Search found 807 matches

by Berserk Cyborg
21 Aug 2019, 00:15
Forum: Coding
Topic: Vulkan support
Replies: 54
Views: 27945

Re: Vulkan support

Per wrote:
20 Aug 2019, 23:33
Interesting. Do you have a git branch for this work?
Follow pastdue's latest gfx_api branches. I know version 12 works as that was the last iteration I tried.
by Berserk Cyborg
17 Aug 2019, 21:58
Forum: Website feedback
Topic: Older builds missing!
Replies: 1
Views: 4221

Re: Older builds missing!

Older releases can be found in the archives folder here: https://sourceforge.net/projects/warzone2100/files/.
by Berserk Cyborg
12 Aug 2019, 21:15
Forum: Addon discussions
Topic: Enhanced Balance Mod for 3.x
Replies: 216
Views: 90106

Re: Enhanced Balance Mod for 3.x

The AA Flak Cannon (AAGun2Mk1) "flags" attribute needs to be set ShootAir --> AirOnly. I'm not sure how/when I screwed that up but that needs fixing or else will significantly impact balance. Posting here is easier for me than dealing with Git; if you could make that fix please, thank you. Fixed. A...
by Berserk Cyborg
11 Aug 2019, 15:23
Forum: Website feedback
Topic: How to get an account
Replies: 6
Views: 2907

Re: How to get an account

No, not that. The link to register for an account is gone.
by Berserk Cyborg
11 Aug 2019, 15:17
Forum: Website feedback
Topic: Addons Login
Replies: 7
Views: 2275

Re: Addons Login

Addon login only works for the addon moderators. For everyone else it's been broken since last years forum upgrade failed.
by Berserk Cyborg
09 Aug 2019, 04:47
Forum: Addon discussions
Topic: Enhanced Balance Mod for 3.x
Replies: 216
Views: 90106

Re: Enhanced Balance Mod for 3.x

I might maintain this for some time. If anyone finds any bugs then report them here or at my fork. MIH-XTC's latest mod doesn't include the file changes for skirmish rules and Nullbot and I already made a few improvements so I'd recommend using my version of the mod found on my fork.
by Berserk Cyborg
09 Aug 2019, 04:29
Forum: Website feedback
Topic: How to get an account
Replies: 6
Views: 2907

Re: How to get an account

@Per @Cyp Account registration is broken...
by Berserk Cyborg
09 Aug 2019, 04:28
Forum: Website feedback
Topic: How to get an account
Replies: 6
Views: 2907

Re: How to get an account

3.2.2? That is old. Use the latest release, 3.3.0beta1 , which has a ton of campaign bugfixes. An alternative is to use the dev-builds which are normally safe to play on (see this ). Saves won't carry over from 3.2.2, though, so for now, make sure all enemy units/structures are destroyed on map and ...
by Berserk Cyborg
02 Aug 2019, 07:08
Forum: Development
Topic: The proper way to add new tilesets into the game
Replies: 9
Views: 4199

Re: The proper way to add new tilesets into the game

Heh, I was thinking something similar but it was very convoluted. Berg was right though and it's not as hard as we thought. One should be able to create a campaign 4 by doing these steps: - Add tertilesc4hw- folders, and radar file, into the base/texpages directory. - Create a vidmem4.wrf and cam4.w...
by Berserk Cyborg
01 Aug 2019, 01:06
Forum: Addon discussions
Topic: Enhanced Balance Mod for 3.x
Replies: 216
Views: 90106

Re: Enhanced Balance Mod for 3.x

You'll want to incorporate fdebdf51fba6fe8e0286bb9c8ef534fb629589b9 since otherwise the crane on Alpha 1 will keep triggering the first trigger area within a few seconds. Another thing I saw is those super stabilized mortar structures (like those on Beta 1) have their projectile fired/spawned in fro...
by Berserk Cyborg
31 Jul 2019, 19:55
Forum: Artwork
Topic: How do you rotate a graphical model?
Replies: 9
Views: 2995

Re: How do you rotate a graphical model?

I've tested the min/max Elevation attribute several times and each time it seems to have no bearing... I was thinking that it was referring to the trajectory of the projectile and I was trying to create a slow arch effect. Apparently the elevation attribute effects the turret as well then. But I st...
by Berserk Cyborg
31 Jul 2019, 17:59
Forum: Artwork
Topic: How do you rotate a graphical model?
Replies: 9
Views: 2995

Re: How do you rotate a graphical model?

I think it's due to having huge elevation values with the "Rocket-MRL-Homing-Hvy" weapon . It looks normal when it isn't trying to target something.

Code: Select all

"maxElevation": 90, (currently 800)
"minElevation": -30, (currently 500)
by Berserk Cyborg
30 Jul 2019, 01:20
Forum: Scripting
Topic: Are events global or specific to each player?
Replies: 3
Views: 2862

Re: Are events global or specific to each player?

At the end of cam_eventDroidBuilt() it calls __camAddDroidToFactoryGroup() but that function assumes all enemies belong to the same enemy player. I would like to check if a droid belongs to UltScav before adding it to an AI group but UltScav player # will change depending on the map so it's not a g...
by Berserk Cyborg
29 Jul 2019, 20:16
Forum: Scripting
Topic: Are events global or specific to each player?
Replies: 3
Views: 2862

Re: Are events global or specific to each player?

Are WZ events specific to each player when they are called or are they global? For example, if we have AI1.js, AI2.js, AI3.js, etc... and all of the AI's have an eventDroidBuilt() call, is that code specific to the AI that called it or is it global for all players? I'm thinking in campaign there is...
by Berserk Cyborg
28 Jul 2019, 20:45
Forum: Addon discussions
Topic: Enhanced Balance Mod for 3.x
Replies: 216
Views: 90106

Re: Enhanced Balance Mod for 3.x

What do you think about having a completely new player on the maps instead of using UltScav for player 7? Game play wise there would be no difference. I don't like cyan color in Gamma. I guess it doesn't really matter as long as it works. As for completely unused players, the color codes for them a...