Search found 312 matches

by Tzeentch
Today, 06:13
Forum: Technical Help / Troubleshooting
Topic: Let transport plane unload all units quickly!
Replies: 1
Views: 2581

Re: Let transport plane unload all units quickly!

https://github.com/Warzone2100/warzone2100/issues/3740
Alt + click a location it'll do this with the selected transporters.
No current way to access the right-click menu for transporters atm.
by Tzeentch
15 Apr 2024, 11:37
Forum: Addon discussions
Topic: [3.2+] NullBot 3 ‘Reloaded’
Replies: 135
Views: 172215

Re: [3.2+] NullBot 3 ‘Reloaded’

Reviewed files, given me a few ideas. To that, I thank you.
I'll incorporate this into my work on what may be deemed as .... NullBot 'Revolutions' :)
by Tzeentch
14 Apr 2024, 23:49
Forum: Addon discussions
Topic: Yet Another Spectator Mod (now for 3.1+ too!)
Replies: 24
Views: 20692

Re: Yet Another Spectator Mod (now for 3.1+ too!)

Is it possible... to host a game and be observer while as host?
I had trouble and doesn't look to be possible.

This is useful for example with even testing 1v1 AI bots.
by Tzeentch
30 Mar 2024, 12:37
Forum: Addon discussions
Topic: Nuke Mod for Warzone 2100
Replies: 21
Views: 18580

Re: Nuke Mod for Warzone 2100

Thought of this idea and seems it was done! I always wanted more destructive power. My variation would be either like here using a Lassat template... or as a factory where you have a choice of nukes to build and set the delivery point where they get sent to blow up. Examples: Mini-Nuke - Small Nuke ...
by Tzeentch
29 Mar 2024, 23:01
Forum: Skirmish / Multiplay
Topic: Is Bonecrusher really good?
Replies: 1
Views: 414

Re: Is Bonecrusher really good?

It does seem to vary. Bone-crusher on easy will even beat Nexus on Insane. What makes Nullbot better? From what I've seen Bone-crusher is better at spending oil, is highly aggressive though a bit unidirectional in approach. Nullbot seems... weaker overall but I wonder when it isn't. Glad you are bac...
by Tzeentch
27 Mar 2024, 18:43
Forum: Other Talk
Topic: We need more pink stuff/glitter/kitties.
Replies: 25
Views: 9056

Re: We need more pink stuff/glitter/kitties.

Anyone want the mod? - Certainly! In fairness this shade of pink is more appealing than the currently used "burn my retinas pink" :lol2: Worth adding somewhere like onto github or as a patch in the base game? Can't imagine much changing between backend WZ that would cause incompatibilities...
by Tzeentch
27 Mar 2024, 13:11
Forum: Addon discussions
Topic: [3.1.1+] Tower Defense (engine and maps)
Replies: 56
Views: 83675

Re: [3.1.1+] Tower Defense (engine and maps)

Will this work on 4.4.2?
Would like to add this challenge to my game files.
by Tzeentch
27 Mar 2024, 11:35
Forum: Addon discussions
Topic: [3.1+] WZ Mini: Scavenger Wars mod
Replies: 145
Views: 129293

Re: [3.1+] WZ Mini: Scavenger Wars mod

I'd really like to use this!
Please see of enabling use on version 4.4.2 if you can @Noq.
by Tzeentch
27 Mar 2024, 11:32
Forum: Mapping / Modding tools & discussions
Topic: Flame /sharpFlame improvements & bugs
Replies: 8
Views: 23061

Re: Flame /sharpFlame improvements & bugs

This may be more the appropriate place to request; Now I see we have both of these tools added to github: https://github.com/Warzone2100/flaME https://github.com/Warzone2100/SharpFlame They contain the needed Tileset and Object Data, but lack the executable(s). Can the latest set of zip files be add...
by Tzeentch
27 Mar 2024, 11:29
Forum: Mapping / Modding tools & discussions
Topic: FlaME -- The Warzone 2100 Map Editor
Replies: 752
Views: 693088

Re: FlaME -- The Warzone 2100 Map Editor

Now I see we have both of these tools added to github: https://github.com/Warzone2100/flaME https://github.com/Warzone2100/SharpFlame They contain the needed Tileset and Object Data, but lack the executable(s). Can the latest set of zip files be added to the repo as a git tag release please? FlaMEv1...
by Tzeentch
26 Mar 2024, 15:49
Forum: News and announcements
Topic: New Maps Database!
Replies: 2
Views: 7816

Re: New Maps Database!

Could the same be done for... Challenges?
by Tzeentch
26 Mar 2024, 11:52
Forum: Addon discussions
Topic: Redemptor's maps
Replies: 74
Views: 56773

Re: Redemptor's maps

These were all added to the new map DB! Sweet!
by Tzeentch
25 Mar 2024, 13:50
Forum: News and announcements
Topic: New Maps Database!
Replies: 2
Views: 7816

Re: New Maps Database!

Great work! "A bot will automatically analyze, process, and validate your map. It will then post a comment to the Issue with a Status of Pass, or one or more failures." A whole new set of extra vetted maps is welcome. Where each one has own git repo using with own releases :) Adding all of...
by Tzeentch
19 Mar 2024, 16:32
Forum: Skirmish / Multiplay
Topic: Artillery based AI
Replies: 12
Views: 14910

Re: Artillery based AI

Having tried the built in Turtle AI on Insane, I'd have thought it would take this approach but no.

Thus this could be quite a fitting addition...
by Tzeentch
18 Mar 2024, 11:56
Forum: Artwork
Topic: WMIT logo
Replies: 9
Views: 16443

Re: WMIT logo

Agree one would be good.
Something akin to the Unit Designer in appearance or some icon a bit like that.
I picture tanks/droids.