Search found 1069 matches

by MaNGusT
18 Mar 2020, 01:43
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1674
Views: 448909

Re: Models by Jorzi (AR)

Yours look so natural while original models look more abandoned. May be it's just noisy high contrast textures give such effect
by MaNGusT
17 Mar 2020, 01:25
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1674
Views: 448909

Re: Models by Jorzi (AR)

Hey Art Revolution team, which software programs do you use to create the models and textures, then convert the models to .PIE file format? We use 3dsmax, Blender to create models + export to *.obj and WMIT to convert obj to pie. We also bake base textures by 3dsmax, Blender then edit them in image...
by MaNGusT
14 Mar 2020, 15:34
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1674
Views: 448909

Re: Models by Jorzi (AR)

Seems like a bug with rendering multilevel pies. Only some meshes of model has right shading. Or WMIT exports bugged normals for such models.
Untitled.png


Do you have same shading problems when import obj s ?
by MaNGusT
14 Mar 2020, 15:16
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1674
Views: 448909

Re: Models by Jorzi (AR)

You didn't commited spec map but specified. Ah, you use complete texture for this.. nvm
by MaNGusT
14 Mar 2020, 14:57
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1674
Views: 448909

Re: Models by Jorzi (AR)

Valkan also requires special shaders, but Pastdue made them for testing purpose, it means that after your changes they are a bit outdated. So you should test everything with Ogl and when we will ready with ogl shaders, others can be done on top of them. Currently I'm working on converting old normal...
by MaNGusT
14 Mar 2020, 14:40
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1674
Views: 448909

Re: Models by Jorzi (AR)

Ogl ES and Angle can't use shading yet. They need their own shaders and probably some adds of code.
by MaNGusT
14 Mar 2020, 13:47
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1674
Views: 448909

Re: Models by Jorzi (AR)

Shading works in WMIT but bugged in game? strange, code should be the same.. Do you launch the game in ogl mode or vulkan?
by MaNGusT
11 Mar 2020, 00:11
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1674
Views: 448909

Re: Models by Jorzi (AR)

I look at nice left-handed guy :D I think a biggest problem will be to synchronize movement speed and animation speed. ;)
by MaNGusT
08 Mar 2020, 22:48
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1674
Views: 448909

Re: Models by Jorzi (AR)

nice! I'm pretty sure that intersecting meshes will be entirely invisible with in-game zoom. Even at this close zoom it looks like that model just uses smooth groups. :-)
by MaNGusT
08 Mar 2020, 14:28
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1674
Views: 448909

Re: Models by Jorzi (AR)

Jorzi wrote:
08 Mar 2020, 14:20
Yeah I think it should be possible :)
awesome.

Also, I tried to understand how to fix this in mod, but have no luck. (
by MaNGusT
08 Mar 2020, 14:18
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1674
Views: 448909

Re: Models by Jorzi (AR)

Jorzi wrote:
08 Mar 2020, 14:14
but at our scales it looks just fine.
Is this means that with tangent-space maps you can now animate babas you made long time ago?
by MaNGusT
08 Mar 2020, 14:02
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1674
Views: 448909

Re: Models by Jorzi (AR)

One addition to the list would be the scav soldiers, which could be skeleton animated and use tangent space maps now that we have the tech for it :) but we don't have skeleton(joint) animation support. :( Joint animation could be used for good build animation or advanced fire,reload, recoil animati...
by MaNGusT
08 Mar 2020, 13:11
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1674
Views: 448909

Re: Models by Jorzi (AR)

I see you added some changes to shaders. I have a few questions :roll: 1) You did -Y to object-space maps to not do invert to blue channel in dozens of textures? XD Yeah, we probably need a batch converter 2) What is the point to use a normal map without a specular map? btw, good big update for ariz...
by MaNGusT
02 Mar 2020, 04:03
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1674
Views: 448909

Re: Models by Jorzi (AR)

If additional parameters are needed in the PIE files (for example) - that's something I'm happy to explore. the list is small but hard :D 1) allow event-driven animation for all types of models. 2) a new type of connectors should be added. It's called Pivot Point . One per pie level. If specified, ...
by MaNGusT
02 Mar 2020, 03:00
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1674
Views: 448909

Re: Models by Jorzi (AR)

I still don't understand why do you prefer to change the strenght and color of lights in shaders instead of changing textures? :ninja:
Also, don't we focus on recreating vanilla models into new one?
My thoughts are that shaders have to be universal to any artists, not only us.