Maybe it is tutorial for first mission of campaign?NoQ wrote:in fact i rather wonder why we have fastplay at all and what is it good for.
Search found 34 matches
- 16 Aug 2013, 18:09
- Forum: Technical Help / Troubleshooting
- Topic: Campaign does not proceed past first mission.
- Replies: 10
- Views: 5427
Re: Campaign does not proceed past first mission.
- 07 Aug 2013, 12:59
- Forum: Skirmish / Multiplay
- Topic: NTW map in WZ
- Replies: 7
- Views: 13979
Re: NTW map in WZ
agreed. BUT on low-oil maps you need exactly remember oil placement. If your trucks lost race to oil then enemy can get more oil from start than you. That doesn't need to be necesarry. So we have only two solution for low oil: 1) Put all resources in base 2) Leave resuorces around map, but defend t...
- 07 Aug 2013, 12:01
- Forum: Skirmish / Multiplay
- Topic: NTW map in WZ
- Replies: 7
- Views: 13979
Re: NTW map in WZ
Players forced to remember each map and remember placement of oil. Players forced to remember whole research tree, because mistakes in research are very important. In low oil you cannot play normal game if you dont remeber what to research. I understand that newbies are playing high oil. But when y...
- 07 Aug 2013, 11:03
- Forum: Skirmish / Multiplay
- Topic: NTW map in WZ
- Replies: 7
- Views: 13979
Re: NTW map in WZ
I was really surprised to see that one of these "anti-maps" has found his way into Warzone: The rubbish NTW map: totally flat, nothing to do, boring as hell. Why the hell can´t we put decent maps into Warzone? I remember a thread that was asking for some nice maps to fit into the game. So...
- 05 Aug 2013, 21:52
- Forum: Other Talk
- Topic: Corrupt-A-Wish
- Replies: 1596
- Views: 470726
Re: Corrupt-A-Wish
Wish Granted!E-102 Gamma wrote: I wish for a cuddly little pet shark.
You get cuddliest little pet shark. But it is in zoo.
I wish I have better Internet connection. This one is damn slow.
- 05 Aug 2013, 21:03
- Forum: Balance
- Topic: Scouting in early game
- Replies: 21
- Views: 12769
Re: Scouting in early game
While waiting you can manufacture standard sensor unit.Iluvalar wrote: I guess, those choppers would become useful around 7:00 - 8:00 . At this point you can get busy doing something else
Or current sensor turret is... too expensive?
- 03 Aug 2013, 11:00
- Forum: Other Talk
- Topic: OT ramble
- Replies: 1
- Views: 2071
OT ramble
Berg's comic jokes are backBerg wrote:Will have a full refined Icon set soon just got the basic theme up so could see what was needed ...
What could possibly go wrong...
- 03 Aug 2013, 09:38
- Forum: Other Talk
- Topic: Forum themes
- Replies: 18
- Views: 40646
Re: Forum themes
Seems they are marking read forums in Game Releated Discussions now.NoQ wrote: The golden wz icons would be great for marking sections with unread posts; not sure what they mean right now.
BTW great design!
- 29 Jul 2013, 10:11
- Forum: Addon discussions
- Topic: Maps by scavfan
- Replies: 23
- Views: 14208
Map BoxedFor4
So here is a new map. I named it BoxedFor4 because map preview shows boxes, and it is (of course :wink: ) for four players. Here standard Scavengers will work on a bit different way. Why? They have bases behind and in front of your base. When you try to go in direct attack on enemy, and you don't le...
- 27 Jul 2013, 09:42
- Forum: Addon discussions
- Topic: Maps by scavfan
- Replies: 23
- Views: 14208
Re: Maps by scavfan
Forum was gone some time, as you know. I made few maps, but they are still unfinished because I don't have any new ideas. I have two new maps called Boxed, one is for four, one for eight players. They will be uploaded here soon as I have time. While you wait, you can check first post for map pack. R...
Re: Trucks
But you need first to create them in FlaME and add on map. 3.1.0 doesn't support VTOL trucks, sensors and other systems in design menu.KEN+J wrote:What about vtol trucks, you will never have those Problems.
- 23 Jun 2013, 21:48
- Forum: Addon discussions
- Topic: Maps by scavfan
- Replies: 23
- Views: 14208
Map SeaStorm
New map here already. :) If you like hover and VTOL-only maps, this is map for you. As in every map like this, if you play skirmish, use only Nullbot, because Nexus and Semerpfi don't work well. You start with 4 oils. Scavs hold 34 oils (no this is not a joke! XD ). If you turn off scavs map is very...
- 23 Jun 2013, 13:03
- Forum: Artwork
- Topic: Models By Berg
- Replies: 271
- Views: 277284
Re: Models By Berg
I see two factories, two research labs, two oil derricks, truck, some walls and four MG towers.Perseus wrote:I like the look of those clouds.
Are those buildings in the foreground factories ?
Also in right part I see power generator (if that's not Command Relay Center )
Nice pic for me
- 23 Jun 2013, 11:53
- Forum: Addon discussions
- Topic: Rex's Maps
- Replies: 363
- Views: 192201
Re: Rex's Maps
nice maps Rexy
keep like that, maybe bit less oil.
keep like that, maybe bit less oil.
Re: Flamers!
I think they are overpowered in skirmish and mp because upgrades are too cheap for them and they can be researched faster than MG or rocket upgrades (or I am doing something wrong when I research?). In campaign they seem just right to me (prices and research times are different, and AI don't use too...