Search found 3779 matches

by Rman Virgil
16 Dec 2014, 15:29
Forum: Artwork
Topic: my customization for waezone 2100 GM
Replies: 26
Views: 16382

Re: my customization for waezone 2100 GM

. In the link Jorzi posted the artist called himself "Creator". The simple question would be: Is the artist "Creator" a handle used by Ironsolder some years back ? The assumption here is that it is 2 different people. It really doesn't have to be. So... Ironsolder, is "Creator" another one of your h...
by Rman Virgil
16 Dec 2014, 00:01
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1610
Views: 405717

Re: Models by Jorzi (AR)

Anarchy, to be exact. A free artist never does what the majority wants to see. He always does what he himself desires to do. Which is almost always good, producing better results. Reminds me of what Pablo Picasso said: All art is subversive. And if it isn't subversive ? For those artifacts I think ...
by Rman Virgil
15 Dec 2014, 12:05
Forum: Artwork
Topic: my customization for waezone 2100 GM
Replies: 26
Views: 16382

Re: my customization for waezone 2100 GM

Slye_Fox wrote:Just want to point out that WZ was released in 1999.

True. April 1999 retail release. However.... the first playable demo disc was released in 1998.
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by Rman Virgil
09 Nov 2014, 10:06
Forum: Addon discussions
Topic: [Campaign 4] Release & Development topic
Replies: 343
Views: 108668

Re: [Campaign 4] Release & Development topic

. .... Can you imagine if Physicists, Engineers, etc, took criticism personally ? Yikes .. If talented, we'd end up with a flock of Reed types flying off deep end all over the planet, pre-collapse. Post apocalypse, they'd serve competing hegemons, I'd imagine. :hmm: Strict adherence to the scientifi...
by Rman Virgil
08 Nov 2014, 14:55
Forum: Addon discussions
Topic: [Campaign 4] Release & Development topic
Replies: 343
Views: 108668

Re: [Campaign 4] Release & Development topic

. Goth, here is a fuller explanation of why I bring these things up. ======> * I come at this in 2 modes. As just a fan looking for a particular fun experience who need not articulate beyond exclaiming: - "It's rockin' cool all over the map." or - "Some of the glitches suck rotten eggs." or - "Man, ...
by Rman Virgil
07 Nov 2014, 00:52
Forum: Addon discussions
Topic: [Campaign 4] Release & Development topic
Replies: 343
Views: 108668

Re: [Campaign 4] Release & Development topic

. Must confess I'm at a loss on how to proceed and not lapse into presumption, the inappropriate or rough hewn. Perhaps I should have made a new post instead of editing the last, even though only hours had passed. But there it is, in the spirit of promoting a better understanding through candor whil...
by Rman Virgil
03 Nov 2014, 23:32
Forum: Addon discussions
Topic: [Campaign 4] Release & Development topic
Replies: 343
Views: 108668

Re: [Campaign 4] Release & Development topic

....... -------------------- The timeframe is two years after Cam 3. NEXUS fled to Alaska, seeking the Advanced NASDA Research Technologies that were being developed. Alaska is the perfect location for that work. Geographic isolation, easy to defend, easy to hide if something goes wrong. The Projec...
by Rman Virgil
03 Nov 2014, 03:32
Forum: Addon discussions
Topic: [Campaign 4] Release & Development topic
Replies: 343
Views: 108668

Re: [Campaign 4] Release & Development topic

. Oh, I see. And here I was thinking you had created a scenario where the Project's Seattle D.U.M.B. affiliate had developed a squad of quasi Krognoth mechs that if deployed with canny precision by the Alaska expeditionary force would give you a fighting chance versus those mighty NEXUS odds stacked...
by Rman Virgil
02 Nov 2014, 19:13
Forum: Addon discussions
Topic: [Campaign 4] Release & Development topic
Replies: 343
Views: 108668

Re: [Campaign 4] Release & Development topic

. 2200 units at once is impressive and merits dev props, no doubt. :3 Never had that experience in WZ. Look forward to the mettle testing of my grace under the fire of those numbers. :hmm: Perhaps attaining a state of "unsentimental composure", a phrase used to describe Flaubert's art in "Madam Bova...
by Rman Virgil
02 Nov 2014, 08:13
Forum: Addon discussions
Topic: [Campaign 4] Release & Development topic
Replies: 343
Views: 108668

Re: [Campaign 4] Release & Development topic

. Hi Goth. :) That reminds me of an aphorism generally attributed to French novelist Gustave Flaubert and greatly popularized by one of the masters of modern architecture, Ludwig Mies van der Rohe. I combine it with its more recent variant into a single adage: God is in the detail and so to is the d...
by Rman Virgil
02 Nov 2014, 02:08
Forum: Addon discussions
Topic: [Campaign 4] Release & Development topic
Replies: 343
Views: 108668

Re: [Campaign 4] Release & Development topic

. Thought to comment sooner. Was inspired over the last couple weeks to work compulsively on one of my projects. A natural break came up this week and the urge to get back to Cam 4 arose in its stead. Over the course of being away from playing the latest version of Cam 4, I thought it was just as we...
by Rman Virgil
12 Oct 2014, 18:19
Forum: Addon discussions
Topic: [Campaign 4] Release & Development topic
Replies: 343
Views: 108668

Re: [Campaign 4] Release & Development topic

. Well then I'll await playing v. 23 before commenting on stuff you likely already addressed. :3 I will mention that I've been thinking about extracting your message strings, placing in sequence and time stamping them with elapsed game time to run in a text window so if I get lost I can pause the ga...
by Rman Virgil
03 Oct 2014, 12:55
Forum: Other Talk
Topic: Dream RTS - A One Man Show of sheer brilliance...
Replies: 9
Views: 3859

Re: Dream RTS - A One Man Show of sheer brilliance...

. When I said the road to PA's "Command Disorientation" went through several stages I meant from the very beginning, back to the game's initial conception. So I'm gonna start there with this speculative scenario involving TA franchise bros, who later became devs of PA, brainstorming new RTS design c...
by Rman Virgil
02 Oct 2014, 19:47
Forum: Other Talk
Topic: Dream RTS - A One Man Show of sheer brilliance...
Replies: 9
Views: 3859

Re: Dream RTS - A One Man Show of sheer brilliance...

I was a beta tester. I really like the game. Do explain about command disorientation. I'm interested in what are your objections? P.S. I'm not trying to troll, I am genuinely interested. I'll take you at your word Wolftrack and give you a carefully crafted response. The road to PA's command disorie...
by Rman Virgil
02 Oct 2014, 11:29
Forum: Other Talk
Topic: Dream RTS - A One Man Show of sheer brilliance...
Replies: 9
Views: 3859

Re: Dream RTS - A One Man Show of sheer brilliance...

. Can confirm, vexed, sadly. Had an opportunity to try out the SP mode. An unmitigated disaster. So many shortfalls. One in particular stuck out for me because it's at the heart of any RTS and was my main interest in checking out how it was designed in PA - the Command and Control mechanics. Most eg...