The texture would fit to the resolution of Forgon's page-17-droid-weapons.png file, so technically yes, it would show up.
However, since the models are very small you would only see a difference when you zoom in very closely.
Search found 108 matches
- 02 May 2018, 10:47
- Forum: Artwork
- Topic: Repainted Jammer model
- Replies: 52
- Views: 61087
- 30 Apr 2018, 22:05
- Forum: Artwork
- Topic: Repainted Jammer model
- Replies: 52
- Views: 61087
Re: Repainted Jammer model
YupGuardsman Brendo wrote:Are those some higher res textures?
- 29 Apr 2018, 18:01
- Forum: Artwork
- Topic: Repainted Jammer model
- Replies: 52
- Views: 61087
Re: Repainted Jammer model
Another try:
- 24 Apr 2018, 16:20
- Forum: Artwork
- Topic: Repainted Jammer model
- Replies: 52
- Views: 61087
Re: Repainted Jammer model
I dislike cnceo's vertical black bars in the center of each Jammer turret side. I agree, not sure what I thought when I did that. But I can remove fix that easily. However, I think the problem persists no matter what we do to that texture. Even if we do something really funky, like inverting the co...
- 23 Apr 2018, 21:06
- Forum: Artwork
- Topic: Repainted Jammer model
- Replies: 52
- Views: 61087
Re: Repainted Jammer model
The appearance of metal is more a result of reflection and brushes/scratches. I guess there is no proper "gold" color and shifting the hue to some yellow value often makes textures look weird. A solution might be to play around with contrast and saturation of the texture. I add a little mo...
- 20 Jan 2018, 20:48
- Forum: Addon discussions
- Topic: Art Revolution mod. Latest release: January, 2015
- Replies: 243
- Views: 255387
Re: Art Revolution mod. Latest release: January, 2015
I believe I tried to make use of it in order to blend in the baseplates with the underlying terrain. Not sure, if it really improved the look though. If I could wish for it, the base-plates would be proper models with fancy textures and shaders...
- 20 Jan 2018, 20:34
- Forum: Artwork
- Topic: Models & Textures by cnceo
- Replies: 38
- Views: 43561
Re: Models & Textures by cnceo
Several years ago I started to model a high-poly model of the command relay center, but never finished it. Since I'm afraid I will never find the time to finish and texture it :cry: , I release the blender project file (zipped attachment, license CC BY-SA 4.0). Maybe it can be useful for anyone work...
- 19 Mar 2017, 15:02
- Forum: Artwork
- Topic: Models & Textures by cnceo
- Replies: 38
- Views: 43561
Re: Models & Textures by cnceo
Some time ago I created a vectorized version of the original Warzone 2100 cover inscription (https://en.wikipedia.org/wiki/Warzone_2100#/media/File:Warzone_2100_cover.png). I never really did anything with it, but before it vanishes into oblivion I'm happy to share it. The attached zip file contains...
- 23 Apr 2015, 11:18
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 951995
Re: Models by Jorzi (AR)
The changed door is nice. Something still feels a bit odd with those silos. But I can't come up with a good suggestion. Somehow the style of them is a bit in contrast to the rest of the factory. But it really just a minor detail. It's a great model.
- 20 Apr 2015, 14:06
- Forum: Development
- Topic: Aspect ratio
- Replies: 11
- Views: 10056
Re: Aspect ratio
All modern games that I know of use 16:9 as default aspect ratio (which probably 99% of the displays out there have) and cut out the middle for the rare occations where people use 4:3 monitors (giving those people less view). However, black borders on the edge for widescreen displays would be (desig...
- 19 Mar 2015, 22:27
- Forum: Artwork
- Topic: Models & Textures by cnceo
- Replies: 38
- Views: 43561
Re: Models & Textures by cnceo
I just stumpeled upon this: http://www.makehuman.org Basically it's an alternative to poser, open source and to me it appears to be quite powerfull (be sure to download the latest stable). A lot of options, rigging and some materials/clothes etc. Models can also be easily imported into blender. Mayb...
- 31 Dec 2014, 20:49
- Forum: Addon discussions
- Topic: Art Revolution mod. Latest release: January, 2015
- Replies: 243
- Views: 255387
Re: Art Revolution mod. Latest release: alpha 3 January 20,
The new models look fantastic!
- 16 Dec 2014, 17:56
- Forum: Artwork
- Topic: my customization for waezone 2100 GM
- Replies: 26
- Views: 26324
Re: my customization for waezone 2100 GM
i can make totally new design - like the " war factory" and " walls " its all my design The striking difference in the quality makes that painfully obvious. The style of those models does not fully fit the post-apocalytic theme of the game and strongly contrasts with the high qu...
- 28 Nov 2014, 11:50
- Forum: Artwork
- Topic: Models by MaNGusT (AR)
- Replies: 870
- Views: 5638848
Re: Models by MaNGusT (AR)
The models look fantastic. I like the second type of "horns" a little bit better.
Maybe a fancy idea about the cabin windows: Maybe you could try to paint them in a metallic gold, like the radiation protection of astronaut helmets.
Anyway, it's already beautiful.
Maybe a fancy idea about the cabin windows: Maybe you could try to paint them in a metallic gold, like the radiation protection of astronaut helmets.
Anyway, it's already beautiful.
- 27 Oct 2014, 14:52
- Forum: Addon discussions
- Topic: Art Revolution mod. Latest release: January, 2015
- Replies: 243
- Views: 255387
Re: Art Revolution mod. Latest release: alpha 3 January 20,
For everyone who is curious about the current state of the mod, here is a quick collection of some newer models: