Search found 23 matches

by OFelix
05 Jan 2018, 20:48
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 270882

Re: Help needed testing 3.2.x Campaign games!

yes i know you can recycle your excess experienced units and then rebuild them on beta and doing so will allow you to retain the experience they have earned having said that this fact isn't necessarily obvious to new players.
Interesting! How would you do that? :-)
by OFelix
04 Jan 2018, 02:11
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 270882

Re: Help needed testing 3.2.x Campaign games!

Played today's Git version.

Campaign - Beta.

Had an issue where the hammer symbol was still illuminated when I had no trucks.
When I click it nothing is displayed at the bottom center.
by OFelix
30 Sep 2017, 01:34
Forum: Skirmish / Multiplay
Topic: Sk-Startup Best Time (Nullbot Insane v3.2.3)
Replies: 2
Views: 2910

Re: Sk-Startup Best Time (Nullbot Insane v3.2.3)

Well, incredibly I just wiped more than 10% off my best time!
My personal best is now 5:36
(And it's wasn't a one-off. Last 3 scores 5:42, 5:36, 5:39)
by OFelix
13 Sep 2017, 23:51
Forum: Skirmish / Multiplay
Topic: Sk-Startup Best Time (Nullbot Insane v3.2.3)
Replies: 2
Views: 2910

Sk-Startup Best Time (Nullbot Insane v3.2.3)

I have been playing nothing but SK-Startup for a couple of weeks :-) My time has got better and better to the point where I don't think I'll ever improve it - you can try if you want! 6:18 (Nullbot Insane v3.2.3) Thanks to the WarZone team for a great game which I've been playing for mote than 10 ye...
by OFelix
05 Dec 2015, 14:52
Forum: Technical Help / Troubleshooting
Topic: High Res Play
Replies: 1
Views: 3046

High Res Play

Hi, I've got a beautiful new 27" 2560x1440 screen :-) However, my eye site is poor and I find the on screen controls (e.g. the research lab lists) are a bit small at this resolution. Is there any way to make them larger? Maybe in the same way that the map can be zoomed? Or just by a hack if a config...
by OFelix
02 Jul 2015, 23:04
Forum: Skirmish / Multiplay
Topic: Testing AI Mods
Replies: 5
Views: 4763

Re: Testing AI Mods

Had something strange happen today ...

I've been modifying and testing builOrder32 for the past few days.
But today when I run the game it is using buildOrder instead!

It took me ages to work out why my mods weren't working! :-(

Any suggestions as to why this might have happened?

Thanks
by OFelix
02 Jul 2015, 21:21
Forum: Skirmish / Multiplay
Topic: Testing AI Mods
Replies: 5
Views: 4763

Re: Testing AI Mods

Great! Is there any way I can see what 'my' AI (for example player 2) is researching? I have started using the 'autogame on' method will this finish when player 0 is eliminated from the game? NoQ, what cheats do you use to kill yourself? Does this avoid the (possible) problem of the game ending when...
by OFelix
01 Jul 2015, 22:43
Forum: Skirmish / Multiplay
Topic: Testing AI Mods
Replies: 5
Views: 4763

Testing AI Mods

Hi, I've been making a few changes to an AI personality, starting with NoQ's nullbot-2-11-extras.wz and then making it play the game in my personal style. What's the best/easiest way to compare my AI against other versions? Is there an online AI battle arena? Is there a map designed to not have a hu...