Search found 313 matches

by Tzeentch
16 Jan 2015, 04:30
Forum: Coding
Topic: Dtrace on Warzone
Replies: 12
Views: 15170

Dtrace on Warzone

Learning to use Dtrace, thought it would be bit more interesting to do on this application. Creating this for tracking own progress, and if anything I find can be of assistance to developers\programmers. From my understanding Dtrace is the most effective way to gain insight into what applications re...
by Tzeentch
15 Jan 2015, 23:48
Forum: Technical Help / Troubleshooting
Topic: [Ubuntu] Vehicle bugs
Replies: 6
Views: 4150

Re: [Ubuntu] Vehicle bugs

"I downloaded this wonderful game trough Ubuntu Software Centre ( warzone2100 2.3.8-1ubuntu1 )."

so the version you're using is 2.3.8? I think you should download the latest 3.1.2.

mission 3 the first away mission, building units at the LZ I'm guessing? Never even thought of that..
by Tzeentch
14 Jan 2015, 05:55
Forum: Development
Topic: FreeBSD version 3.1.2
Replies: 27
Views: 25981

Re: FreeBSD version 3.1.2

I had the package maintainer update and then I installed from ports. It's fantastic, just works so well and the new fonts looks ace!

played Online no issues either. Curious why don't many of the good maps get added in?

I'm going to attempt using Dtrace on this...
by Tzeentch
07 Jan 2015, 19:53
Forum: Development
Topic: FreeBSD version 3.1.2
Replies: 27
Views: 25981

Re: FreeBSD version 3.1.2

Sorry, meant 3.1.2

okay I'll keep an eye on the status of 3.1.2 prior to engaging package maintainers .

I can try that again later on, last time was around 3am I think..
by Tzeentch
07 Jan 2015, 12:30
Forum: Development
Topic: FreeBSD version 3.1.2
Replies: 27
Views: 25981

FreeBSD version 3.1.2

Hey, I attempted getting Warzone 3.1.2 on freeBSD, I'm on the latest release fully patched but it seems the latest version in ports is still 3.1. Can this be updated please? I also tried downloading the tar file for 3.1.2 but the mirrors didn't seem to work. Reaches down to 0 seconds on the countdow...
by Tzeentch
28 Nov 2014, 22:50
Forum: Game related Discussions
Topic: Medium cannon bypass..
Replies: 8
Views: 17645

Re: Medium cannon bypass..

"Also this suggest to not research the factory modules ?" you can still get it, just you have greater flex-ability with tech upgrade paths and later game you'd have no reason to research the M cannon if you've already got hvc or choose to avoid the M cannon, that being said I suppose you'd...
by Tzeentch
27 Nov 2014, 21:50
Forum: Game related Discussions
Topic: Medium cannon bypass..
Replies: 8
Views: 17645

Re: Medium cannon bypass..

I wouldn't say its OP but it certainly helps earlish game going for this and churning out these tanks with it.
by Tzeentch
27 Nov 2014, 21:48
Forum: Game related Discussions
Topic: Medium cannon bypass..
Replies: 8
Views: 17645

Medium cannon bypass..

When playing online and doing specific research paths the hyper velocity cannon replaces the medium cannon. With the existing tech tree this allows you to bypass the medium cannon altogether and go straight for the hyper v cannon.. See hyper v cannon - http://betaguide.wz2100.net/Research.php?tree=1...
by Tzeentch
27 Nov 2014, 21:37
Forum: Addon discussions
Topic: maps by NoQ
Replies: 488
Views: 464138

Re: maps by NoQ

Played a bit of toxic map, its decent and simple. I've played a fair amount of games on it and they've never gone into T2. Mind you highly aggressive style is my thing. The games are short due to the small map and contesting oil derrikz. Other players do cyborg and MG rushes 99% of the time. I stuck...
by Tzeentch
20 Nov 2014, 11:33
Forum: Addon discussions
Topic: montetanks`s maps
Replies: 51
Views: 36826

Re: montetanks`s maps

think there's a lack of good quality urban maps,
by Tzeentch
06 Aug 2013, 17:32
Forum: Ideas and suggestions
Topic: New Options in Multiplayer
Replies: 2
Views: 2252

Re: New Options in Multiplayer

any thoughts?
by Tzeentch
06 Aug 2013, 17:31
Forum: Ideas and suggestions
Topic: Modify player positon numbers
Replies: 7
Views: 6109

Modify player positon numbers

Just a quick one regarding the multiplayer,

When you hosta game and it shows on all the maps it begins with the first player on the map being shown as postion ( 0 ). Wouldn't it be better that the first player starts at position 1 and we remove position 0 altogether?
by Tzeentch
03 Nov 2012, 11:50
Forum: Ideas and suggestions
Topic: New Options in Multiplayer
Replies: 2
Views: 2252

New Options in Multiplayer

I've played quite a few games now and What I'm finding is that in the multiplayer lobbies before the game what would be great is having a couple more options added. I know some have been mentioned such as t4. I couldn't find anything mentioned about teams though. So having random teams and auto tea...