Search found 14 matches

by JrmyR
22 Mar 2017, 03:10
Forum: Coding
Topic: Cross compilation issue
Replies: 9
Views: 2605

Re: Cross compilation issue

Your patch works fine :)

Thank you !
by JrmyR
11 Mar 2017, 21:48
Forum: Ideas and suggestions
Topic: Statistics improvement
Replies: 5
Views: 2046

Re: Statistics improvement

Another example, a lot of things could be done to improve the end game menu, and particularly the statistics.

But I'm not sure representing the researchs over time in WZ would be easy (so many researchs)
by JrmyR
11 Mar 2017, 21:26
Forum: Coding
Topic: Cross compilation issue
Replies: 9
Views: 2605

Re: Cross compilation issue

Same issue so
by JrmyR
06 Mar 2017, 18:47
Forum: Coding
Topic: Cross compilation issue
Replies: 9
Views: 2605

Re: Cross compilation issue

To solve your issue you can edit editbox.cpp and replace the two '\0' occurrences by QChar('\0').

The libQt5PlatformSupport issue come after this one.
by JrmyR
25 Feb 2017, 18:10
Forum: Ideas and suggestions
Topic: Statistics improvement
Replies: 5
Views: 2046

Re: Statistics improvement

Hello, Another thing I would like to see is a proper chat box come up, or just some more of a prompt to discuss the game after it finishes. I always feel a little sad after a really epic game when everyone just leaves Good point. The fact is the end of the game is quite bland. I think chatbox, award...
by JrmyR
25 Feb 2017, 17:36
Forum: Coding
Topic: Cross compilation issue
Replies: 9
Views: 2605

Re: Cross compilation issue

You mean the same one?
by JrmyR
19 Feb 2017, 16:16
Forum: Ideas and suggestions
Topic: New 3.2.x release without graphic recast
Replies: 0
Views: 785

New 3.2.x release without graphic recast

Hello guys, Could we get a 3.2.1 based release with 3.2.2 minor bug corrections. I mean the 3.2.1 is a stable release, it brings "Locked Team without shared Researchs" that is very fun to play. But it also brings some minors bugs which degrade the user experience : -Commanders in Beta and Gamma Camp...
by JrmyR
19 Feb 2017, 06:54
Forum: Coding
Topic: Cross compilation issue
Replies: 9
Views: 2605

Cross compilation issue

Hello guys, I'm trying to cross compile the WZ 3.2.1 release from archlinux. (The compilation for linux works, I can play the game.) I followed the instructions here http://developer.wz2100.net/wiki/CompileGuideWindows/Cross , but I got an error relative to QtPlatformSupport : /mxe/usr/bin/i686-w64-...
by JrmyR
27 Dec 2016, 19:52
Forum: Addon discussions
Topic: [3.1] Ultimate Scavenger AI Mod
Replies: 494
Views: 197897

Re: [3.1] Ultimate Scavenger AI Mod

Thank you very much men :) I'm going to try it ! Edit : Still very fun :), but I find the IA too passive, is there a way to integrate NullBot in this mod? And I find some bugs (in both versions) : -the derrick animation seems to be broken with this add. -synchronization issues directly when starting...
by JrmyR
10 Dec 2016, 13:16
Forum: Skirmish / Multiplay
Topic: Artillery based AI
Replies: 9
Views: 4347

Re: Artillery based AI

Very fun and aggressive AI :)

But I think it waste too much power creating units, in the beginning, particularly on low power maps.

Anyway, you should add it in Addons section.
by JrmyR
04 Dec 2016, 15:31
Forum: Addon discussions
Topic: [3.1] Ultimate Scavenger AI Mod
Replies: 494
Views: 197897

Re: [3.1] Ultimate Scavenger AI Mod

No problem NoQ, we can wait.

By the way what kind of conversion is needed?
I do not find any documentation about 3.1.x to 3.2.x differences..
by JrmyR
26 Nov 2016, 16:12
Forum: Addon discussions
Topic: [3.1] Ultimate Scavenger AI Mod
Replies: 494
Views: 197897

Re: [3.1] Ultimate Scavenger AI Mod

+1

This mod is really fun :)
by JrmyR
31 Aug 2013, 18:12
Forum: Development
Topic: Translation: Announcements / coordination
Replies: 147
Views: 82286

Re: Translation: Announcements / coordination

Hello,

I still have the original game with patch 1.10 in French, and i also have some savegames.

I can help to translate weapon's name faithfully to the original game.
by JrmyR
31 Aug 2013, 18:03
Forum: Ideas and suggestions
Topic: Statistics improvement
Replies: 5
Views: 2046

Statistics improvement

Hi ! I think it could be interesting to improve statistics at the end of skirmish or multiplayer games. I'm thinking of something like Age of Empires end game statistics. We could check the evolution of oil derricks power units (for trucks, tanks, cyborgs, adav...) research done ... To see what we d...