Search found 264 matches

by Forgon
15 Mar 2020, 13:35
Forum: Addon discussions
Topic: [3.1] Ultimate Scavenger AI Mod
Replies: 512
Views: 243707

Re: [3.1] Ultimate Scavenger AI Mod

Is this version still compatible with the Steam Version? As in, pretty stable for multiplayer? I remember back them having issues with newer versions with crashing. The Steam version you are referring to has been made by a dubious individual without any connections to our project. We do neither sup...
by Forgon
07 Mar 2020, 20:11
Forum: Campaign
Topic: The game is too hard
Replies: 49
Views: 16747

Re: The game is too hard

I'm now ran into another issue, I'm on the first beta mission, for some reason I can't build anymore trucks, I've brought 40 units from alpha, (no trucks) I tried to recycle the two trucks on the first mission, to make them hover, but it saying that I can't build anymore. Yet it will allow me to bu...
by Forgon
07 Mar 2020, 14:06
Forum: Mapping / Modding tools & discussions
Topic: Spliting mods into categorizes
Replies: 3
Views: 846

Re: Spliting mods into categorizes

[...] Separate mods into 2 categorizes. [...] Public mods = Just as they are now. All players must run the same mods or the game will crash. These mods modify weapons, weapons power, unit speed, game speed, or any thing else that has to be in sink. Private mods = Modify the way something looks or s...
by Forgon
06 Mar 2020, 22:26
Forum: Campaign
Topic: The game is too hard
Replies: 49
Views: 16747

Re: The game is too hard

[...] I managed to redo the mission with Berserk Cyborg's mod, that reduced the cyborg output, which really helped a lot. Plus used half track units, one team near the middle left, and the other team took on the base from the left side. without all those cyborgs, it was a lot easier. [...] Using th...
by Forgon
04 Mar 2020, 18:28
Forum: Campaign
Topic: The game is too hard
Replies: 49
Views: 16747

Re: The game is too hard

When I entered the enemy base, my units were in each other's way. They could therefore no longer retreat at medium damage. This problem could have been mitigated if I had been more patient and not forgotten to use my trucks to make new repair facilities at suitable positions. entering_base.png My mo...
by Forgon
04 Mar 2020, 18:24
Forum: Campaign
Topic: The game is too hard
Replies: 49
Views: 16747

Re: The game is too hard

I am struggling to do the final alpha mission, I use 2 commanders with 12 units each, 4 heavy machineguns, 4 heavy cannons, and 4 lancers. [...] (and a 10 man mortar team) But here is the thing, I'm near the top of the map, and the enemy just keeps pushing me back with superior numbers, But I have ...
by Forgon
02 Mar 2020, 22:00
Forum: Campaign
Topic: The game is too hard
Replies: 49
Views: 16747

Re: The game is too hard

I am struggling to do the final alpha mission, I use 2 commanders with 12 units each, 4 heavy machineguns, 4 heavy cannons, and 4 lancers. for the most part, this has worked out pretty well, and I'm playing on normal. So didn't realise there is a greatly increase unit cap until now. (and a 10 man m...
by Forgon
02 Mar 2020, 12:00
Forum: Skirmish / Multiplay
Topic: Remove scavengers from player scores in MP games
Replies: 0
Views: 1257

Remove scavengers from player scores in MP games

In multiplayer games, neither killing scavengers nor getting killed by them should influence the scores and kill counts of players, both of which are shown in the intelligence screen. This would have the following advantages: It would become easier to compare the performance of different players bec...
by Forgon
01 Mar 2020, 20:34
Forum: Other Talk
Topic: The history of WZ multiplayer and 1.10 balance
Replies: 10
Views: 3924

Re: The history of WZ multiplayer and 1.10 balance

[...] The year 2000 was the peak of WZ with as many as 250 players in the chat lobby at one time although 100 - 150 was more like the average. [...] The speed cheat was a program that made a person's PC run faster (CPU clock I think) and consequently so did WZ including the research, production and...
by Forgon
11 Sep 2019, 11:55
Forum: News and announcements
Topic: Release 3.3.0
Replies: 14
Views: 16999

Re: Release 3.3.0

What happened to the mission briefings? Before it would throw up a mission box when you cross the trigger. Now you must manually press the mission button and that isn't obvious to do that for new people. We would appreciate if you created a GitHub issue for this problem. Ideally, the bug report wou...
by Forgon
09 Sep 2019, 10:18
Forum: Ideas and suggestions
Topic: Add more bots?
Replies: 11
Views: 2598

Re: Add more bots?

I have considered adding the BoneCrusher! and Cobra AIs to the game, but
chose not to because this would break the GUI.
by Forgon
07 Sep 2019, 20:47
Forum: Ideas and suggestions
Topic: Old features, new features, remarks and advices
Replies: 11
Views: 4205

Re: Old features, new features, remarks and advices

Berserk Cyborg wrote:
07 Sep 2019, 20:38
[...] But... perhaps the credits backdrop could become a random backdrop like the others.
There's no need for that. I don't miss the credits screen at all.
by Forgon
07 Sep 2019, 18:05
Forum: Game related Discussions
Topic: Does this game have autosave
Replies: 2
Views: 1578

Re: Does this game have autosave

[...] I played a bunch of hours through main mission only to fail the scout mission 8. I was wondering if there was an autosave feature anywhere i cannot seem to find or am I truly boned and have to replay all the missions now making sure to save my game every 10 or so minutes. We used to have an a...
by Forgon
07 Sep 2019, 17:59
Forum: Development
Topic: Split Community! Make 3.1.5 the official supported version
Replies: 17
Views: 6720

Re: Split Community! Make 3.1.5 the official supported version

[...] In version 3.1.5, An AI will rebuild its base wherever a truck happens to be, If their main city gets trashed. Which is actually fun, Because you can push them around the map until their all piled up together for one gigantic battle. In the later versions the AI will always run back to where ...
by Forgon
04 Sep 2019, 12:01
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 80
Views: 25311

Re: Need help developing 3.3.0 campaign

[...] also how goes the reimplementation of the old hold guard and peruse stances ? One final thing where to you find the latest master these days ?, while i very much doubt I'll be able to run it, I do keep checking from time to time to see if the XP support has been sorted or not. Welcome back! T...