Search found 1037 matches

by MaNGusT
16 Sep 2019, 01:27
Forum: Addon discussions
Topic: Normal Maps
Replies: 1
Views: 255

Re: Normal Maps

No. You should learn basics on the internet.
by MaNGusT
26 Aug 2019, 09:20
Forum: News and announcements
Topic: 3.3.0 (Beta) Multiplayer issues
Replies: 24
Views: 10097

Re: 3.3.0 (Beta) Multiplayer issues

pastdue wrote:
26 Aug 2019, 03:07
I believe just a few more bug / compilation fixes. 8)
I ask because see a big delay in beta releases. Can you post links to this issues?
by MaNGusT
25 Aug 2019, 22:42
Forum: News and announcements
Topic: 3.3.0 (Beta) Multiplayer issues
Replies: 24
Views: 10097

Re: 3.3.0 (Beta) Multiplayer issues

I wonder, what else has to be done to release probably final beta of 3.3.0 ? Is there a game breaking issue that is not fixed yet?
by MaNGusT
20 Aug 2019, 00:34
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 784
Views: 214108

Re: Models by MaNGusT (AR)

Oil barrel :-) I currently work with cam1 models only, if anyone interested.
11.jpg
by MaNGusT
31 Jul 2019, 08:10
Forum: Artwork
Topic: How do you rotate a graphical model?
Replies: 9
Views: 1742

Re: How do you rotate a graphical model?

Hm, we really need to make sticky post for WMIT in artwork section with some guides.

MIH-XTC, you need to use mirroring options in transformation tab. In save dialog you should check only connectors directive.
by MaNGusT
06 Jun 2019, 20:07
Forum: Mapping / Modding tools & discussions
Topic: WZ to Blender
Replies: 5
Views: 1475

Re: WZ to Blender

1) Download WMIT 2) extract the necessary models(*model name*.pie) from base.wz(zip) or mp.wz that is located in wz install folder 3) extract textures for these models if needed 4) open extracted model in WMIT, setup its texture 5) save model to OBJ 6) import OBJ to blender 7) edit model 8) export e...
by MaNGusT
29 May 2019, 17:24
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 784
Views: 214108

Re: Models by MaNGusT (AR)

sneak peek on cube that has just 2 triangles per side. :ninja:
Spoiler:
by MaNGusT
23 May 2019, 18:59
Forum: Coding
Topic: Upgrade of graphics engine
Replies: 3
Views: 1331

Re: Upgrade of graphics engine

Glad to hear good news. :-) So, we have two ways to go 1)just wait wz3.4.0 2)prepare PRs which would probably need adapting to new graphics code.
by MaNGusT
23 May 2019, 15:10
Forum: Coding
Topic: Upgrade of graphics engine
Replies: 3
Views: 1331

Upgrade of graphics engine

We have possibilities to improve wz's engine and I just want to know do people and especially main coders need such help. We have already finished the small part of this work in PR338 . I created a new ticket to know should we continue to work on such improvements but no one answered yet. So I decid...
by MaNGusT
23 May 2019, 14:00
Forum: Balance
Topic: Unit designer limit
Replies: 15
Views: 2291

Re: Unit designer limit

I wonder if large bodies should be more expensive or small bodies stronger, so people don't just pick the largest possible bodies most of the time. I think original wz's designers here played on default kid's logic "than bigger - then stronger". if the units look funny change the models to suit it'...
by MaNGusT
23 May 2019, 11:12
Forum: Balance
Topic: Unit designer limit
Replies: 15
Views: 2291

Re: Unit designer limit

If you make restrictions, then everyone will play the same units - this is bad. I saw games from ru tournaments with skilled players - everyone use same tactics, same unit combinations and these combinations are not in restriction list. Skilled players always use only most balanced/powerful combina...
by MaNGusT
22 May 2019, 06:17
Forum: Balance
Topic: Unit designer limit
Replies: 15
Views: 2291

Re: Unit designer limit

Iluvalar wrote:
22 May 2019, 01:33
Preventing them from mounting on an heavy body would be a huge nerf on any of those weapons. It imply a lot of changes in the game for this to be feasible.
I think, you got my idea in a wrong way. :)
-Heavy bodies can hold any weapons
by MaNGusT
21 May 2019, 20:25
Forum: Balance
Topic: Unit designer limit
Replies: 15
Views: 2291

Re: Unit designer limit

Is dragon tracks machinegun not a silly combination? I don't like design of both super-heavy bodies. So now I talk only about units available in campaign. Btw would you be interested in porting wz to the Spring engine? I.e. producing much more higher quality artwork? nope, I have enough ideas to im...
by MaNGusT
21 May 2019, 09:43
Forum: Balance
Topic: Unit designer limit
Replies: 15
Views: 2291

Unit designer limit

I post here because my idea probably touches balance stuff. Currently a player can design a unit as he want just by combining different techs. Some combinations look really stupid/funny. As an artist I don't want too see such things in game. The game must be stylish in all visual aspects. I suggest ...
by MaNGusT
19 May 2019, 21:01
Forum: Artwork
Topic: Optional NORMALS directive in PIE format
Replies: 2
Views: 1003

Re: Optional NORMALS directive in PIE format

Thank you. It currently works fine but I'm not satisfied with all these inverts in shaders. I'm sure shaders have to be clearly readable to any person which can join in wz's development. We have enough time before 3.4.0 to find the problem of it in wz's code. Probably it's because of sun positioned ...