Search found 24 matches
- 01 Aug 2015, 14:59
- Forum: Addon discussions
- Topic: Thinking about making Klepacki-style Music
- Replies: 8
- Views: 7708
Re: Thinking about making Klepacki-style Music
Just some courses on Game Development for Non-Programmers.
- 30 Jul 2015, 22:40
- Forum: Addon discussions
- Topic: Thinking about making Klepacki-style Music
- Replies: 8
- Views: 7708
Re: Thinking about making Klepacki-style Music
I'm done with college, but I'm taking online classes from StackSkills.
- 30 Jul 2015, 01:57
- Forum: Addon discussions
- Topic: Thinking about making Klepacki-style Music
- Replies: 8
- Views: 7708
Re: Thinking about making Klepacki-style Music
Ooh! What about the Metal Arms: Glitch in the System OST? The Main Theme will fit the menu music. Here's the track: https://www.youtube.com/watch?v=H_Bc0cItv10
As Colonel Alloy would say, "Well, let's not break out the joy lube just yet!"
As Colonel Alloy would say, "Well, let's not break out the joy lube just yet!"
- 28 Jul 2015, 00:31
- Forum: Addon discussions
- Topic: [3.2+] NullBot 3 ‘Reloaded’
- Replies: 134
- Views: 171306
Re: [3.2+] NullBot 3 ‘Reloaded’
Also, I wish that I could have NullBot fight against NullBot on a 2-player map.
- 27 Jul 2015, 01:13
- Forum: Addon discussions
- Topic: [3.2+] NullBot 3 ‘Reloaded’
- Replies: 134
- Views: 171306
Re: [3.2+] NullBot 3 ‘Reloaded’
Now I know why the game hanged after over three hours of testing NullBot on Roughness!
The master build's got a bad valve!
The master build's got a bad valve!
- 10 Jul 2015, 21:04
- Forum: News and announcements
- Topic: Announcing the new mode in Warzone 2100!
- Replies: 4
- Views: 21572
Re: Announcing the new mode in Warzone 2100!
What keypad button are you talking about!? I can't execute the macro with my gamepad! It makes my computer act funny.
- 20 Dec 2013, 18:38
- Forum: Mapping / Modding tools & discussions
- Topic: Planetary Campaign - Questions to Consider
- Replies: 1
- Views: 2183
Planetary Campaign - Questions to Consider
Yes, I've returned after building a new computer. Wow, I've been gone longer than I expected. More to the point, I'm planning on a Planetary Campaign through the Latest Stable Build of this engine. And I've got questions, few of which are critical to the success of this project. 1. I plan to use a M...
- 24 May 2013, 17:50
- Forum: Skirmish / Multiplay
- Topic: Can't forward port 2100
- Replies: 2
- Views: 2772
Can't forward port 2100
Why? Because that out of my jurisdiction, dad has to do this. He pays the bills, only he can open the ports needed! Just wanted to tell you this because, he changed the default user and pass for the default gateway we are under. No, that doesn't apply to everyone with a Linksys E3000, just the local...
- 21 May 2013, 13:54
- Forum: Mapping / Modding tools & discussions
- Topic: Where to find a PIE editor?
- Replies: 112
- Views: 197450
Re: Where to find a PIE editor?
I need the d3d7 driver to make it work.
- 21 May 2013, 00:30
- Forum: Scripting
- Topic: Javascript API documentation
- Replies: 366
- Views: 176951
Re: Javascript API documentation
Unfortunately, if the scripts keep breaking due to implementation of new content. You're faced with an ultimatum, remake them from scratch, or find ways to add on to the code and hope for the best. At this point, adding on will just add on garbage, you really need to consider flagging down the maste...
- 20 May 2013, 23:19
- Forum: Addon discussions
- Topic: The Commander's Heightmap Resource
- Replies: 10
- Views: 5249
Re: The Commander's Heightmap Resource
Thank you, now I can map in peace.
- 20 May 2013, 22:17
- Forum: Addon discussions
- Topic: The Commander's Heightmap Resource
- Replies: 10
- Views: 5249
Re: The Commander's Heightmap Resource
Yes, but is FlaME compatible with the master snapshot? Is there a build available for the master snapshot, I mean?
- 20 May 2013, 20:42
- Forum: Addon discussions
- Topic: The Commander's Heightmap Resource
- Replies: 10
- Views: 5249
Re: The Commander's Heightmap Resource
Great, now I'll have to wait until 3.2 has a stable release! Then an update for FlaME! I can't wait that long, I'm bound to find a job soon.
- 20 May 2013, 20:17
- Forum: Addon discussions
- Topic: The Commander's Heightmap Resource
- Replies: 10
- Views: 5249
Re: The Commander's Heightmap Resource
First of all, why are you not on the dev chat? And second, what is your thought on the Komodora IX meta-campaign? The Stergave Desert is pretty big. About the size of the Mojave. Also NoQ, suppose you plan on making a very big map that has to be broken down into smaller maps for FlaME to read, is it...
- 20 May 2013, 19:57
- Forum: Addon discussions
- Topic: The Commander's Heightmap Resource
- Replies: 10
- Views: 5249
The Commander's Heightmap Resource
I'm thinking about using dropbox to stash my heightmaps for use in FlaME later. I need critiques on my work prior to finalization in FlaME. If you want the link to the Dropbox folder, you'll get it as soon as I finish my first heightmap. Please note, these maps do NOT include random noise, as it con...