Search found 551 matches

by Watermelon
22 Aug 2007, 22:51
Forum: Coding
Topic: wz stats tool(Windows exe only)
Replies: 12
Views: 11456

Re: wz stats tool(Windows exe only)

0.3:
Fixes:
*Fixed cpu hog by limiting the application to 100 fps
*Removed useless gl states copied from AntTweakBar examples

Features:
*Added a partial match search
*Added support for file names.txt in-game name search
*The window caption now display the in-game name of entry being edited
by Watermelon
21 Aug 2007, 17:29
Forum: Development
Topic: whole reballance suggestion
Replies: 76
Views: 14536

Re: whole reballance suggestion

I must admit that the current setup does make a kind of sense - if you think of a modern day tank you really aren't going to do any damage to that with a machine gun. A gatling-cannon, like that on the A-10, however, is specifically designed for taking down tanks. So there should be some way for lo...
by Watermelon
20 Aug 2007, 20:40
Forum: Development
Topic: whole reballance suggestion
Replies: 76
Views: 14536

Re: whole reballance suggestion

Perhaps, but you would have to then remove the TwinAssaultGun from MP as well.  I can't imagine the carnage a weapon with the base damage of the T-A-G would do after receiving 9 damage upgrades; even the basic AssaultGun, in the SP campaign, could rape everything but a Vengeance tank. Or, said anot...
by Watermelon
19 Aug 2007, 17:38
Forum: Coding
Topic: wz stats tool(Windows exe only)
Replies: 12
Views: 11456

Re: wz stats tool(Windows exe only)

0.2:
Fixes:
*Fixed a memory leak bug(i forgot to free the in buffer  ;D)

Features:
*Added dummy int field(always 0 read-only because I dont want to change AntTweakBar source code) to display the value of string field
by Watermelon
19 Aug 2007, 17:19
Forum: Addon discussions
Topic: New HQ and other pies...
Replies: 177
Views: 33398

Re: New HQ

looks stunning  :o

I think the transparencyshadow problem can be solved by replacing the 2d transparent texture rect(the antenna) with some heavily stretched triangle like
  /\
| |
| |
/  |
though there is no hope for the |X| parts...
by Watermelon
19 Aug 2007, 17:10
Forum: Development
Topic: Weapon Analysis
Replies: 6
Views: 1719

Re: Weapon Analysis

Okay, I've started numerically analysing all the weapon stats so we can compare them mathematically, but I want to just confirm my guessed formulae for damage and firing speed. From the data, it looks like "fireDelay" is the delay between rounds, and "reloadTime" is the time to reload once all roun...
by Watermelon
19 Aug 2007, 16:59
Forum: Development
Topic: whole reballance suggestion
Replies: 76
Views: 14536

Re: whole reballance suggestion

I wholeheartedly agree:  Starcraft was amazingly well-balanced.  They must've done an incredible amount of playtesting, or they used some sort of formula to figure out how much damage/armor each unit would get. But on a side note:  Wasn't the Scarab the unit with the highest damage output?  Or, bet...
by Watermelon
18 Aug 2007, 10:50
Forum: Development
Topic: x86_64 patch
Replies: 83
Views: 12822

Re: x86_64 patch

Hmm, thats strange, the usual suspect here is the use of longs, which are 32 bit on i386 and 64 bits on x86_64 (and byte order when going from i386 to for example powerpc), but as said no longs are being used, so that leaves us with alignment issues as probable cause. I assume that the laod/save co...
by Watermelon
18 Aug 2007, 10:41
Forum: Coding
Topic: wz stats tool(Windows exe only)
Replies: 12
Views: 11456

Re: wz stats tool(Windows exe only)

Deathguise wrote: This is quite a nice little tool, definetly faster than editing the files by hand, thanks this will make converting my old balance/fix mod less of a headache.
Thanks,glad to know it's useful.I will look into the possibilities to make a pie modelling tool with that lib.
by Watermelon
18 Aug 2007, 10:33
Forum: Development
Topic: whole reballance suggestion
Replies: 76
Views: 14536

Re: whole reballance suggestion

One of the causes of the uselessness of late game bodies is the flawed armor system of warzone,greater armor rating(threshold) is only slightly better than early game ones,because weapon damage becomes absurdly high in late games. Lets use the most 'balanced' RTS games' armor damage reduction system...
by Watermelon
18 Aug 2007, 10:12
Forum: Development
Topic: x86_64 patch
Replies: 83
Views: 12822

Re: x86_64 patch

Erm, I did a full audit of the 2.0 code for the use of long values (one of the big culprits when loading binary stuff from disk) and I've found no 64 bit problematic uses of long in the save/load code. Actually the only 64 problematic uses of long was the use in the netmangle / unmangle code, which...
by Watermelon
14 Aug 2007, 07:41
Forum: Development
Topic: Nightly build of the development trunk
Replies: 122
Views: 22737

Re: Nighlty build of the development trunk

are you running older data or something,the errors have something to do with old data/new exe combo it seems,the map object died issue is probably introduced by one of the recent commits.
by Watermelon
14 Aug 2007, 07:23
Forum: Mapping / Modding tools & discussions
Topic: How do I mod weapon/body stats
Replies: 1
Views: 1264

Re: How do I mod weapon/body stats

Maybe you can try this:

index.php?topic=889.0

note that this only works with svn data,just go grab Giel nightly build in his 'nightly build' thread if you are on windows.
by Watermelon
12 Aug 2007, 22:19
Forum: Coding
Topic: wz stats tool(Windows exe only)
Replies: 12
Views: 11456

wz stats tool(Windows exe only)

Fortunately I am finally motivated to add a gui to the wzstats converter I wrote some time ago.  ;D http://img215.imageshack.us/img215/3815/wztools04wi9.jpg This one uses AntTweakBar http://www.antisphere.com/Wiki/tools:anttweakbar for gui support,AntTweakBar is damn easy to implement and has pretty...
by Watermelon
10 Aug 2007, 14:47
Forum: Development
Topic: How to increase the research time
Replies: 15
Views: 3529

Re: How to increase the research time

Thanks a lot. So for example if I change the following line within the research.txt in research/multiplayer from R-Wpn-MG1Mk1,Level One,0,0,IMAGE_RES_WEAPONTECH,0,0,RES_MG1MK1,0,MG1Mk1,WEAPON,60,1,1,0,0,0,0,0,2 to R-Wpn-MG1Mk1,Level One,0,0,IMAGE_RES_WEAPONTECH,0,0,RES_MG1MK1,0,MG1Mk1,WEAPON,800,1,...