Search found 807 matches

by Berserk Cyborg
30 Nov 2019, 17:48
Forum: Balance
Topic: Who uses cannon-flak?
Replies: 4
Views: 1425

Re: Who uses cannon-flak?

Hurricane requires twin MG and Whirlwind requires AG. I haven't noticed any of its upgrades depending on cannons at all. The weapons don't but the damage/ROF research do. "R-Wpn-AAGun-Damage04" requires the seventh cannon damage research (HVAPFSDS Cannon Rounds). "R-Wpn-AAGun-ROF04" requires the fo...
by Berserk Cyborg
30 Nov 2019, 00:12
Forum: Balance
Topic: Who uses cannon-flak?
Replies: 4
Views: 1425

Who uses cannon-flak?

Cannon-AA gets the short end of the stick when compared to all the other AA weapons. I suspect few players actually use it and the only ones who do are newbies who quickly learn it's almost a sure-fire way to lose against VTOLs. It's funny, really, because machinegun-AA requires cannon research far ...
by Berserk Cyborg
29 Nov 2019, 23:51
Forum: Coding
Topic: Thread pooling?
Replies: 4
Views: 878

Re: Thread pooling?

In terms of overall performance it's probably the graphics code that is one of the worst offenders. Pastdue's gfx PR at least no longer makes Warzone melt one of my modern CPU cores, lol. Hopefully 3.4 comes after 3.3.1. Pathing can be still be an issue, especially if a situation occurs where the mi...
by Berserk Cyborg
19 Nov 2019, 00:09
Forum: Addon discussions
Topic: Cobra skirmish AI
Replies: 30
Views: 15034

Re: Cobra skirmish AI

^ I made a workaround where I randomly offset the locations passed to pickStructureLocation() up to three tiles. This made it possible for Cobra to build its base on Startup position 0 and all Butterfly map positions. It shouldn't negatively affect anything and hasn't from my tests so far. Another f...
by Berserk Cyborg
18 Nov 2019, 21:18
Forum: Addon discussions
Topic: Cobra skirmish AI
Replies: 30
Views: 15034

Re: Cobra skirmish AI

So, problem is that cobra trucks at base do nothing, despite there are 3 more dericks built. Looked to later commits names - not sure if they affect this. I know about this one. But it's not a problem with the bot. It's a failure with pickStructureLocation() . It can't find anywhere to place the HQ...
by Berserk Cyborg
17 Nov 2019, 19:14
Forum: Addon discussions
Topic: Cobra skirmish AI
Replies: 30
Views: 15034

Re: Cobra skirmish AI

1. Chess like defense struct layout. The shift seems to happen at some point due to bad alignment with terrain. Though units usually try to move between diagonally placed structs, it happens so slow, that they are practically unpassable. If Cobra has no base structures to build anymore then it star...
by Berserk Cyborg
09 Nov 2019, 16:07
Forum: Mapping / Modding tools & discussions
Topic: More colors for campaign mode?
Replies: 3
Views: 1119

Re: More colors for campaign mode?

Er I'm kinda lost, not a programmer here. Also do you mean "changePlayerColour(player, colour)" or "setPlayerColour", cause on the wiki it says the former. Do I just add on line 242 before "setCampaignNumber(1);", something like "changePlayerColour(0, 3)"? :lol2: It's changePlayerColour(). Guess I ...
by Berserk Cyborg
09 Nov 2019, 06:59
Forum: Mapping / Modding tools & discussions
Topic: More colors for campaign mode?
Replies: 3
Views: 1119

Re: More colors for campaign mode?

Yep. By using changePlayerColour() you can change the color of a player. You could mod the base rules.js starting here and that will forcibly set different colors for the player/AI. Campaign player numbers are like so: 0 - Human player 1 - New Paradigm 2 - The Collective 3 - Nexus As for the color v...
by Berserk Cyborg
07 Nov 2019, 02:33
Forum: Artwork
Topic: Cutscene upscaling
Replies: 22
Views: 4463

Re: Cutscene upscaling

Yo, I took a quick look at these. They mostly look great! There isn't really any fast way to test the sequences in-game other than using the "let me win" cheat (or "ascend" if you know the in-game mission labels well enough). The biggest issue is the broken outro. It has a sort of "underwater" effec...
by Berserk Cyborg
03 Nov 2019, 00:18
Forum: Mapping / Modding tools & discussions
Topic: Idea for maps or challenges: Tower Defense
Replies: 2
Views: 722

Re: Idea for maps or challenges: Tower Defense

NoQ made a tower defense mod with completely custom maps some time ago. Don't know if it works with modern version of Warzone since I haven't checked it out myself. This is an idea I'd like to see as a challenge someday. I believe challenges have massive potential. It would be great to see more than...
by Berserk Cyborg
03 Nov 2019, 00:06
Forum: Mapping / Modding tools & discussions
Topic: Idea: WZ Battle Royale
Replies: 1
Views: 478

Re: Idea: WZ Battle Royale

It's possible with scripts. We can scale down the playable area of maps with setScrollLimits(). Some stuff might need to go through syncRequest() and eventSyncRequest, if you want the mod to be multiplayer compatible. Basically, if it alters any aspect of the playable game (object health, removal of...
by Berserk Cyborg
18 Oct 2019, 22:13
Forum: Balance
Topic: Flamer aim?
Replies: 10
Views: 1901

Re: Flamer aim?

Is it impossible to make dispersion based on exact distance instead of range classification short/medium/long? When I played flamer tanks in skirmish, units did not intentionally turn aim, but sometimes fire goes up to 90 deg to side. Not just ugly, but... impossible (can't remember exact situation...
by Berserk Cyborg
13 Oct 2019, 03:27
Forum: Skirmish / Multiplay
Topic: Multiplayer hosting issue
Replies: 5
Views: 1030

Re: Multiplayer hosting issue

^ Highly unlikely. It's going to be some settings aren't properly configured before that is a problem. Afraid I'm not well versed in this area, but I'll give it a try. There are two firewalls to worry about. The software-level one and the router one. 1. Have you made sure Warzone2100 is an exemption...
by Berserk Cyborg
10 Oct 2019, 22:50
Forum: Addon discussions
Topic: [3.2+] NullBot 3 ‘Reloaded’
Replies: 130
Views: 107760

Re: [3.2+] NullBot 3 ‘Reloaded’

1. It doesn't research nearly fast enough (or the wrong things) One of NullBots main issues is slow money spending which notably makes it lunch for bots that are super aggressive early game. NullBot could benefit from tighter power checks too. 2. Doesn't build the strongest army compositions. Like,...
by Berserk Cyborg
10 Oct 2019, 22:19
Forum: Balance
Topic: Flamer aim?
Replies: 10
Views: 1901

Re: Flamer aim?

Flamers tend to have poor long range accuracy, however, that isn't necessarily a bad thing and notably helps a fleeing unit that can keep its distance from a pursuing flamer. Probably one of the best cases of where army speed can make a big difference going against flamers. Flamer: long range = 3 ti...