Search found 55 matches

by nick87720z
14 Jan 2016, 10:53
Forum: Ideas and suggestions
Topic: Few more features about units control
Replies: 4
Views: 3596

Re: Few more features about units control

Oops, just repeated another theme - Keep Formation, just bellow this. Accedentaly entered that thread :)
by nick87720z
14 Jan 2016, 10:50
Forum: Ideas and suggestions
Topic: Few more features about units control
Replies: 4
Views: 3596

Few more features about units control

Commaners Currently all they do is sending units to attack target or to follow own position (if too far from commander). However, i remember one historical RTS , dedicated to middle ages (when they had first guns and wooden naval fleet), but don't remember its name... its one good feature - support ...
by nick87720z
12 Jan 2016, 08:57
Forum: Game related Discussions
Topic: Counter-radar sensor question
Replies: 1
Views: 4089

Re: Counter-radar sensor question

Found some ancient thread with similar question, now have it in right way.
How do CB and RD work?
by nick87720z
08 Jan 2016, 21:51
Forum: Game related Discussions
Topic: How can I track where my power is going?
Replies: 5
Views: 5323

Re: How can I track where my power is going?

Is it possible, to add menu, representing queue for all power pending tasks? As special feature, tasks may be moved to change their priority.
Button for menu may be good to place in same place, as for transport management.
by nick87720z
08 Jan 2016, 18:24
Forum: Game related Discussions
Topic: Counter-radar sensor question
Replies: 1
Views: 4089

Counter-radar sensor question

I'm gaming warzone 2100 relatively long, including skirmishes (only with bots yet, now trying different variants on "The Paradigm" mod/map). But still can't understand, how to use this kind of sensors. Learning of CB usage was simple, as it is used in campaign (though first time i understood that on...
by nick87720z
08 Jan 2016, 09:35
Forum: Website feedback
Topic: Recovering a password
Replies: 11
Views: 9888

Re: Recovering a password

Staff wrote:Really odd... I reset it to activated, but, according to the phpBB3, it was always activated on this end.
Try again.
Success!
I was completely messed up with these activations, now simply requested new password.
by nick87720z
29 Jan 2015, 12:53
Forum: Game related Discussions
Topic: About assault cannon balancing.
Replies: 0
Views: 2424

About assault cannon balancing.

Hello. When i read description, i noticed that its caliber is mentioned as 80mm.... it is at least same as L1 medium cannon. With such parameters it could be even more effective than heavy cannon, and take same place in cannons line, as assault gun in MG line. But real effect is as from 40mm caliber...
by nick87720z
23 Jan 2015, 14:06
Forum: Campaign
Topic: Alpha 7 (Establish forward base): same finishing problem
Replies: 10
Views: 10943

Re: Alpha 7 (Establish forward base): same finishing problem

Since this base is supposed to secure the area, it could include factory (must have for any base, imho), repair facilities, and there should be either some combat units or enough defensive buildings to defeat reinforcements (more exact list may include at least one of each - AP and anti-tank (artill...
by nick87720z
23 Jan 2015, 13:12
Forum: Game related Discussions
Topic: Role of defences with defference base
Replies: 3
Views: 3423

Re: Role of defences with defference base

I guess, height of weapon itself makes sence. Because when i tried cyborg walker mod, those walkers could fire things behind walls - runing towers, heh)). What exactly is affected by tower height - i already wrote. Since weapons are made to not fire through walls, rear tower must be higher than fron...
by nick87720z
17 Jan 2015, 08:48
Forum: Addon discussions
Topic: [3.1+] NullBot: an adaptive skirmish AI
Replies: 851
Views: 277574

Re: [3.1+] NullBot: an adaptive skirmish AI

Just found previous [3.2] post about nullbot 3. Would be nice to add cross-link top posts from both [3.2] and [3.1].
by nick87720z
17 Jan 2015, 08:20
Forum: Addon discussions
Topic: [3.1+] NullBot: an adaptive skirmish AI
Replies: 851
Views: 277574

Re: [3.1+] NullBot: an adaptive skirmish AI

Hello. I have seen info about experimental nullbot 3.x (more exactly - 3.02), but can't search for it on this forum, since it says about too common words. It was mentioned on warzone2100.org.ua resource, written on russian: http://warzone2100.org.ua/pfsonsite/news.php?readmore=120 (about 3.02) from ...
by nick87720z
13 Jan 2015, 11:18
Forum: Game related Discussions
Topic: Role of defences with defference base
Replies: 3
Views: 3423

Role of defences with defference base

Hello. When i made walkthrough with armod, only at that time i discovered good usage for defences with defferent base together (first bunkers, than hardpoints). But there is some mess with towers. With armod steel tower is a bit higher than HP, while hardcrete tower is even more higher, thus allowin...
by nick87720z
06 Jan 2015, 22:30
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 784
Views: 206364

Re: Models by MaNGusT (AR)

Congratulating with New Year. I looked to new lancer model from there, and found, that 4 barrels is not a mistake. Imho, it's expected to have 4 missiles. Probably either weaker or with longer reloading to keep old balance. What do others think about that?
by nick87720z
03 Jan 2015, 22:15
Forum: Ideas and suggestions
Topic: New Weapon — Light Gas Cannon
Replies: 0
Views: 1492

New Weapon — Light Gas Cannon

I don't know, is hyper-velocity cannon is supposed to include this tech... It is existing thing, used almost in research rather, than in real weapons. Combustion gas accelerates piston, compressing some much lighter gas. It has much higher speed limit, than usual powder gun. In tech tree it could be...
by nick87720z
01 Jan 2015, 23:08
Forum: Ideas and suggestions
Topic: Finer and more complex sizing
Replies: 1
Views: 1227

Re: Finer and more complex sizing

Oops... forgot to attach the screenshot :)