Search found 31 matches

by Bonsaiheld
19 Nov 2013, 18:24
Forum: Addon discussions
Topic: Bonsaiheld's Maps
Replies: 20
Views: 16595

Re: Bonsaiheld's Maps

Berg wrote: Take the total amount of oil resources on the map and divide it by the number of players and that gives you the amount of oil per player. http://developer.wz2100.net/wiki/AddonGuide#Oil
I know. Well, i changed it. :)
by Bonsaiheld
19 Nov 2013, 17:44
Forum: Addon discussions
Topic: Bonsaiheld's Maps
Replies: 20
Views: 16595

2c-DesertStoops

Another map. 1 vs 1 in a desert with bases which have multiple entrances on huge stairs/stoops. 24 oil per player. :lecture:

Also in the middle are, if you want, some scavengers. They are just a few survivors though, so be gentle with them... :twisted:
by Bonsaiheld
19 Nov 2013, 03:10
Forum: Addon discussions
Topic: Bonsaiheld's Maps
Replies: 20
Views: 16595

2c-Serpentine

Also i made another variant of the map for two players. I like the idea of having multiple ways to the enemy, so you have to defend all of them to be sure. :) Though you have only one entrance here which still makes it easy to defend your base. So one could imagine another 2 player variant with wide...
by Bonsaiheld
19 Nov 2013, 00:59
Forum: Addon discussions
Topic: Bonsaiheld's Maps
Replies: 20
Views: 16595

4c-Serpentine

Hey peeps :)

Just made a new little map. 20 oil per base and 8 oil in the middle. Yeah... That's it. :roll:

Still didn't use features and buildings yet... Had no ideas what to place where. :|
by Bonsaiheld
15 Oct 2013, 03:14
Forum: Addon discussions
Topic: Rex's Maps
Replies: 363
Views: 191095

Re: Rex's Maps

Rexy wrote:
themac wrote:This will be a good map for "Dullzone 2100" or "Borezone 2100" :-)
Like your opinion matters :) Constructive criticism is welcome!
It was not constructive but hilarious! :lol2:
by Bonsaiheld
26 Aug 2013, 09:36
Forum: Development
Topic: How does the renderer make the tiles overlap each other?
Replies: 7
Views: 6802

Re: How does the renderer make the tiles overlap each other?

Thanks guys :) It seems this is a bit more complicated since you have to work with shaders, which i didn't have yet. I found some nice tutorials though. It seems to be exactly what Warzone does. Very cool :) http://picload.org/thumbnail/oaccipg/texture_splattin.png http://www.gamasutra.com/blogs/And...
by Bonsaiheld
24 Aug 2013, 09:16
Forum: Development
Topic: How does the renderer make the tiles overlap each other?
Replies: 7
Views: 6802

Re: How does the renderer make the tiles overlap each other?

I think Bonsaiheld is asking how big 3.1 terrain textures are smoothly blended together. It's easy to explain what's done, and i could even do that via imagemagick , but i have no clue how it's done in terms of opengl. That's exactly what i want. Yep. :) As said i'm using Three.JS - so i don't use ...
by Bonsaiheld
24 Aug 2013, 07:17
Forum: Development
Topic: How does the renderer make the tiles overlap each other?
Replies: 7
Views: 6802

Re: How does the renderer make the tiles overlap each other?

Hmm, I don't follow what your asking exactly 3.x don't use tiles per se, as in the way 2.x did it. Are you asking how to get rid of seams, or are you asking how to put decals on the terrain ? Hi :) Unfortunately i don't know what you mean with decals, but other than that: Yes. My renderer just puts...
by Bonsaiheld
22 Aug 2013, 21:40
Forum: Website feedback
Topic: Can't browse the forum, get redirected to profile settings
Replies: 3
Views: 3539

Re: Can't browse the forum, get redirected to profile settin

This thread can be deleted. I just had to reset my password. Duh! :)
by Bonsaiheld
22 Aug 2013, 17:41
Forum: Development
Topic: How does the renderer make the tiles overlap each other?
Replies: 7
Views: 6802

How does the renderer make the tiles overlap each other?

Hey peeps. I'm learning WebGL to create fancy 3D stuff in the browser, with the help of ThreeJS. I'm learning by trying to copy - of course- Warzone. :) Working on it since a few days, being a beginner in programming and with only 2D experience. So, it might never actually become a real game, it's j...
by Bonsaiheld
09 Jun 2013, 01:20
Forum: Addon discussions
Topic: Bonsaiheld's Maps
Replies: 20
Views: 16595

Re: Bonsaiheld's Maps

duda wrote: - flatten base areal
- making more cliffs where the mountains are
Flattening: Already done. :)
More cliffs: I also thought it could have more. Maybe i will look into it again...
by Bonsaiheld
01 Jun 2013, 17:16
Forum: Addon discussions
Topic: Bonsaiheld's Maps
Replies: 20
Views: 16595

4c-HelpMe

The idea :idea: i now came up with is that you play together with your team mate, but can't help that good when it gets attacked by the enemy, because you got only a tiny passage to its base. :hmm: Each team mate has its own wider passage to the enemy, so everyone may attack on their own, BUT you ca...
by Bonsaiheld
31 May 2013, 19:23
Forum: Addon discussions
Topic: Bonsaiheld's Maps
Replies: 20
Views: 16595

4c-Brusque

Next map already finished. :lecture: I called it Brusque because i couldn't think of a more suitable name. :oops:

It's a simple 2vs2 match, 20 oil per player and 16 oil in the middle of the map.

Played that map multiple times now... Very nice. :P

Any comment will be appreciated. :)
by Bonsaiheld
31 May 2013, 01:46
Forum: Addon discussions
Topic: Bonsaiheld's Maps
Replies: 20
Views: 16595

8c-NTW-DesertRiver

I hate NTW maps. They all look the same and most of the time only minor changes are made. Of course that's on purpose... But i don't like it. Now i played around a bit with tiles and so on... So of course my second map also is an NTW one! :lol2: BUT with bridges, a few mountains, a river and no flat...
by Bonsaiheld
30 May 2013, 17:07
Forum: Ideas and suggestions
Topic: Mod's in Multiplayer
Replies: 3
Views: 2564

Re: Mod's in Multiplayer

I would also like that. That way you could also easily play Map-Mods with others (if that doesn't work yet). (:

Imagine further: We could even select and change the mods inside the game creation screen. :hmm: