Search found 978 matches

by MaNGusT
16 Nov 2018, 14:20
Forum: Artwork
Topic: "Art Revolution Beta 3" release Official Update Thread
Replies: 26
Views: 5691

Re: "Art Revolution Beta 3" release Official Update Thread

this site is closed due to useless. the only roadmap is in our memory. we just know what models have work-in-progress status and what are untouched.
as for me, I worked on bodies last time - mantis,leopard, panther.
by MaNGusT
14 Oct 2018, 05:49
Forum: Addon discussions
Topic: Art Revolution mod. Latest release: January, 2015
Replies: 187
Views: 111064

Re: Art Revolution mod. Latest release: January, 2015

We could, I think, someday. It's just about finding the inspiration or something. Like adding support of tangent-space normal maps (and other "modern" graphic stuff) to latest build could make my workflow handy and more creative. I mean, for example, I can "draw" a lot of cool 3d details just by edi...
by MaNGusT
22 May 2018, 00:15
Forum: Artwork
Topic: Repainted Jammer model
Replies: 51
Views: 30844

Re: Repainted Jammer model

I think, 1st of all it should exclude manual editing of pies. Has support of all new functions like animation(enabling checkbox, changing values), shaders and other.
Hmm, I need to accumulate my wish list in a readable format though..
by MaNGusT
21 May 2018, 03:04
Forum: Artwork
Topic: Repainted Jammer model
Replies: 51
Views: 30844

Re: Repainted Jammer model

Long time since I last exported pie files, but I think this one should be correct :) Lol, same sh1t XD it took me some time to find the latest compiled wmit on the internet and remember how to get a working mod for testing purposes. btw, it would be good if devs will continue to update wmit as a ma...
by MaNGusT
15 May 2018, 05:23
Forum: Artwork
Topic: Repainted Jammer model
Replies: 51
Views: 30844

Re: Repainted Jammer model

Yeah, had something like this in mind but more complex. Will keep my unfinished model for armod. :-)
by MaNGusT
09 May 2018, 15:28
Forum: Artwork
Topic: Repainted Jammer model
Replies: 51
Views: 30844

Re: Repainted Jammer model

I should notice that awacs dome design (oval or ring) doesn't fit overall wz's design. I mean that wz's models are "sharpened", they like to use 90* angles in structure of models, they often take designs from WWI and II military enginery. Artists should always remember this to make models to fit wz'...
by MaNGusT
08 May 2018, 08:46
Forum: Artwork
Topic: Repainted Jammer model
Replies: 51
Views: 30844

Re: Repainted Jammer model

Do I need to make detailed model in artrev style or simple one would work?
by MaNGusT
06 May 2018, 14:58
Forum: Artwork
Topic: Repainted Jammer model
Replies: 51
Views: 30844

Re: Repainted Jammer model

The easiest to make design of this tower would be something like this... but it doesn't look so "brutal" as other wz's radars. https://i.pinimg.com/originals/40/32/80/403280ebd35b3890f2b7d04e702fc987.jpg The best examples I googled are naval,imho: D32-HMS-Daring-028.jpg FFH-157-Perth-photo-011.jpg s...
by MaNGusT
29 Mar 2018, 14:04
Forum: Artwork
Topic: here we are many years later same issue bunkers half burried
Replies: 6
Views: 1398

Re: here we are many years later same issue bunkers half bur

The solution to fix deep foundation of buildings with disabled stretching that incorrectly show in build menu could be to add the foundation as level 2 and render only level 1 in build menu. I don't think that it'll be hard to fix for coders , but artists should prepare a test mod first. Another way...
by MaNGusT
29 Mar 2018, 06:47
Forum: Artwork
Topic: here we are many years later same issue bunkers half burried
Replies: 6
Views: 1398

Re: here we are many years later same issue bunkers half bur

there is type flag in pie file that you can use to disable buildings stretching, but then you should modify the model and add additional part under it, to make it look good in game. The only problem with this option is that underground part will be showed in building menu.
by MaNGusT
12 Mar 2018, 13:18
Forum: Artwork
Topic: Updating the models removing alpha
Replies: 3
Views: 1011

Re: Updating the models removing alpha

alpha channel was always a good way to save some tris count in any game. Don't see a reason to not use it in places where it really saves high amount of tris.
by MaNGusT
19 Feb 2018, 10:31
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 731
Views: 183437

Re: Models by MaNGusT (AR)

To me the yellowish on the old model looks like it was supposed to be discoloration due to use/age, not intentional color accents (would be weird for something fresh out of a factory though) It's the high poly model that we use to bake the small details into the normal map to save polygons budget. ...
by MaNGusT
18 Feb 2018, 22:33
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 731
Views: 183437

Re: Models by MaNGusT (AR)

Scorpion body is done. Any crits are welcome. :)
preview.png
High poly model
by MaNGusT
18 Feb 2018, 17:53
Forum: Development
Topic: Unreal Engine 4 Remake/Remaster
Replies: 6
Views: 1048

Re: Unreal Engine 4 Remake/Remaster

Prot wrote:Main question is: WHY?
bcoz he doesn't understand how hard it is :D
by MaNGusT
08 Feb 2018, 20:40
Forum: Artwork
Topic: "Art Revolution Beta 3" release Official Update Thread
Replies: 26
Views: 5691

Re: "Art Revolution Beta 3" release Official Update Thread

IldoJr wrote:My cyborgs dont run with mod :( what the best step for install?
it's a bug, oil derricks don't play animation too. u should wait for fixed version of mod.