a Gzip file with .wz extensi...
by Forgon
13 Feb 2019, 23:40
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 80
Views: 25282

Re: Need help developing 3.3.0 campaign

In my opinion, the most important problem of balance in the company is the army limit of 100. Having 100 units is not a problem to overcome any defense and enemy units. When before still on PSone played and had 40 units this was difficult. I agree that in case of 40 units did not make sense to buil...
by Forgon
13 Feb 2019, 23:29
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 297499

Re: Help needed testing 3.2.x Campaign games!

I have opened the new thread "Need help developing 3.3.0 campaign" so that this topic can be closed.
by Forgon
13 Feb 2019, 23:28
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 80
Views: 25282

Need help developing 3.3.0 campaign

This thread is dedicated to developing the campaign based on the latest developer builds (informally known as version master). Feedback for the campaign in version 3.3.0 Beta 1 should be provided in this thread . The campaign has been tested extensively after its conversion to JavaScript by Berserk ...
by Forgon
13 Feb 2019, 20:54
Forum: Website feedback
Topic: http://donations.wz2100.net is a little out of date
Replies: 7
Views: 3647

Re: http://donations.wz2100.net is a little out of date

Thank you all very much for all the answers :D Perhaps a compromise could be to use a seperate value for the singleplayer max zoom and the multiplayer max zoom and cap the multiplayer max zoom at 5000 (I understand that keeping older pcs competitive in multiplayer is important.), and there could be...
by Forgon
03 Feb 2019, 21:19
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 297499

Re: Help needed testing 3.2.x Campaign games!

Flamer is too powerful against hardcrete. Tone down the burn damage, keep the previous structure modifier, and everything should work out. The burn damage is difficult to judge since I'm not able to set my own units on fire which makes it hard to see precisely how much burn damage is actually being...
by Forgon
01 Feb 2019, 15:15
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 297499

Re: Help needed testing 3.2.x Campaign games!

xNEXTx wrote:
01 Feb 2019, 14:15
I decided to play the company at the level of difficulty insane.
I have downloaded the latest master.
These "camBalance" changes are not included in the latest master version?
No, they are not. You have to download the camBalance mod and apply it if you want to help testing.
by Forgon
28 Jan 2019, 11:23
Forum: Website feedback
Topic: http://donations.wz2100.net is a little out of date
Replies: 7
Views: 3647

Re: http://donations.wz2100.net is a little out of date

[...] I have an idea for the game as well, maybe make the maximum map zoom level scale along with the display scaling setting. If the user is running at 4k and needs to use a high scaling setting, they are probably able to run the game smoothly enough to zoom out a little more and see more of the b...
by Forgon
05 Jan 2019, 10:54
Forum: Development
Topic: MP Testing for the next release (3.3.0) needed!
Replies: 36
Views: 27985

Re: MP Testing for the next release (3.3.0) needed!

I'm probably missing something but when I start a master game (f5f0340, built Jan 4 2019) no custom maps are available when hosting a new mp game. I've put the maps in Documents\Warzone 2100 master\maps. Also tried to add it to the installed dir (C:\Program Files (x86)\Warzone 2100-master\maps Wind...
by Forgon
02 Jan 2019, 18:39
Forum: Coding
Topic: Flowfield prototype
Replies: 15
Views: 6771

Re: Flowfield prototype

So I have fixed more incompatibilities. Compiled with with cmake + gcc 7.3 and got no more errors. [...] I compiled with gcc 8.2.1 and nonetheless received many errors. Shortened output of `make -j6`: flowfield.cpp: In function ‘void flowfield::calculateFlowFieldsAsync(MOVE_CONTROL*, unsigned int, ...
by Forgon
23 Dec 2018, 17:51
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 297499

Re: Help needed testing 3.2.x Campaign games!

The "movement" property of Angel Missile and Archangel Missile is "INDIRECT" in campaign and tutorial games and "HOMING-INDIRECT" for the equivalent weapons in skirmish and multiplayer games. Is there a good reason for this or could their campaign behavior easily be changed? Edit: A patch that enabl...
by Forgon
22 Dec 2018, 15:37
Forum: Coding
Topic: Flowfield prototype
Replies: 15
Views: 6771

Re: Flowfield prototype

I have fixed the errors. It's mostly about MSVC not being fully compliant to the standard. Two things with struct brace init are C++14 thing, I guess GCC uses C++11. Could you try compiling it again? I tried your latest version, but still fail to compile with autotools. Shortened output of `make -j...