Search found 34 matches

by _scavfan_
16 Aug 2013, 18:09
Forum: Technical Help / Troubleshooting
Topic: Campaign does not proceed past first mission.
Replies: 10
Views: 2925

Re: Campaign does not proceed past first mission.

NoQ wrote:in fact i rather wonder why we have fastplay at all and what is it good for.
Maybe it is tutorial for first mission of campaign? :hmm:
by _scavfan_
07 Aug 2013, 12:59
Forum: Skirmish / Multiplay
Topic: NTW map in WZ
Replies: 6
Views: 4061

Re: NTW map in WZ

agreed. BUT on low-oil maps you need exactly remember oil placement. If your trucks lost race to oil then enemy can get more oil from start than you. That doesn't need to be necesarry. So we have only two solution for low oil: 1) Put all resources in base 2) Leave resuorces around map, but defend t...
by _scavfan_
07 Aug 2013, 12:01
Forum: Skirmish / Multiplay
Topic: NTW map in WZ
Replies: 6
Views: 4061

Re: NTW map in WZ

Players forced to remember each map and remember placement of oil. Players forced to remember whole research tree, because mistakes in research are very important. In low oil you cannot play normal game if you dont remeber what to research. I understand that newbies are playing high oil. But when y...
by _scavfan_
07 Aug 2013, 11:03
Forum: Skirmish / Multiplay
Topic: NTW map in WZ
Replies: 6
Views: 4061

Re: NTW map in WZ

I was really surprised to see that one of these "anti-maps" has found his way into Warzone: The rubbish NTW map: totally flat, nothing to do, boring as hell. Why the hell can´t we put decent maps into Warzone? I remember a thread that was asking for some nice maps to fit into the game. Some more of...
by _scavfan_
05 Aug 2013, 21:52
Forum: Other Talk
Topic: Corrupt-A-Wish
Replies: 1596
Views: 180349

Re: Corrupt-A-Wish

E-102 Gamma wrote: I wish for a cuddly little pet shark. :D
Wish Granted!
You get cuddliest little pet shark. But it is in zoo.

I wish I have better Internet connection. This one is damn slow. :(
by _scavfan_
05 Aug 2013, 21:03
Forum: Balance
Topic: Scouting in early game
Replies: 21
Views: 5874

Re: Scouting in early game

Iluvalar wrote: I guess, those choppers would become useful around 7:00 - 8:00 . At this point you can get busy doing something else
While waiting you can manufacture standard sensor unit.
Or current sensor turret is... too expensive? :hmm:
by _scavfan_
03 Aug 2013, 11:00
Forum: Other Talk
Topic: OT ramble
Replies: 1
Views: 1093

OT ramble

Berg wrote:Will have a full refined Icon set soon just got the basic theme up so could see what was needed ...
What could possibly go wrong...
Image
Berg's comic jokes are back :)
by _scavfan_
03 Aug 2013, 09:38
Forum: Other Talk
Topic: Forum themes
Replies: 17
Views: 13908

Re: Forum themes

NoQ wrote: The golden wz icons would be great for marking sections with unread posts; not sure what they mean right now.
Seems they are marking read forums in Game Releated Discussions now.

BTW great design! :D
by _scavfan_
29 Jul 2013, 10:11
Forum: Addon discussions
Topic: Maps by scavfan
Replies: 23
Views: 7386

Map BoxedFor4

So here is a new map. I named it BoxedFor4 because map preview shows boxes, and it is (of course :wink: ) for four players. Here standard Scavengers will work on a bit different way. Why? They have bases behind and in front of your base. When you try to go in direct attack on enemy, and you don't le...
by _scavfan_
27 Jul 2013, 09:42
Forum: Addon discussions
Topic: Maps by scavfan
Replies: 23
Views: 7386

Re: Maps by scavfan

Forum was gone some time, as you know. I made few maps, but they are still unfinished because I don't have any new ideas. I have two new maps called Boxed, one is for four, one for eight players. They will be uploaded here soon as I have time. While you wait, you can check first post for map pack. R...
by _scavfan_
23 Jun 2013, 21:56
Forum: Campaign
Topic: Trucks
Replies: 5
Views: 2077

Re: Trucks

KEN+J wrote:What about vtol trucks, you will never have those Problems.
But you need first to create them in FlaME and add on map. 3.1.0 doesn't support VTOL trucks, sensors and other systems in design menu. :(
by _scavfan_
23 Jun 2013, 21:48
Forum: Addon discussions
Topic: Maps by scavfan
Replies: 23
Views: 7386

Map SeaStorm

New map here already. :) If you like hover and VTOL-only maps, this is map for you. As in every map like this, if you play skirmish, use only Nullbot, because Nexus and Semerpfi don't work well. You start with 4 oils. Scavs hold 34 oils (no this is not a joke! XD ). If you turn off scavs map is very...
by _scavfan_
23 Jun 2013, 13:03
Forum: Artwork
Topic: Models By Berg
Replies: 269
Views: 125267

Re: Models By Berg

Perseus wrote:I like the look of those clouds.
Are those buildings in the foreground factories ?
:lecture: I see two factories, two research labs, two oil derricks, truck, some walls and four MG towers.
Also in right part I see power generator (if that's not Command Relay Center :hmm: )
Nice pic for me :)
by _scavfan_
23 Jun 2013, 11:53
Forum: Addon discussions
Topic: Rex's Maps
Replies: 363
Views: 121017

Re: Rex's Maps

nice maps Rexy :)
keep like that, maybe bit less oil. :wink:
by _scavfan_
23 Jun 2013, 09:53
Forum: Balance
Topic: Flamers!
Replies: 113
Views: 51462

Re: Flamers!

I think they are overpowered in skirmish and mp because upgrades are too cheap for them and they can be researched faster than MG or rocket upgrades (or I am doing something wrong when I research?). In campaign they seem just right to me (prices and research times are different, and AI don't use too...