I know. Well, i changed it.Berg wrote: Take the total amount of oil resources on the map and divide it by the number of players and that gives you the amount of oil per player. http://developer.wz2100.net/wiki/AddonGuide#Oil
Search found 31 matches
- 19 Nov 2013, 18:24
- Forum: Addon discussions
- Topic: Bonsaiheld's Maps
- Replies: 20
- Views: 16682
Re: Bonsaiheld's Maps
- 19 Nov 2013, 17:44
- Forum: Addon discussions
- Topic: Bonsaiheld's Maps
- Replies: 20
- Views: 16682
2c-DesertStoops
Another map. 1 vs 1 in a desert with bases which have multiple entrances on huge stairs/stoops. 24 oil per player.
Also in the middle are, if you want, some scavengers. They are just a few survivors though, so be gentle with them...
Also in the middle are, if you want, some scavengers. They are just a few survivors though, so be gentle with them...
- 19 Nov 2013, 03:10
- Forum: Addon discussions
- Topic: Bonsaiheld's Maps
- Replies: 20
- Views: 16682
2c-Serpentine
Also i made another variant of the map for two players. I like the idea of having multiple ways to the enemy, so you have to defend all of them to be sure. :) Though you have only one entrance here which still makes it easy to defend your base. So one could imagine another 2 player variant with wide...
- 19 Nov 2013, 00:59
- Forum: Addon discussions
- Topic: Bonsaiheld's Maps
- Replies: 20
- Views: 16682
4c-Serpentine
Hey peeps
Just made a new little map. 20 oil per base and 8 oil in the middle. Yeah... That's it.
Still didn't use features and buildings yet... Had no ideas what to place where.
Just made a new little map. 20 oil per base and 8 oil in the middle. Yeah... That's it.
Still didn't use features and buildings yet... Had no ideas what to place where.
- 15 Oct 2013, 03:14
- Forum: Addon discussions
- Topic: Rex's Maps
- Replies: 363
- Views: 191530
Re: Rex's Maps
It was not constructive but hilarious!Rexy wrote:Like your opinion matters Constructive criticism is welcome!themac wrote:This will be a good map for "Dullzone 2100" or "Borezone 2100"
- 26 Aug 2013, 09:36
- Forum: Development
- Topic: How does the renderer make the tiles overlap each other?
- Replies: 7
- Views: 6843
Re: How does the renderer make the tiles overlap each other?
Thanks guys :) It seems this is a bit more complicated since you have to work with shaders, which i didn't have yet. I found some nice tutorials though. It seems to be exactly what Warzone does. Very cool :) http://picload.org/thumbnail/oaccipg/texture_splattin.png http://www.gamasutra.com/blogs/And...
- 24 Aug 2013, 09:16
- Forum: Development
- Topic: How does the renderer make the tiles overlap each other?
- Replies: 7
- Views: 6843
Re: How does the renderer make the tiles overlap each other?
I think Bonsaiheld is asking how big 3.1 terrain textures are smoothly blended together. It's easy to explain what's done, and i could even do that via imagemagick , but i have no clue how it's done in terms of opengl. That's exactly what i want. Yep. :) As said i'm using Three.JS - so i don't use ...
- 24 Aug 2013, 07:17
- Forum: Development
- Topic: How does the renderer make the tiles overlap each other?
- Replies: 7
- Views: 6843
Re: How does the renderer make the tiles overlap each other?
Hmm, I don't follow what your asking exactly 3.x don't use tiles per se, as in the way 2.x did it. Are you asking how to get rid of seams, or are you asking how to put decals on the terrain ? Hi :) Unfortunately i don't know what you mean with decals, but other than that: Yes. My renderer just puts...
- 22 Aug 2013, 21:40
- Forum: Website feedback
- Topic: Can't browse the forum, get redirected to profile settings
- Replies: 3
- Views: 3567
Re: Can't browse the forum, get redirected to profile settin
This thread can be deleted. I just had to reset my password. Duh!
- 22 Aug 2013, 17:41
- Forum: Development
- Topic: How does the renderer make the tiles overlap each other?
- Replies: 7
- Views: 6843
How does the renderer make the tiles overlap each other?
Hey peeps. I'm learning WebGL to create fancy 3D stuff in the browser, with the help of ThreeJS. I'm learning by trying to copy - of course- Warzone. :) Working on it since a few days, being a beginner in programming and with only 2D experience. So, it might never actually become a real game, it's j...
- 09 Jun 2013, 01:20
- Forum: Addon discussions
- Topic: Bonsaiheld's Maps
- Replies: 20
- Views: 16682
Re: Bonsaiheld's Maps
Flattening: Already done.duda wrote: - flatten base areal
- making more cliffs where the mountains are
More cliffs: I also thought it could have more. Maybe i will look into it again...
- 01 Jun 2013, 17:16
- Forum: Addon discussions
- Topic: Bonsaiheld's Maps
- Replies: 20
- Views: 16682
4c-HelpMe
The idea :idea: i now came up with is that you play together with your team mate, but can't help that good when it gets attacked by the enemy, because you got only a tiny passage to its base. :hmm: Each team mate has its own wider passage to the enemy, so everyone may attack on their own, BUT you ca...
- 31 May 2013, 19:23
- Forum: Addon discussions
- Topic: Bonsaiheld's Maps
- Replies: 20
- Views: 16682
4c-Brusque
Next map already finished. I called it Brusque because i couldn't think of a more suitable name.
It's a simple 2vs2 match, 20 oil per player and 16 oil in the middle of the map.
Played that map multiple times now... Very nice.
Any comment will be appreciated.
It's a simple 2vs2 match, 20 oil per player and 16 oil in the middle of the map.
Played that map multiple times now... Very nice.
Any comment will be appreciated.
- 31 May 2013, 01:46
- Forum: Addon discussions
- Topic: Bonsaiheld's Maps
- Replies: 20
- Views: 16682
8c-NTW-DesertRiver
I hate NTW maps. They all look the same and most of the time only minor changes are made. Of course that's on purpose... But i don't like it. Now i played around a bit with tiles and so on... So of course my second map also is an NTW one! :lol2: BUT with bridges, a few mountains, a river and no flat...
- 30 May 2013, 17:07
- Forum: Ideas and suggestions
- Topic: Mod's in Multiplayer
- Replies: 3
- Views: 2571
Re: Mod's in Multiplayer
I would also like that. That way you could also easily play Map-Mods with others (if that doesn't work yet). (:
Imagine further: We could even select and change the mods inside the game creation screen.
Imagine further: We could even select and change the mods inside the game creation screen.